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  1. #1

    Default Script question

    Hey Lt

    Ive played your mod from its beginning. Your new version is
    just amazing. I wanted to know if it is possible to run the
    4tpy script with out the garrison script. If so how do i do
    it. I think the garrison script is a good idea but i dont really
    care for it as being accustomed to the earlier versions of the
    mod. ty in advance

  2. #2

    Default Re: Script question

    Just remove all the Garrison script stuff. its pretty easy if you look at it. Also there is another trhead not too long ago that someone told how to do it in detail look for a topic similar to this one.

    Lt

    P.S. Glad you like the mod as much as I do. I find the Garrison script fun and fustrating. The challenge is the garrison which makes great sieges, but fustration because sometimes you really dont want the script. lol But you can avoid the scripted garrison by bringing a Siege weapon and attacking right away before the next turn, that of course defeats the purpose of running the script but can be done for your case.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  3. #3

    Default Re: Script question

    One other question regarding the 4 turns per year effect. Does this allow the construction work to be done in "half the time" according to game years as the vanilla version? (A 2 turn job is done in 1/2 a game year as opposed to 1 game year.) If so this would allow all factions to reach their technical peaks in half the time; with the Romans seeing the Marius legions 100 years ahead of schedule without some sort of house rule.
    Last edited by Scona; May 27, 2007 at 10:20 AM.

  4. #4

    Default Re: Script question

    Correct, it does. But WHat I do is NOT build the Imperial Palace. Right now I am at 207BC and still using PreMarius units. lol I just dont Build the IMerial Palaces yet. Thus the Reforms will take Place when "I" say and not CA hardcoded mechanics. ;-)

    I plan to conquer Africa and a little part of Greece before the switch. I got stuck fighting Gaul and germany for a while until they finally backed off because I had enough power to make them think twice. This allows me to now finish Carthage by invading africa. Its a slow process, i planned on taking africa out first, but with 6.4 Gaul is a pain sometimes, I also play on M/M it gets easier to take them out later in the game as you get more experienced units because of the buildings, but until then you suffer badly. And even then the germans chew through premarius units. Surprisingly Carthage does more damage than gaul to the Premarius legions because by then they have many chevrons. ;-)
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  5. #5

    Default Re: Script question

    One possible fix I thought of for the "accelerated growth" phenomenon might be doubling the purchase costs of all construction. Except this might make it hard on people not using the script, unless you could tie this to the activation. Have no clue as to the ability of the game engine to do some thing like this.

  6. #6

    Default Re: Script question

    thanks LT your my hero

  7. #7

    Default Re: Script question

    Sorry if I annoyed you Lt regarding the script. For the record I've been playing your mod for 4 months straight and have found it to be the best simulation of the "whole art of war" currently available. Also the 4tpy option introduces realistic movement rates to the game; you can now copy Hannibal and actually march an army from the Ebro to the Rhone in one summer.
    As for the construction thing; I shall just have to promise myself (like a drunk taking yet another "vow of temperance") to not touch the Imperial Palace button prior to 110 BC.
    Last edited by Scona; May 28, 2007 at 01:08 PM.

  8. #8

    Default Re: Script question

    I've already increased build times on Palaces, anymore would be silly as I try to keep it somewhat realistic. Basically its up to the Player to decide when they want the reforms. Like I said, in my current campaign I am playing with Premairus units even though I can build a palace at anytime. I have no Happiness issues and the population stays fixed at about 24-25k. Until I am ready to build more. I see no issues really since the player knows when Marius will happen.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  9. #9

    Default Re: Script question

    You didnt did bother me, its just sometimes with RTW or SPQR we have to place our Own restrictions. Some modders still try to restrict the player, but I find its just best to let those that want to play the mod right play with control and those that dont, dont. lol

    I would have loved many more features, but scripting too much becomes a problem as bugs and also long load times and slow campaign play can set in. I noticed running the game from a folder in BI causes slow down. Also When I enabled named legions using the game mechanics like BI I noticed a slow down in campaign play as if they CPU is trying to keep track of too much.

    Over all thats why there is house rules, since each game is different, I didnt make one about the palace, as sometimes we want to play more historical, othertimes we dont.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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