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  1. #1

    Default Lack of alliances in Early Era?

    I played for a while the Early SV Long Campaign (I let you guess what faction I played ). It was very funny, I even conquered Jerusalem with a crusade called in the same historical period of the first crusade.

    But there is something I noted: factions does not make many alliances: I managed to ally easily with HRE, Aragon, Byzantium and Armenia, but in the diplomacy panel, I saw there are very little alliances (3 or 4 at max) made by AI with AI factions. This compared to original Medieval 2, where alliances were exagerate on the other hand, becaus everybody got allied with everyone.

    This is not a problem, but it makes the game a bit easier, because you can fight "an enemy at time", by using some attention and getting allied fastly with your neighbors that you don't want to fight first. And this is easy since they are all free so they don't have cross-alliances to prevent the player to do that.
    I don't know if I explained myself clearly

    What do you think about it?
    Last edited by |Lorre|; May 24, 2007 at 07:11 PM.

  2. #2

    Default Re: Lack of alliances in Early Era?

    i only have MTW1 but i always wanted to see countries ally with a side just when you start fighting them i.e just to help destroy you and not coz they like the other guys. the alliances on that are way over the top too so toning it down doesnt sound all that bad.
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  3. #3

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by |Lorre| View Post
    I played for a while the Early SV Long Campaign (I let you guess what faction I played ). It was very funny, I even conquered Jerusalem with a crusade called in the same historical period of the first crusade.

    But there is something I noted: factions does not make many alliances: I managed to ally easily with HRE, Aragon, Byzantium and Armenia, but in the diplomacy panel, I saw there are very little alliances (3 or 4 at max) made by AI with AI factions. This compared to original Medieval 2, where alliances were exagerate on the other hand, becaus everybody got allied with everyone.

    This is not a problem, but it makes the game a bit easier, because you can fight "an enemy at time", by using some attention and getting allied fastly with your neighbors that you don't want to fight first. And this is easy since they are all free so they don't have cross-alliances to prevent the player to do that.
    I don't know if I explained myself clearly

    What do you think about it?
    I think we should probably correct this by starting the campaign with historically allied factions already allied.

    I think I will have to add Guglielmo Embriaco as a Genoese starting character


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  4. #4

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by SicilianVespers View Post
    I think we should probably correct this by starting the campaign with historically allied factions already allied.

    I think I will have to add Guglielmo Embriaco as a Genoese starting character
    Sounds good, I will work to update the genoeses' names list I sent you, I saw it lacks some geographical names.

  5. #5

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by |Lorre| View Post
    Sounds good, I will work to update the genoeses' names list I sent you, I saw it lacks some geographical names.
    You did a great job, it seems all the great families are there. It should really enhance the play as the Genoese.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  6. #6

    Default Re: Lack of alliances in Early Era?

    I use again this thread to signal that, if there were lack of alliances in Early Campaign, there are even lack of wars between different cultures... realms stay pretty in the same shape as the beginning, after many turns, and it's the player who changes the politics of the world, except for Scotland that wipes out fastly England (LOL), but never comes to exterminate them, it simply takes control of the British Isles, then stops, so some english domains remained in France.

    On the other hand, playing with Genoa I have always problems of money (but that is probably my game style), and some cultures are not very smart at counterattacking you while you slip away their power, province by province...

    Another thing I noticed is the very high % of Scurvy and Leprosy in my Ducal Court.... It seems very often! Historically, scurvy was not very common among noblemen, because of their rich diet. (Scurvy is a deficiency of Ascorbic Acid, which is present in fruit and vegetables). Scurvy was instad VERY common in sailors, who could not eat fresh vegetables at sea.
    However, soldiers that fought in the desert for a long time, like Crusaders, or people besieged for a long time, were often afflicted with that, because of the lack of vegetables to eat, I must say it.

    The most popular illnes which hit rich people was on the other hand the so called "Gout", caused by large amount of Uric Acid which accumulates in lower parts of the body. This illness was due to large consumption of meat, expecially game meat, fact that was very common among nobles. That leaded people to call Gout the "Disease of Rich People", because almost no poor man had it, for its poor diet.

    I suggest to lower Scurvy %, Leprosy %, and to insert Gout (with a penalty of movement, Gout causes very severe attacks of pain at junctures) instead as a more consistent threat to nobles' health...


    BTW I have found the Early Campaign funny, and that is what counts!!! Keep up the good work SV!!!
    Last edited by |Lorre|; May 28, 2007 at 05:47 PM.

  7. #7

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by |Lorre| View Post
    I use again this thread to signal that, if there were lack of alliances in Early Campaign, there are even lack of wars between different cultures... realms stay pretty in the same shape as the beginning, after many turns, and it's the player who changes the politics of the world, except for Scotland that wipes out fastly England (LOL), but never comes to exterminate them, it simply takes control of the British Isles, then stops, so some english domains remained in France.

    On the other hand, playing with Genoa I have always problems of money (but that is probably my game style), and some cultures are not very smart at counterattacking you while you slip away their power, province by province...

    Another thing I noticed is the very high % of Scurvy and Leprosy in my Ducal Court.... It seems very often! Historically, scurvy was not very common among noblemen, because of their rich diet. (Scurvy is a deficiency of Ascorbic Acid, which is present in fruit and vegetables). Scurvy was instad VERY common in sailors, who could not eat fresh vegetables at sea.
    However, soldiers that fought in the desert for a long time, like Crusaders, or people besieged for a long time, were often afflicted with that, because of the lack of vegetables to eat, I must say it.

    The most popular illnes which hit rich people was on the other hand the so called "Gout", caused by large amount of Uric Acid which accumulates in lower parts of the body. This illness was due to large consumption of meat, expecially game meat, fact that was very common among nobles. That leaded people to call Gout the "Disease of Rich People", because almost no poor man had it, for its poor diet.

    I suggest to lower Scurvy %, Leprosy %, and to insert Gout (with a penalty of movement, Gout causes very severe attacks of pain at junctures) instead as a more consistent threat to nobles' health...


    BTW I have found the Early Campaign funny, and that is what counts!!! Keep up the good work SV!!!
    The early campaign will be changing in the next version. I intend to fill out the map, so the factions hold their realistic borders. This should change the campaign dramatically, especially in the middle east.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  8. #8

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by SicilianVespers View Post
    The early campaign will be changing in the next version. I intend to fill out the map, so the factions hold their realistic borders. This should change the campaign dramatically, especially in the middle east.
    Dramatically?
    Damn! I was controlling about half of Italy and the whole Holy Land... I should start another campaign, then

    However, can't wait for new patch to come out!!!!
    (I really am an expensive general, I am always in lack of money

  9. #9

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by |Lorre| View Post
    Dramatically?
    Damn! I was controlling about half of Italy and the whole Holy Land... I should start another campaign, then

    However, can't wait for new patch to come out!!!!
    (I really am an expensive general, I am always in lack of money
    Wait until SV gets Klink's garrison script

    The Genoese names and family tree are completed.

    I made the whole tree the Embriaco family, but I think I may split off a branch or two for the Spinola's, etc..

    or maybe Primo di Castello?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  10. #10

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by SicilianVespers View Post
    Wait until SV gets Klink's garrison script

    The Genoese names and family tree are completed.

    I made the whole tree the Embriaco family, but I think I may split off a branch or two for the Spinola's, etc..

    or maybe Primo di Castello?
    Primo di Castello was never considered to be an important character in Genoese History. Much of it was made by Dorias, Grimaldis, Fieschis and Spinolas. Embriaco was a son of Guido Spinola, in fact.

    However, when do you think to release the next patch? (drooling...)


    PS: If you plan some retexturing also, these are some historical costumes for the Mariner Republics' Parade, which is done every year in Venice, Genoa, Amalfi and Pisa (At turn)

    http://www.comune.genova.it/portal/t...q3r4z1lp1.psml

    There are several pages, just click Avanti on lower right to see them. The first Costume is a De Marini man, so I think you can appreciate that, particulary
    Last edited by |Lorre|; May 30, 2007 at 12:23 PM.

  11. #11
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    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by |Lorre| View Post

    Another thing I noticed is the very high % of Scurvy and Leprosy in my Ducal Court.... It seems very often! Historically, scurvy was not very common among noblemen, because of their rich diet. (Scurvy is a deficiency of Ascorbic Acid, which is present in fruit and vegetables). Scurvy was instad VERY common in sailors, who could not eat fresh vegetables at sea.
    However, soldiers that fought in the desert for a long time, like Crusaders, or people besieged for a long time, were often afflicted with that, because of the lack of vegetables to eat, I must say it.

    The most popular illnes which hit rich people was on the other hand the so called "Gout", caused by large amount of Uric Acid which accumulates in lower parts of the body. This illness was due to large consumption of meat, expecially game meat, fact that was very common among nobles. That leaded people to call Gout the "Disease of Rich People", because almost no poor man had it, for its poor diet.

    I suggest to lower Scurvy %, Leprosy %, and to insert Gout (with a penalty of movement, Gout causes very severe attacks of pain at junctures) instead as a more consistent threat to nobles' health...


    BTW I have found the Early Campaign funny, and that is what counts!!! Keep up the good work SV!!!
    i agree these disaster illnesses take out some of the gameplay.....all the generals i have in the "field" gets scurvy that's 3 (including the king)and also i have 2 with pneumonia (death may be imminent lol).......

    is it possbile for me to go into the trait characters text and just erase these stuffs or will it cause ctd:s ?


  12. #12

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by Ermeni View Post
    i agree these disaster illnesses take out some of the gameplay.....all the generals i have in the "field" gets scurvy that's 3 (including the king)and also i have 2 with pneumonia (death may be imminent lol).......

    is it possbile for me to go into the trait characters text and just erase these stuffs or will it cause ctd:s ?
    I agree this is a problem. I admit I restarted a few campaigns when my King got leprosy on the first turn. I know there have been complains in the BB&B thread, and I want to see what they do with it in BB&B 2.0. We can take it from there.

    you should be able to comment out the triggers, with out a problem. Just make a backup before you do it, so you have something to fall back to.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  13. #13

    Default Re: Lack of alliances in Early Era?

    There are some "imprecisions" concerned with Genoeses, still. I signal them to you, these are not serious ones and can be left as they are, but if you are in good mood, you can change these :

    - The Carroccio unit is a typical milanese one, maybe you should change it to the "cross cart" you can recruit when you are a crusader? Is it more appropriate, since the genoese symbol is a cross?

    - If you plan to mantain carroccio to Genoa, there is still the Milanese green banner with a serpent on top, and when selected, the voice calls "Gonfalone di Milanooo!!!" (I have an italian version, don't know what he screams in english )

    - In Late era, genoese lacked Halberders, while there was a "city guard" made by these kind of troops "the Alabardieri". In recent times someone found their Inn within our city's historical part... it's now a cool medieval pub! . Maybe you could add this unit? Philip VI of Valois in 1330-1350 used these men as mercenaires, so I think they could be implemented to be a special faction troops, because genoa have only carroccio, crossbowmen and genoese nobles. You can call them "Genoese Halberders".

    - Some knights in battle still have the "serpent" symbol on shields or armor: this is a milanese symbol only.

    - When you choose a campaign in both early or late era, the description of Genoa is still the milanese one.

    - Many rebel troops have no textures or partial ones, like Nubian Spearmen

    A comment: I know these modifications are hard to be made, since they involve re-texturing, so they are not important, don't be worried too much, I'm sorry to bother you with these particulars .
    Last edited by |Lorre|; June 01, 2007 at 06:54 AM.

  14. #14

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by |Lorre| View Post
    There are some "imprecisions" concerned with Genoeses, still. I signal them to you, these are not serious ones and can be left as they are, but if you are in good mood, you can change these :

    - The Carroccio unit is a typical milanese one, maybe you should change it to the "cross cart" you can recruit when you are a crusader? Is it more appropriate, since the genoese symbol is a cross?

    - If you plan to mantain carroccio to Genoa, there is still the Milanese green banner with a serpent on top, and when selected, the voice calls "Gonfalone di Milanooo!!!" (I have an italian version, don't know what he screams in english )

    - In Late era, genoese lacked Halberders, while there was a "city guard" made by these kind of troops "the Alabardieri". In recent times someone found their Inn within our city's historical part... it's now a cool medieval pub! . Maybe you could add this unit? Philip VI of Valois in 1330-1350 used these men as mercenaires, so I think they could be implemented to be a special faction troops, because genoa have only carroccio, crossbowmen and genoese nobles. You can call them "Genoese Halberders".

    - Some knights in battle still have the "serpent" symbol on shields or armor: this is a milanese symbol only.

    - When you choose a campaign in both early or late era, the description of Genoa is still the milanese one.

    - Many rebel troops have no textures or partial ones, like Nubian Spearmen

    A comment: I know these modifications are hard to be made, since they involve re-texturing, so they are not important, don't be worried too much, I'm sorry to bother you with these particulars .
    I found many of these while making the current updates. I think I will change the flag on the Carroccio, since the Great Cross is a merc unit that should be fine.

    I will have to do some searches for Genoese shields.

    I will try to correct as amuch as I can.




    Quote Originally Posted by Ermeni View Post
    i agree these disaster illnesses take out some of the gameplay.....all the generals i have in the "field" gets scurvy that's 3 (including the king)and also i have 2 with pneumonia (death may be imminent lol).......

    is it possbile for me to go into the trait characters text and just erase these stuffs or will it cause ctd:s ?
    Regarding leprosy, I found a suggestion on how to tone it down in the BB&B thread:

    http://www.twcenter.net/forums/showp...&postcount=190
    Last edited by SicilianVespers; June 01, 2007 at 09:43 AM.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  15. #15

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by SicilianVespers View Post
    I found many of these while making the current updates. I think I will change the flag on the Carroccio, since the Great Cross is a merc unit that should be fine.

    I will have to do some searches for Genoese shields.

    I will try to correct as amuch as I can.
    You are a good man indeed!

    I can search some shields too, by using mere google searches I found the shields of Grimaldi, Fieschi and Spinola, it would not be hard to find some others, but I can do it in no less than 4-5 days because I have some exams to attend to at University

    However I will search some nobles' shields AND some ligurian places' ones, to symbolize that troops come from the whole Liguria and not from the City only (for example I will search Noli's shield, or Finale Ligure's one). Give me a week and I will post these, so I can get your work lighter .

    BTW have you thought about halberders? Will you add simply the plain halberders unit to genoese faction, or create a new one, or nothing?

  16. #16

    Default Re: Lack of alliances in Early Era?

    Quote Originally Posted by |Lorre| View Post
    You are a good man indeed!

    I can search some shields too, by using mere google searches I found the shields of Grimaldi, Fieschi and Spinola, it would not be hard to find some others, but I can do it in no less than 4-5 days because I have some exams to attend to at University

    However I will search some nobles' shields AND some ligurian places' ones, to symbolize that troops come from the whole Liguria and not from the City only (for example I will search Noli's shield, or Finale Ligure's one). Give me a week and I will post these, so I can get your work lighter .

    BTW have you thought about halberders? Will you add simply the plain halberders unit to genoese faction, or create a new one, or nothing?
    That would be great I am leaning toward the Genoese City Guard.

    There is time, I still have to make the Aragonese shields.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

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