I hate to come off as angry, I really do, but to be honest this post is going to be pretty rantish. Also, I apologize if what I'm about to mention has been addressed before, but reading back 10 pages and several searches have not produced results.
I first heard about RTR: Gold a few months ago, installed it, and enjoyed it a great deal. Then my play disc broke, and since I didn't have most of the other Total War games, I decided to get the Total War: Eras collection. Since that includes RTW: Gold (and thus include Barbarian Invasion), I knew I would need RTR: Platinum. So I downloaded v1.8, expecting things to be more or less identical with RTR: Gold. While I admittedly haven't played it very much - I've only played a few games with the Romans, none of which got very far - I have seen a few things which both perplex and infuriate me in equal measure.
Chief among these is naval warfare. To put it simply, I am thoroughly convinced that the outcomes of naval battles are determined completely randomly. All too often have I pitted 5- or 6- member quinquireme fleets against 3-member bireme fleets and lost utterly. Even if I did win, my fleet would usually lose half of it's men at the least, regardless of the skill of the admirals (or lack thereof) involved.
I quickly learned that quinquiremes were a waste of money, as they were more expensive than triremes but died just as quickly. I now use triremes exclusively, and don't even consider attacking enemy fleets unless I outnumber them at least 4:1, and I still lose about half the time.
And then there's cavalry. According to one of the stickies, they had they attack power reduced greatly but their charge bonuses increased, in order to reflect the fact that they didn't have stirrups and thus were useless once they stopped moving.
Wouldn't it be the other way around? My history isn't what it should be, but I thought that ancient cavalry couldn't charge because the lack of stirrups to brace against, and in fact didn't often use lances for that reason, preferring hand weapons like spathas.
Aside from that, I had a little incident involving cavalry and slingers earlier to day that simply shouldn't have happened. I was playing as the Romans, and was in a battle with the Greek Cities. They had a unit of Rhodian Slingers (60 men, little if any experience) off on the sidelines. The battle was more or less won, so I charged my Praetoria (the early-era kind, 17 men, 3 bronze chevrons) to mop them up. I watched them close to the slingers with no casualties, and considering it a done deal, turned my attention away. Not 30 seconds passed before I got a warning that my general was fleeing. I panned over to where I had last left him, only to see 2 Praetoria fleeing in panic form about 40 slingers.
What happened here? The intial charge should have slain quite a few, and the rest would either run or die from the cavalry. But somehow, a band of unarmored men armed only with daggers defeated a unit of the best troops Rome can muster. I admit cavalry might have needed some toning down, but honestly, slingers should not be in the business of crushing heavy cavalry in melee.
My last issue is with hoplites. Doesn'et removing their phalanx ability leave Greece vastly underpowered? Their primary units are spearmen. With few heavy cavalry or phalanx units, how can they be expected to beat swordsmen of any kind? I know they get skirmishers and a pike unit, but I've noticed my job as a Roman was much easier than it had been, simply because my principes weren't getting skewered on sarissas. I know there are historical reasons for removing the phalanx, but do hoplites have anything that can contend with the pike units that every other Hellenic factions gets?
Again, I don't want to sound annoyed, but having lost three decades worth of production in the form of a quinquireme fleet and nearly losing my general to a pack of slingers makes it a bit difficult, especially since these things don't happen in RTR: Gold.




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