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  1. [Released] Re: Additional Units Mod - Shogun (AUM-SHO) 2.8 - updated 31.12.17

    Sadly, the DarthMod version doesn`t seem to work.
    I Installed Darthmod and your AUM-DarthMod version, together with the soundfix from DM. Still in custom battle my bow ashigaru sound like muskets.
    ...
  2. [Released] Re: Additional Units Mod - Shogun (AUM-SHO) 2.8 - updated 31.12.17

    I maybe found a working version via DarthMod page. Need to test it though.
  3. [Released] Re: Additional Units Mod - Shogun (AUM-SHO) 2.8 - updated 31.12.17

    I`d like to reinstall S2:TW with your great mod. But sadly the fix you linked, for the bow/cannon sound problem isn`t accessible anymore. At least to me, though I`m logged in. Could you be so kind to...
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    Re: Rome II: Ocean HD Mod

    Looks very good.
    Now I`ll have to choose between this and "Better Water III HD"
    Is it compatible with Gerulas graphic mod?...
  5. Re: Additional Units Mod - Attila (AUM-ATT) 2.4 - (updated 8.9.2016)

    Thank you very much.
    Steam Workshop seems to be fine, from the user perspective at least.
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    Re: No Barbarian Artillery Mod

    Great. Thanks.
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    No Barbarian Artillery Mod

    Anyone knows what happened to the "No Barbarian Artillery" mod by Caratacus?
    Or maybe anyone knows a similar mod?
  8. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Ah ok. Thanks.
    Yeah didn`t have time to really play and test it yet except the 2 battles.
    On the other side I was waiting for this mod to finally play a TW:RII campaign again. So maybe I just...
  9. Re: [Update] Sebidee's Charlemagne Expanded - First Update!

    Cool. Thanks.
  10. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Yeah that worked. Thanks.

    So "RomeII_Graphics_2016(by Shahab Kavoosi).pack" doesn`t work, but "RomeII_Graphics_2016.pack" does.
    Out of interest: Is it because of the length of the filename, or...
  11. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    For me it doesn`t work.
    I unzipped the .rar and put the .pack in the data folder. But I get ctd during start screen.
    Normally this happens with incompatible mods. But also normally Aztec`s mods are...
  12. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Thank you very much.
    Will you also release it on steam?
  13. Re: Total War Rome II Aztec 2016 Graphics * 20/6/2016 Release Date

    Great! Thanks.
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    Re: Steam forums

    Ah ok. Thanks. Didn`t see that.
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    Re: Steam forums

    Is no one else wondering about this?
    Or is the answer so obvius for everbody else except me?
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    Steam forums

    Is there a reason why there aren`t any discussions on steam forums about warhammer?
    I know it was somehow locked before release, but now?
    I remember when TW:R2 or TW:A were released the steam...
  17. Re: Total War Rome II Aztec 2015 Graphics * Redone (soone V 2.1)

    I didn`t want to hustle you. I was just asking.
    All your mods I know of are pretty good. So take your time.
  18. Re: Total War Rome II Aztec 2015 Graphics * Redone (soone V 2.1)

    Very cool. Do you already know when you`ll release it?
  19. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    And with great success I must admit.
  20. Re: Total War Rome II Aztec 2015 Graphics * Redone (soone V 2.1)

    Great! Thank you very much.
  21. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    I didn`t try that link myself. But now that I look closer it seems a bit strange indeed.
    Maybe you`re right here.
  22. Re: Rome 2 total war : Surena Epic 2 (By Total War Persian)

    Cool. Thanks.
    I hope you`ll also release your standalone lighting mod for Rome2 soon after Surena Epic.
  23. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    Maybe you look 6 posts before yours if that`s not too much work for you.
  24. Re: [Release] Sebidee's Charlemagne Expanded - Unit Roster Overhaul

    Thanks for release. I`ll try it out later.
  25. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    Yeah 12tpy would be great.
  26. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    Well I mean the guys from 1:57-2:03. They are a bit more than 3 men.
    But I do believe you. Also of course this short video doesn`t show the whole mod.
  27. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    After I watched the video again I think some units have a bit less shield variations.
    Especially at the end where a whole unit has green shields.
    Other than that the units look great.
  28. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    Very nice video.
    A TW:M2 music mod would fit great to AoC. Sadly it`s not possible.
  29. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    Looks really great. Can`t wait for next week to play Attila again.
  30. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    What you did with the archers sounds interesting.
    But burning arrows are still there? At least the pictures look so.
  31. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    Thanks for keeping us updated.
  32. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    I noticed a few new songs. Sounds good so far.
    Of course it`s a bit hard to find out which songs are missing now.
    Thank you very much again.
  33. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    Looks like that. The new version is 30MB or so bigger than the old one.
  34. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    Thank you very much.
    Could you please tell us what you changed exactly?
  35. Re: Charlemagne Expanded - Unit Roster Overhaul (work in progress)

    Don`t touch yourself during modding attempts!

    Joke aside. I hope you get better soon.
  36. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    Fine.
    If somebody would upload it to steam it would be removed again anyways I guess.
  37. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    So you`ll not only re-upload it on steam you`ll even improve it?
    That`s fantastic! Thank you very much.
  38. Re: Dynamic Music/Epic Music Packs FINAL || for Patch 17+

    Oh good. Sounds like there might be hope to play with your fantastic mod again.
  39. Re: CKW - Eagle's elite weapons - No Black Weapons !!! Fight with real weapons !!!

    This just retextures weapons? So it should work with reskin and additional unit mods I guess?
    At least on a first short test it seems to work.
    Looks great! Thanks.
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    Re: Music for AOC

    What about what Darren_CA posted here: https://forums.totalwar.com/discussion/167771/q-a-about-modding-and-future-tools ?
    Right the first question. He said modding music in Attila may work. Also if...
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