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Thread: BUG REPORTS & INSTALLATION PROBLEMS | POST HERE!!!

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  1. #1
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Thats one of those things thats really hard to figure out. Oftentimes it's an issue with your hardware or drivers. Could be anything from memory to video card to video drivers to simply a system that heated up too much.

    The best clue is the message that is given at blue screen and the system information you get from windows when you come up again. It usually tells you what module failed and caused the reboot. Almost always its a driver.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  2. #2

    Default Re: Bug Reports

    Hi, I´m pretty new here.... First to say, I LOVE "The long Road".... but I´m a it frustrated. I installed the 2.0 Version with 1.2 Patch. When I startd a campaign the System throws me back to windows when I try to select a diplomat,army or town... what should I do?

  3. #3

    Default Re: Bug Reports

    Quote Originally Posted by Nick_Ryder View Post
    Hi, I´m pretty new here.... First to say, I LOVE "The long Road".... but I´m a it frustrated. I installed the 2.0 Version with 1.2 Patch. When I startd a campaign the System throws me back to windows when I try to select a diplomat,army or town... what should I do?
    I've just had a similar crash to desktop - reported above. I just reinstalled Windows and the game is running smoothly now so whatever the problem is a reinstallation of the game might help (as a miniumum). It could be something to do with the .net installation as well.

  4. #4

    Default Re: Bug Reports

    hi

    i'm french so sorry for my bad english

    i have a little problem too but i think i have find the solution.
    i have instaled the game properly with 1.2 patch, and instal also The long road last version plus addon, great mod by the way.
    I start a new game with the England kingdom, yes i love "robin des bois" or robin wood maybe in your language, and after many turn i click on an scotish general and then CTD (few i love attack my own country !!!)

    So i see the log and there is the error :



    16:21:12.171 [game.script] [error] Script execution error for <console_command>, at line 70, in The_Long_Road/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    remove_ancillary this leadership_anc
    err: character not found

    16:25:06.984 [game.script] [error] Script execution error for <console_command>, at line 70, in The_Long_Road/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    remove_ancillary this leadership_anc
    err: character not found

    16:27:44.171 [system.rpt] [error] Medieval 2: Total War a rencontré une erreur inconnue et va maintenant se fermer.




    So i go see campaign_script.txt at line 70 and when i compare to the other line i see diference :


    monitor_event CharacterTurnEnd FactionIsLocal
    and IsFactionLeader
    and EndedInSettlement
    and Trait Leadership > 5
    and FactionwideAncillaryExists leadership_anc5

    e_select_character
    console_command remove_ancillary this leadership_anc
    end_monitor


    i think the "5" after leadership_anc is missing because there is a number after all the other next and before but the error is missing character and not missing ancillary ...

    maybe i'm wrong, yes jeanne d'arc was french after all no?
    sorry french humor ...

    if it's a real error ... i'm a genius and french will rules the world.... hum ... maybe :p

    (i'm going to test it)

    sorry another time for my english ... :S

    edit : tested ... not the right error :'(

    the log don't say anymore the others errors but the game crash when i click on a scotish general :S


    there is only this : 17:05:33.546 [system.rpt] [error] Medieval 2: Total War a rencontré une erreur inconnue et va maintenant se fermer.

    in english Medieval 2: Total war has encounter an error unknown and is going to close now

    maybe it's the error with the sound find with non english versions of the game
    but there is nowhere question of sound :S
    Last edited by Julian; June 04, 2007 at 10:11 AM.

  5. #5

    Default Re: Bug Reports

    Well The Faction I had chosen was the new russian faction between Novgorod and Byzanz. And I didn´t get any Errorlog at all... only back to my Desktop... hope someone can help me.

  6. #6
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Quote Originally Posted by HeruFeanor View Post
    I mentioned this before, but it doesn't seem to have been addressed. For some reason, most of the mouse-over text doesn't work for me in TLR 2.0.0. This is annoying, because it's the easiest way to find out how much a building or unit costs, how long it will take to produce, etc. and the only way to find out what bonuses and penalties result from retinue and attributes on characters.

    The mouse-overs on the actual 3D map view all seem to work fine, but all the ones on the 2D interface elements don't seem to work.

    Is this a known bug? If so, are there any workarounds? If not, is there any kind of data I can provide which will help you debug the problem and fix it in the next update?
    Hmm, I can't say I have any clue what's wrong. It works just fine on my system.

    I highly doubt that this is the problem but,
    you could try deleting /The_Long_Road/data/text/strat.txt.strings.bin and /The_Long_Road/data/text/strat.txt

    Make sure you save a backup.

    Those contain text for everything including mouseovers.

    Quote Originally Posted by Nick_Ryder View Post
    Hi, I´m pretty new here.... First to say, I LOVE "The long Road".... but I´m a it frustrated. I installed the 2.0 Version with 1.2 Patch. When I startd a campaign the System throws me back to windows when I try to select a diplomat,army or town... what should I do?
    Yep that unfortunately is a known issue. See the above post. Or the link on the Download page under Known Issues.

    If anyone ever finds a clean solution to the problem, please post. I can't even really test it since it only happens on Non-English versions.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  7. #7

    Default Re: Bug Reports

    I'm still a bit bewildered by some of the unit balance, in a purely hand to hand 1 on 1 scenario peasant archers beat levy spearmen, for example.
    Popular superstition is still superstition.

  8. #8
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Thanks I'll check it out.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  9. #9

    Default Re: Bug Reports

    My first attempt at a 2.0 campaign, click on Venice (map screen) and get rewarded with a CTD. This is a fresh install of 2.0 having deleted 1.9.9 using the uninstall. Repeatable too.

  10. #10

    Default Re: Bug Reports

    i installed TLR 2.0 over TLR 1.9.9, and i have no problems...

    Tornnight, i don't know where to write this. It's not a bug, but a feature. The player is able to build paved roads when the the city is upgraded to stone wall. But he cannot build paved roads in provinces with a stone castle, which are triggered by the same event as cities with stone walls. In my spanish campaign i have paved roads in every province, except in those with castles. Maybe you would adress this issue in the next release. Thank you.

  11. #11
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Quote Originally Posted by Phil Stanbridge View Post
    My first attempt at a 2.0 campaign, click on Venice (map screen) and get rewarded with a CTD. This is a fresh install of 2.0 having deleted 1.9.9 using the uninstall. Repeatable too.
    Hmm. Dunno. Did you check and see if all the files were removed after the uninstall?

    Quote Originally Posted by ciciocle View Post
    i installed TLR 2.0 over TLR 1.9.9, and i have no problems...

    Tornnight, i don't know where to write this. It's not a bug, but a feature. The player is able to build paved roads when the the city is upgraded to stone wall. But he cannot build paved roads in provinces with a stone castle, which are triggered by the same event as cities with stone walls. In my spanish campaign i have paved roads in every province, except in those with castles. Maybe you would adress this issue in the next release. Thank you.
    Fixed thanks.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  12. #12

    Default Re: Bug Reports

    I mentioned this before, but it doesn't seem to have been addressed. For some reason, most of the mouse-over text doesn't work for me in TLR 2.0.0. This is annoying, because it's the easiest way to find out how much a building or unit costs, how long it will take to produce, etc. and the only way to find out what bonuses and penalties result from retinue and attributes on characters.

    The mouse-overs on the actual 3D map view all seem to work fine, but all the ones on the 2D interface elements don't seem to work.

    Is this a known bug? If so, are there any workarounds? If not, is there any kind of data I can provide which will help you debug the problem and fix it in the next update?

  13. #13

    Default Re: Bug Reports

    Quote Originally Posted by HeruFeanor View Post
    I mentioned this before, but it doesn't seem to have been addressed. For some reason, most of the mouse-over text doesn't work for me in TLR 2.0.0. This is annoying, because it's the easiest way to find out how much a building or unit costs, how long it will take to produce, etc. and the only way to find out what bonuses and penalties result from retinue and attributes on characters.

    The mouse-overs on the actual 3D map view all seem to work fine, but all the ones on the 2D interface elements don't seem to work.

    Is this a known bug? If so, are there any workarounds? If not, is there any kind of data I can provide which will help you debug the problem and fix it in the next update?
    Just a thought here, you do realise these mouse overs can be turned on and off? I inadvertently discovered a similar problem when ALT-FUNCTION was pressed on my laptop - it would bring up the console and remove the mouseover text!

  14. #14

    Default Re: Bug Reports

    Quote Originally Posted by Phil Stanbridge View Post
    Just a thought here, you do realise these mouse overs can be turned on and off? I inadvertently discovered a similar problem when ALT-FUNCTION was pressed on my laptop - it would bring up the console and remove the mouseover text!
    No, I didn't, but I can't find this option. I checked all the options I could find in the options menus, and looked up a list of console commands. Where do I go to toggle the mouse-overs on and off?

    Quote Originally Posted by tornnight
    I highly doubt that this is the problem but,
    you could try deleting /The_Long_Road/data/text/strat.txt.strings.bin and /The_Long_Road/data/text/strat.txt
    Your doubts were well-founded, apparently. That didn't fix the problem. :-(
    Last edited by HeruFeanor; June 04, 2007 at 11:48 PM.

  15. #15

    Default Re: Bug Reports

    Quote Originally Posted by tornnight View Post
    Hmm. Dunno. Did you check and see if all the files were removed after the uninstall?
    I did yes, although I was having some weird issues with my laptop and the Vista installation so I have since reinstalled. Will try again later, thanks!

  16. #16
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Ok, unit balance for knife wielding men is off. They are too powerful. This covers bowmen in melee and siege handlers, and highland rabble.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  17. #17
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Well it shouldn't create any dos shells when starting from the start menu.

    That is unless you have an old shortcut from a previous version.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  18. #18
    tornnight's Avatar Forum Bot
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    Default Re: Bug Reports

    Ohh yes, I fixed it in my version. Thank you!

    Just add a 5 to

    e_select_character
    console_command remove_ancillary this leadership_anc5

    to fix in your version.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  19. #19

    Default Re: Bug Reports

    Torn - a couple quick questions:

    Will your next version include the final version of the Byzantine re-skin from Disgruntled goat? He re-posted a final fixed version.

    Are the animation speeds at where you want them? I find them almost perfect. If there's one thing I could change, it would be the speed at which soldiers turn (i.e. when they do their 90 degrees at a time stationary turn). Not sure if it's even possible to change that part of their animation...

    With regards to musketeers, I've found that sometimes they work great and sometimes they work terrible. When I put them in a 2 row formation, sometimes they will just alternate firing from the two rows (meaning they don't swap positions inbetween shots). Other times, the front row will fire, swap positions with the back row...then the new front row will not fire but instead just stand there till the new back row is done reloading...then the new back row goes back to the front...etc

    Anyways, a lot of this is most likely issues with the vanilla code. Thanks for listening anyhow.

    On another note - is there anyone out there that DOES NOT have intermittent crashes to the desktop?

  20. #20

    Default Re: Bug Reports

    I am currently playing a kwarezian empire campaign, I had no more or really few crashs, exellent. I use auto-building manadgment because constucton take too much time and it's same everywhere.

    But i currently have a bug with princess, there's always a family tragedy and so, they keep dying, I already had two or three but now, they currently always die.Strange.

    I also had bad traits for my two merchants, they don't seem to have good traits whereas they are trding since a lot of time.

    For the promote, I made approximativly five battle and three jihads with the same generals on hard abttles, and I only got promoted of one rank. Did we must make lots of battles, or really hard battles to have heroic victoires to get promoted?

    Can you make that some adopted generals and sons better at the start? They start with too bad traits often.

    Again,for the new gouverning trait, should you put minus and plus before the squalor etc.. to know if they have good or bad?And having a great governor shouldn't help for building, like it improve income?

    Last, like I auto-manadge, I don't get the mercenary guild early, but cost of much units are too high, I saw that the mercenary turkomans lost one defences comparing to the normal army one, and cost 200-400 florins more than them.
    It doesn't make sense, I use mercenaries like support, but some of them cost really too much for their possibilities. They cost a bit more than normal troops, but not lot or that doesn't make sense, because if they cost too much, no one will afford them, like they lost the advantage to be recruted fast, and wherever you could.
    Anyway, exellent work, keep on.

    There is one town in the south of the kwareziam capital that have a western type look.(Astarabad)
    My heir just got crowned , and he earned the legendary ruler trait, whereas he only fought a bit,and was more a governor.
    The sabadar milita (archer milita for kwarezian empire) has more defense than peasant archer, but the same attack, altough their descrption say they carry a axe and a composite bow, so the must have a better attack than peaseants armed with dagger and poor bows.
    Can't you do something for the recrutment pools?When you have buyed high mercenary buildings and army buildings, the units are quite dispatched, it's really hard to find out.
    Last edited by super-panda; June 05, 2007 at 11:14 AM.

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