Daaaaaaaaaaaaance the night away
@skoalchawnker:
The AI does take advantage of the reduced unit upkeep to produce more and bigger armies.
The Custom Campaign Mod is easy to uninstall. Uninstalling the Custom Campaign Mod will not affect other mods, M2TW or M2TW: Kingdoms. To uninstall, either uninstall from 'add/remove programs' in control panel, or run the uninstaller directly from '[m2tw path]\mods\custom_campaign\unins000.exe'.
If you have played the Custom Campaign Mod after installation, the uninstaller will leave behind any preferences and save games. You should be able to get rid of these by manually deleting the 'custom_campaign' folder.
Unspoken Knight
Hi unspoken knight - nice mod, are you considering porting it to Kingdoms?
A quick query - your special heir/leader models appear to be the unused campaign map models left over from a earlier stage of development (but a different colour?) - I used them myself (there's a thread in the skins/animations forum from waaaaaay back) but then discovered the battle map versions had not been left in the Medieval 2 files. I was thinking of asking CA if they could release these but Lusted pointed out they probably didn't exist anymore. So, are these models ONLY for the campaign map or do they have battle map versions?
Thanks![]()
mod looks fun. will it alter kingdoms in any way if I install it or does it just alter M:TW2? I would like to enjoy this mod but not have it mess up Kingdoms.
Also, can you explain how the rebel game goes? Do all your troops spawn or can you build troops in your cities? Do you get income from the cities? If you lose all your cities are you still "in the game" as the spawned rebels all over the map?
Thanks!
What you suggested didn't work, could you please post all of the sound files for the mod here?
@edders:
The faction leader and heir models in the Custom Campaign Mod are only for the campaign map. I may release a future version for Kingdoms that has battle models.
@gord96:
The Custom Campaign Mod (and my other mod, the Retrofit Mod) install entirely into their own mod folder and do not affect either M2TW or M2TW: Kingdoms. New shortcuts are created to use the new mods, or you can still run the game unmodded. This is the best approach so as the mods do not interfere with other mods or create issues with patches and updates.
@sarcronis:
I don't think I will be able to post these sound files at present since I only have a dial-up connection at home. sorry. I am not sure if the audio issue may be the result of installing the game on Vista.
Unspoken Knight
Thank you for answering my query. I'm looking at recreating the campaign map models as battle models, so if anything comes of that before your next release I'll let you know.
Thank you for your help. I really appreciate it
thanks unspoken knight!!! appreciate the response.
can you give me any info on what playing as the rebels is like? thanks!
also. can i play this mod with the version that kingdoms upgrades my game to? (1.3 i think)
@gord96:
Personally, I think playing as the rebels is quite fun. You get to recruit a bit of everything, get new units and settlements from revolts and control heretics and witches to spread heresy (thus potentially increasing the chances of revolt). Everyone is out to get you early on and you don't have agents to help out. One problem with playing as the rebels is you cannot see what units your buildings can produce.
You can play this mod with Kingdoms (and M2TW version 1.03) even though the installer will provide version compatibility warnings. At the time the Custom Campaign Mod was developed, I didn't know what differences would exist in future versions of M2TW, hence the warnings. As it turns out, there should be no compatibility issues.
Unspoken Knight
thanks again for the reply. one more quick question. does it play like any other faction? like will i still control all the rebels on the map even if I don't have any settlements??
thanks![]()
Just a heads up to everyone. My lovely wife is currently 3 days overdue with our baby. This means that at any time I might have to leave the forums and may not be able to offer support for my mods for a few weeks. If I am able, I will try and pop in occasionally to discuss any major issues or questions.
Thankyou for your understanding,
Unspoken Knight
Wow, presuming it's your first - welcome to the imminent world of fatherhood! It's a fun, fun ride, and puts everything else into perspective! I think you'll be forgiven for a diminished presence in the forums!![]()
@DrJambo,
It is our second child, but its been quite a while since we had a baby. Thanks for your words of encouragement!
Unspoken Knight
Why, congratulations, of course!
Life is a sequence of missed opportunities
Hey great mod. But is it possible to have the Aztecs aguirre European advancement in technology . I played them in the big campaign and had them discover Europe in 1250. They destroyed everything in there path ,but there cities died a slow death as they could not acquire advancement in technology .
CONGRATULATION ON YOUR WORK YOU ARE INCREDIBLE.I only wonder if you are going to combine custom campaign mod with retrofit mod?thanks again