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  1. #1

    Default Realistic Building Tree question

    Im new to the forums and would just like to take this oppertunity to say what a fantastic mod stainless steel is

    However i think it would benefit greatly from the realistic building tree mod, to counter high period infantry being pumped out by 1100 and generally balance the campaign game, giving the player something to work towards as new units appear with the new eras. I swapped the UAI 1.5 descr_buildings file (containing realistic building tree) with the origional stainless steel file and this has worked fine, apart form making the templars unplayable as they are not included in the file and so cannot recruit any units. I just wanted to ask if anyone has implemented the templars into the realistic building tree?
    Thanks in advance and again, fantastic work King Kong

  2. #2

    Default Re: Realistic Building Tree question

    Hi legorydingleweed,

    Welcome to the forums and thanks for the feedback!

    And at the moment I'm trying some new things to avoid that the heavy units (like Dismounted Feudal Knights) can be produced too early.
    I havn't tried the realistic building tree yet, but I will try it out.
    Then I could send you the file including the Templars and all other important changes...

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  3. #3

    Default Re: Realistic Building Tree question

    That would be absolutely fantastic and greatly appreciated.
    Thanks in advance and keep up the great work

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