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Thread: Custom Campaign Mod 1.02 released

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  1. #1

    Default Re: Custom Campaign Mod 1.02 released

    Quote Originally Posted by DrJambo View Post
    Unknown Knight, can I ask what the reasoning was behind the halving of unit upkeep? Was it just to allow larger armies all-round?
    I was also wondering that, it seems to only make the game easier for me, or does that enemy AI take advantage of that also.

    Another question i asked earlier and was overlooked, is this mod easy to un-install or must i un-install the whole game??
    Daaaaaaaaaaaaance the night away

  2. #2

    Default Re: Custom Campaign Mod 1.02 released

    @skoalchawnker:

    The AI does take advantage of the reduced unit upkeep to produce more and bigger armies.

    The Custom Campaign Mod is easy to uninstall. Uninstalling the Custom Campaign Mod will not affect other mods, M2TW or M2TW: Kingdoms. To uninstall, either uninstall from 'add/remove programs' in control panel, or run the uninstaller directly from '[m2tw path]\mods\custom_campaign\unins000.exe'.

    If you have played the Custom Campaign Mod after installation, the uninstaller will leave behind any preferences and save games. You should be able to get rid of these by manually deleting the 'custom_campaign' folder.

    Unspoken Knight

  3. #3
    edders's Avatar Senator
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    Default Re: Custom Campaign Mod 1.02 released

    Hi unspoken knight - nice mod, are you considering porting it to Kingdoms?

    A quick query - your special heir/leader models appear to be the unused campaign map models left over from a earlier stage of development (but a different colour?) - I used them myself (there's a thread in the skins/animations forum from waaaaaay back) but then discovered the battle map versions had not been left in the Medieval 2 files. I was thinking of asking CA if they could release these but Lusted pointed out they probably didn't exist anymore. So, are these models ONLY for the campaign map or do they have battle map versions?

    Thanks

  4. #4
    gord96's Avatar Domesticus
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    Default Re: Custom Campaign Mod 1.02 released

    mod looks fun. will it alter kingdoms in any way if I install it or does it just alter M:TW2? I would like to enjoy this mod but not have it mess up Kingdoms.

    Also, can you explain how the rebel game goes? Do all your troops spawn or can you build troops in your cities? Do you get income from the cities? If you lose all your cities are you still "in the game" as the spawned rebels all over the map?

    Thanks!

  5. #5

    Default Re: Custom Campaign Mod 1.02 released

    What you suggested didn't work, could you please post all of the sound files for the mod here?

  6. #6

    Default Re: Custom Campaign Mod 1.02 released

    @edders:

    The faction leader and heir models in the Custom Campaign Mod are only for the campaign map. I may release a future version for Kingdoms that has battle models.

    @gord96:

    The Custom Campaign Mod (and my other mod, the Retrofit Mod) install entirely into their own mod folder and do not affect either M2TW or M2TW: Kingdoms. New shortcuts are created to use the new mods, or you can still run the game unmodded. This is the best approach so as the mods do not interfere with other mods or create issues with patches and updates.

    @sarcronis:

    I don't think I will be able to post these sound files at present since I only have a dial-up connection at home. sorry. I am not sure if the audio issue may be the result of installing the game on Vista.


    Unspoken Knight

  7. #7
    edders's Avatar Senator
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    Default Re: Custom Campaign Mod 1.02 released

    Thank you for answering my query. I'm looking at recreating the campaign map models as battle models, so if anything comes of that before your next release I'll let you know.

  8. #8

    Default Re: Custom Campaign Mod 1.02 released

    Thank you for your help. I really appreciate it

  9. #9
    gord96's Avatar Domesticus
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    Default Re: Custom Campaign Mod 1.02 released

    thanks unspoken knight!!! appreciate the response.

    can you give me any info on what playing as the rebels is like? thanks!

  10. #10
    gord96's Avatar Domesticus
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    Default Re: Custom Campaign Mod 1.02 released

    also. can i play this mod with the version that kingdoms upgrades my game to? (1.3 i think)

  11. #11

    Default Re: Custom Campaign Mod 1.02 released

    @gord96:

    Personally, I think playing as the rebels is quite fun. You get to recruit a bit of everything, get new units and settlements from revolts and control heretics and witches to spread heresy (thus potentially increasing the chances of revolt). Everyone is out to get you early on and you don't have agents to help out. One problem with playing as the rebels is you cannot see what units your buildings can produce.

    You can play this mod with Kingdoms (and M2TW version 1.03) even though the installer will provide version compatibility warnings. At the time the Custom Campaign Mod was developed, I didn't know what differences would exist in future versions of M2TW, hence the warnings. As it turns out, there should be no compatibility issues.


    Unspoken Knight

  12. #12
    gord96's Avatar Domesticus
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    Default Re: Custom Campaign Mod 1.02 released

    thanks again for the reply. one more quick question. does it play like any other faction? like will i still control all the rebels on the map even if I don't have any settlements??

    thanks

  13. #13

    Default Re: Custom Campaign Mod 1.02 released

    Quote Originally Posted by gord96 View Post
    thanks again for the reply. one more quick question. does it play like any other faction? like will i still control all the rebels on the map even if I don't have any settlements??

    thanks
    Yes


    Unspoken Knight

  14. #14

    Default Re: Custom Campaign Mod 1.02 released

    Just a heads up to everyone. My lovely wife is currently 3 days overdue with our baby. This means that at any time I might have to leave the forums and may not be able to offer support for my mods for a few weeks. If I am able, I will try and pop in occasionally to discuss any major issues or questions.

    Thankyou for your understanding,

    Unspoken Knight

  15. #15

    Default Re: Custom Campaign Mod 1.02 released

    Wow, presuming it's your first - welcome to the imminent world of fatherhood! It's a fun, fun ride, and puts everything else into perspective! I think you'll be forgiven for a diminished presence in the forums!

  16. #16

    Default Re: Custom Campaign Mod 1.02 released

    @DrJambo,

    It is our second child, but its been quite a while since we had a baby. Thanks for your words of encouragement!

    Unspoken Knight

  17. #17

    Default Re: Custom Campaign Mod 1.02 released

    Why, congratulations, of course!
    Life is a sequence of missed opportunities

  18. #18
    hornet69's Avatar Laetus
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    Default Re: Custom Campaign Mod 1.02 released

    Hey great mod. But is it possible to have the Aztecs aguirre European advancement in technology . I played them in the big campaign and had them discover Europe in 1250. They destroyed everything in there path ,but there cities died a slow death as they could not acquire advancement in technology .

  19. #19

    Default Re: Custom Campaign Mod 1.02 released

    any sreens of map ect

  20. #20

    Default Re: Custom Campaign Mod 1.02 released

    CONGRATULATION ON YOUR WORK YOU ARE INCREDIBLE.I only wonder if you are going to combine custom campaign mod with retrofit mod?thanks again

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