Design and Concept
I am currently working on the implementation of a Heraldry Mod for DarthMod, which coincidentally is about 80% finished as a working Alpha version.
This mod is the original design and concept of Rawghi, who is currently too busy to continue his work. Nevertheless, I have been granted freedom to modify this as desired. Moreover, if you are familiar with the HeraldryMod by Rawghi, then this will have the same feel to it, but with some changes.
Shortfalls
Now please remember this mod is not meant to imitate real life. It is a historically based mod. Each Coats of Arms or Heraldric Design were taken from the Internet. I am not concerned if a Coat of Arms did not exist in 1080, but existed in 1440. I am also unconcerned if the Title did not exist in 1080, but existed in 1560. However saying that, please feel free to state nicely that there may be a better choice by stating clearly your internet source, with the URL.
Remember this games covers 6 centuries of European History
Goals
Personalise each faction Titles and Castle Names
Add a Herald/Ancillary for Diplomats
Add a Herald/Ancillary for Merchants
The Mod Design
- Provincial Titles Awarded to Family Members/Generals at End of Turn in Settlements
- Governing Titles Awarded to Family Members/Generals at End of Turn in Settlements depending on building type present.
- Titles Awarded to Priests at the End of Turn in Settlements.
This mod will work in conjunction with my MapModification which will also be used in DM1.4.
PROVINCIAL TITLES (Christian & Muslim)
When one of your general is in a settlement at the end of a turn,
a provincial title is assigned to him. If he also got a provincial title
or he is the faction leader no title are assigned to him. The titles are
transferrable, so you can eventually transfer it to another general.
When this general die, the title for the province return available.
If your faction is a christian one (Catholic or Orthodox) your general gain
titles that looks like "Duke of" "Count of" "Governor of" etc. If your faction is
a muslim one, your general gain titles that looks like "Bey of" "Emir of" etc.
Every title have its unique bonuses, that can touch loyalty, command, law, etc..
- PRIVY COUNCIL
Each faction have its own privy council, the symbol of the charge is the same
(shown in retinues) but the color and the name varies for every faction.
This charges are transferrable to a character to another, but there are only
one of the same type at a time, so cannot happen that you see 2 army general, or two first
councillor. Like provincial titles they return available when the owner die.
In general they are six, and they are:
Faction Leader : Obviously titles given to the current faction leader
Army Councillor : Given to a general (not faction leader) that remain in a castle
without moving for 2 or more turns and the castle have a "garrison_quarters"
First Councillor: Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have a "city hall"
Treasure Concllr: Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have a "fairground"
Security Concllr: Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have a "tavern"
Kingdom Concllor: Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have reached
and build the "farms+1"
Each of these titles give the general various bonuses, depending on the role.
A Councillor can even got a provincial title
- PRIEST TITLES
All catholic, orthodox or muslim priest become at the head of the local settlement
church or mosquee when they finish their turn in a settlement, these are transferrable
titles, that are given only to priest that haven't a title from another city.
The title of one city is unique, so only one priest can have it. Like provincial
titles they return available as soon as the priest die (or become pope)
The ancillary image is different if it is muslim, catholic or orthodox.
They are:
Bishop of.. : if your priest (christian) is in a settlement (city) that have at
least a small church
Chaplain of.. : if your priest (christian) is in a settlement (castle) that have at
least a small chapel
Mullah of.. : if your priest (muslim) is in a settlement (castle or city) that have at
least a small masjid
English Titles as an example
Generals - Location Titles - Will be Plantagenet Line
King of England
Duke of Wessex
Duke of York
Duke of Southampton
Earl of Cornwall
Earl of Warwick
Duke of Norfolk
Earl of Nottingham
Duke of Normandy
Generals - Position Titles
Army Councillor : The Lord High Councillor Given to a general (not faction leader) that remain in a castle
without moving for 2 or more turns and the castle have a "garrison_quarters"
First Councillor: Lord Chancellor Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have a "city hall"
Treasure Concllr: Chancellor of the Exchequer Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have a "fairground"
Security Concllr: Earl Marshal of England Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have a "tavern"
Kingdom Concllor: Lord High Steward of England Given to a general (not faction leader) that remain in a city
without moving for 2 or more turns and the city have reached
and build the "farms+1"
Priest in Settlement = Bishop
Priest in Castle = Chaplain
Priest in London (and Kent on the new map) Settlement = The Archbishop of Canterbury
Priest in London (and Kent on the new map) Castle = Chaplain of The Tower of London
The Heralds below are a selection of the 150 Heralds that will be awarded ingame both to the Human and AI.
I hope to develop this mod further, but I will need help with research for other factions. Therefore, if you are interested in helping please let me know. Likewise this is a WIP, and as such there will be things added to future versions of DarthMod, I can't improve this and find every single oversight, so please report them.
Thanks again to Rawghi whose work I have largely used, but nonetheless manipulated to better enhance DarthMod.









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