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Thread: Custom Campaign Mod 1.02 released

  1. #121

    Default Re: Custom Campaign Mod 1.02 released

    Thanks, that helps a lot. I think I will just stick to retrofit hotseat, at least until your new version comes out. By the way, I finally downloaded the custom campaign, and Tyronia really shines. Great job. I haven't had time to try the other campaigns yet, but I bet they will be just as good. Thanks for a great mod.

  2. #122
    edders's Avatar Senator
    Join Date
    Jan 2006
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    Default Re: Custom Campaign Mod 1.02 released

    Cool. Out of interest UK, by Retrofit additions do you mean the custom campaign will be playable with through Kingdoms, or that you will be itnegrated Kingomd elements but still using the standard Medieval 2 .exe.?

  3. #123

    Default Re: Custom Campaign Mod 1.02 released

    I've enjoyed this mod for months. I'm glad you have time to work on it and thank you for the effort.

    Back when my lad was a baby he often slept on a bouncer on my side desk as night while I worked on my computer, stopping as needed to feed/comfort/amuse him and put him back to sleep. (I did also play on my computer after work)

  4. #124

    Default Re: Custom Campaign Mod 1.02 released

    Does this work with Grand unit mod and retrofit mod?

  5. #125

    Default Re: Custom Campaign Mod 1.02 released

    Quote Originally Posted by Neptulon View Post
    Does this work with Grand unit mod and retrofit mod?
    Nope.

  6. #126

    Default Re: Custom Campaign Mod 1.02 released

    Stupid me!

  7. #127

    Default Re: Custom Campaign Mod 1.02 released

    This sounds like it is for Medieval 2 by itself, but ive been wrong before... can u play this without kingdoms?

  8. #128

    Default Re: Custom Campaign Mod 1.02 released

    BTW Neptulon, love your avatar

  9. #129

    Default Re: Custom Campaign Mod 1.02 released

    Quote Originally Posted by bjbessellieu View Post
    This sounds like it is for Medieval 2 by itself, but ive been wrong before... can u play this without kingdoms?
    Yes, the Custom Campaign Mod is for any version of Medieval II: Total War (1.00, 1.01, 1.02 and 1.03), although there may be some issues trying to run the mod with a digital downloaded version of Medieval II. The mod does not require Kingdoms, but I am currently developing a new version for Kingdoms also.


    Unspoken Knight

  10. #130

    Default Re: Custom Campaign Mod 1.02 released

    Hi Unspoken Knight,

    Now that the Kindgoms' patch is released, do you have an ETA for a Kingdoms' version of the Custom Campaign mod?

    Best,

    DrJ

  11. #131

    Default Re: Custom Campaign Mod 1.02 released

    Quote Originally Posted by DrJambo View Post
    Hi Unspoken Knight,

    Now that the Kindgoms' patch is released, do you have an ETA for a Kingdoms' version of the Custom Campaign mod?

    Best,

    DrJ

    I have just uploaded and added the Custom Campaign Mod 2 to the downloads page:

    http://www.twcenter.net/forums/downl...o=file&id=1953


    and created a new thread:

    http://www.twcenter.net/forums/showthread.php?t=159078
    Last edited by Unspoken Knight; April 17, 2008 at 12:31 AM.

  12. #132

    Default Re: Custom Campaign Mod 1.02 released

    Wow, quicker than the preverbial... umm... Speedie Gonzalez maybe.


  13. #133

    Default Re: Custom Campaign Mod 1.02 released

    this is so awesome nice job unspoken knight

  14. #134
    Ducenarius
    Join Date
    Jun 2008
    Location
    Cyberia
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    995

    Default Re: Custom Campaign Mod 1.02 released

    This is the best M2TW mod I have ever played. It simply gives new life to old game. Just five more regions and I`ll achieve total victory. Only problem is that there`s so much to do each turn- too much micromanagement- that it takes more than hour to finish each turn.Without fighting any battles, that is. But, that`s problem with entire game, not just this mod. Great job and thanks.

    EDIT: It`s custom campaign mod 2 I`m talkin`about.My mistake
    Last edited by zligor; August 18, 2008 at 12:32 PM.

  15. #135

    Default Re: Custom Campaign Mod 1.02 released

    Filefront site in iran has filtered
    i wish any site or torrent file for download Custom Campaign Mod 1.02

    I'm returned again...

  16. #136

    Default Re: Custom Campaign Mod 1.02 released

    Quote Originally Posted by cyrus_empire View Post
    Filefront site in iran has filtered
    i wish any site or torrent file for download Custom Campaign Mod 1.02

    for myself:
    http://www.strategyinformer.com/pc/m...mod/14626.html
    I'm returned again...

  17. #137
    ~Fell~Harlequin~'s Avatar Foederatus
    Join Date
    Jan 2011
    Location
    Asia, Australia
    Posts
    37

    Default Re: Custom Campaign Mod 1.02 released

    I know this thread is very old, but I would just like to Thank Unspoken Knight for a mod that does everything a first time player of MTWII would need.

    This mod has never CT'D for me, over three years. In a way this is how MTWII should have been when released, with mini campaigns to play.

    I like the Custom Battle extra units, too.

    Really enjoy the Tyronia campaign, lot's of fun!

    If you're new to mods and the game, no other mod compares for ease of use and stability.

    Mods for MTWII Ver1.03 that work AND are awesome!
    Unspoken Knight's brilliantly done mod, the way MTWII should have been released... (works with ver 1.03!)
    Custom Campaign Mod 1.02 released
    Border Crescent Install notes, extras, another really great mod:
    BROKEN CRESCENT: Questions and Suggestions

  18. #138

    Default Re: Custom Campaign Mod 1.02 released

    Thanks Fell Harlequin,

    @everyone: Updated the CCM download link. Let me know if there are any download issues.

  19. #139
    Foederatus
    Join Date
    May 2021
    Location
    Europe
    Posts
    25

    Default Re: Custom Campaign Mod 1.02 released

    Is this mod still in developement or dead?

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