Hey, I found out why its crashing!
You need it install it as follows:
-1.1
-1.2
-Custom Campaign mod
Before I had installed it like this:
-1.1
-Custom Campaign Mod
-1.2
-Custom Campaign Mod
It would crash on start up.
So install it correctly![]()
Hey, I found out why its crashing!
You need it install it as follows:
-1.1
-1.2
-Custom Campaign mod
Before I had installed it like this:
-1.1
-Custom Campaign Mod
-1.2
-Custom Campaign Mod
It would crash on start up.
So install it correctly![]()
In my opinion interesting mode, but the fantasy mode need somewhat more fantasy. its a good idea but need to expand more. It would be more interesting if you change the knights orders to make it more fantasy, new history and so on and maybe give an order to the arab lands. The knights of santiego im not sure if Spain should have it since they are a island nation perhaps change it to give boats or infantery or something in that direction, should change somewhat the names and history of the mercs. The carcocia standard should change also after my opinion.
I love the small campaign long in enough to make it interesting and not to long to make it boring.
All in all a good mod but should have some changes in the fantasy campaign in my opinion.
Last edited by Lone rider; June 22, 2007 at 04:49 PM.
''I always made one prayer to God, a very short one: "O Lord, make my enemies ridiculous." God granted it. ''
-Voltaire
Saw the post in the launcher and downloaded this - it looks very nice. Are there any diplomacy tweaks or is it plain vanilla? If so, would you recommend H or VH campaign difficulty, or suggest using some diplomacy mod files for less acrimonious diplomacy?
Thanks for your good work.
Got a question - even the Rebels have a building tree and ability to build some agents and ships, although not land units. The Aztecs have walls, fields roads, and temples, but no other buildings and and no ability to build any agents or other improvements. They can hire mercenary ships and troops, but it still seems rather rough, so I'm wondering if that is intended. Is it that if they capture another player's city, they can use some of those captured buildings?
@Sherman101:
Is your steam version of M2TW updated to version 1.02?
@Wingate:
The diplomacy is plain vanilla. The Rebels can build a variety of land units, but these do not appear when viewing building info scrolls.
I have left the Aztecs recruitment and construction options as unchanged as posssible, but had to add some basic structures and mercenary ships to make them a usable faction. The Aztecs have other strengths so leaving limited agent and construction options balances things out and makes for a different playing style. The Aztecs can use the benefits of captured buildings, but all troop recruitment comes from either the core buildings or the temple.
@Lone rider:
I have not changed any factions for the fantasy map since they are shared with the more historical maps. I may consider collaborating with other modders for a future release with new factions and features. Thanks for your suggestions.
@everyone:
Thanks for the feedback
Unspoken Knight
Thanks.
Using a straight infantry army is interestingly different - having more men on the field is nice.
Having no agents does speed things up, and pushes towards an aggressive conquest strategy unlike my usual build-up and one-at-a-time approach since I can't buy off extra enemies with donations. I'm pondering whether there is any point to chivalrous conduct if I can't get alliances anyway and the world will ultimately hate me in any case. Focusing on Dread to stack with chanting and fright seems like a strategy.
One question - do Chanting and Fright effects stack on the same enemy unit?
Yes it is updated to the newest version of M2TW, it says it's on 1.2 right now.
The new campaigns are excellent, but I have an important question. Can the Aztecs recruit Cavalry and Artillery Mercs? (I've already started the campaign, and must plan my conquests accordingly)
Good question re Aztecs. So far I've seen on offer Tlaxcalan and Native mercenaries, (Irish) Kerns, Mercenary Spearmen, Mercenary Crossbowmen, and Merecenary Galleys on an area-appropriate basis, but I've not ventured far enough afield for others. I would very much like some cavalry support.
Thanks for the mod, the maps are very nice. I would encourage you to find a different way of installing this mod. It did strange things to my registry, and messed up the installation all round. The problems did not go away until I ran a registry cleaner and several re-installs.
Maybe the problems I experienced are unique to my rig, maybe not. But it definitely was this mod that set it off.
Hi Unspoken Knight :-)
Could you (or others) upload this mod to another file-uploading site like Rapidshare or Megaupload for me,
my download connection with filefront is like 10 kb/s..
I've heard good things about this mod, and really want to try it out, thnx :-)
@Milad1986:
The mod is also hosted on strategy informer if that helps:
http://www.strategyinformer.com/pc/m...mod/14626.html
Unspoken Knight
You did answered my question. Thank you.
I must say, This is perhaps my favorite mod. All the other mods? yay for shiny new units, Yay for new buildings but.... the map is the same... maybe some more factions or changed by a few hundred years but... still the same. I love this because its a simple thing. I just had perhaps my most fun game i've ever had in MTW2 as Hungary against the Byzantines in your southern europe map. As for your tyronia map? im loving it. Keep up the good work.
Can you post a screen of the iberian peninsula campaign please??
The Iberian campaign can be found here.
The true soldier fights not because he hates what is in front of him,
But because he loves what is behind him.
Awesome mod, this will give me my fix until Kingdoms is released. I really liked the feature of having a different strat map model for the faction leader, it would only be perfect if the faction leader had a custom model for the battle map model too. The Alexander expansion pack had this feature, in the Britannia vid the King has a different strat model I just really hope the guys at CA go the extra mile and due a custom battle model.![]()
thanks for the mod!
Well, UK, I'm still playing your mod; the new maps and minor changes you made breathed new life into the campaigns. I only have a couple of questions to bring to your attention, if you're interested. I've played most of the factions on the new map, and everything works smoothly with no CTD's. Though, I kinda figured you would know how to mod this game, lol.
Anyway, I noticed that you have all building requirements in place for the Mongols to recruit imams, but they still can't. It was easily fixed by adding them in the export building file. I added it simply because playing the Mongols as a normal faction puts them at a real disadvantage with no control over religious unrest.
The Aztecs seem to be able to do just about everything, expect build boats. Granted, they start out with a couple, but they don't last long during hurricane season when playing on original map, lol.
The Spainish can't recruit any type of Conquistador without removing the America restriction in the files. I mean ya just need them to fight the Aztecs, right? Since the Indians are right across the big waters in the new map, I figured it would make it more interesting to add them. Yeah, I overlooked the fact that they are so readily available almost immediately. Makes Spain a superpower. I was too lazy to adjust files to delay their recruitment, though. It does make them interesting to play against.
As someone else noted, the Papacy can't recruit Inquisitors, but we definetly can control them. They seem to come and go at whim. I looked for a way to excommunicate other factions, as suggested in their profile, but couldn't do it. Probably can't, I reckon, but it would be fun.
Tried playing as the Rebs just to do it, but can't seem to build any unit except town militia. Had you planned on the Rebels relying on Mercs? Would make it interesting, to be sure.
So, many thanks, once again. I haven't enjoyed playing a mod this much since finding Wes's Med Mod for MTW several years ago. Great stuff, that.![]()
Last edited by Lord Ovaat; August 21, 2007 at 04:23 PM. Reason: brain dead
Our greatest glory lies not in never having fallen, but in rising every time we fall. Oliver Goldsmith
nice mod..but..any new map?
TotalWarForum.cz
Česko-Slovenské fórum o hrách ze série Total War