Search:

Type: Posts; User: izzi; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.12 seconds.

  1. Replies
    1
    Views
    1,152

    Re: Direct use of texture without atlas

    Just a quick question about this @Steph. What happens if you have all individual unit parts with their texture maps without any atlas file in game? Does the game ctd? Or do you get texture bugs? If...
  2. [Proposal] Re: Someone to add more "emerging" clans for OWO Yari and Shot mod by Sara?

    You need the resource files first. Otherwise as good as impossible. I think Sara was going to release the resource files for the Assembly kit. Than you can easily add new factions + emergent ones.
  3. Replies
    5
    Views
    1,968

    Re: How to open .markers file?

    yes
  4. Thread: NTW Ship Builder

    by izzi
    Replies
    20
    Views
    5,566

    [Tool] Re: NTW Ship Builder

    No worries. I didn't meant it that way. I was just suggestion something as most resource files for Shogun 2 and the official modding tools are mainly made for 3DS Max together with the converter....
  5. Replies
    0
    Views
    646

    [Resource] RAW Resource models for modders

    I have been adding many raw models for Shogun 2 and Fall of the Samurai that can be useful for (new) modders as guide to make their own models without starting from scratch. This includes equipment...
  6. Replies
    10
    Views
    1,092

    [Proposal] Re: First Boer War Mod for Fall of the Samurai

    I am actually building a First Boer War with many more Anglo Colonial Wars. (busy with the Anglo - Zulu War models for the moment). But only for single and multiplayer battles. So you can always use...
  7. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Maybe this can help: https://youtu.be/FkyKbeIH2iI
  8. Thread: S2TW Ship Builder

    by izzi
    Replies
    14
    Views
    4,018

    [Tool] Re: S2TW Ship Builder

    Thanks! Will try it out!
  9. Thread: NTW Ship Builder

    by izzi
    Replies
    20
    Views
    5,566

    [Tool] Re: NTW Ship Builder

    That will be awesome for Shogun 2. I use mostly 3ds max, so i was hoping something for 3ds max or so. The source files and official converter is made for 3ds Max.
  10. Sticky: Re: Last Alliance - Download, Information and General Discussion

    https://cdn.discordapp.com/attachments/972486071348776991/976662375946158130/20220519033905_1.jpg
  11. Sticky: Re: Last Alliance - Download, Information and General Discussion

    I already made new horse models for Shogun 2.
    https://cdn.discordapp.com/attachments/523932192825540643/987114407781871656/20220615012348_1.jpg
  12. [Tutorial] Re: Exporting a custom garrisonable building model for Empire, Napolen and Shogun

    Yeah sorry, i already figured things out. Sadly the gun placement system like etw/ntw doesn't work anymore in shogun 2 (fots). This is due that the EFLine system in Shogun 2 is different than in...
  13. [Tutorial] Re: Exporting a custom garrisonable building model for Empire, Napolen and Shogun

    The emitter doesn't work. Isn't there any special thing i need to do to make it work?
  14. Replies
    66
    Views
    19,247

    [Resource] Re: Naval models editing

    Do you have any idea what file code it needs to add guns on forts like is it"<cannons></cannons>" or "<ef_artillery_info></ef_artillery_info>? I have no idea what code it is using in the tech.XML...
  15. Re: SURPRISED; WHY is 3K forums so DEAD relative to other TW titles?

    Because it's garbage. Just as all newer TW games. Long live the old times!!!!
  16. Thread: Blood DLC

    by izzi
    Replies
    2
    Views
    5,294

    Re: Blood DLC

    You probably need to look at the landbattle.xml
  17. Replies
    659
    Views
    656,702

    Sticky: Re: Download Morning Sun Version 3.2

    It's not the issue with the size of the map (by the way, i tested with a much larger size: 2048 by 1024 and it converted the map. But it took pretty long). It's more an issue with the rendering of...
  18. [Tutorial] Re: Exporting a custom garrisonable building model for Empire, Napolen and Shogun

    @Primergy
    Do you have an example file (3ds max) of the efline fence?
    I have been trying to add one, but can't make them work.
  19. [Tool] Re: How to install 3ds Max 2010... in 2021 (and beyond)

    This is why you need activate it with an activator. yes i know, it's not really correct. But you got no other choice. I try to buy 3ds max 2010, it's just not possible otherwise. This is what i do...
  20. Re: Archers and Horse Archers don't skirmish - any fix?

    I agree with you on that. Some things can be done by modders, but some things are just not possible because they are hardcoded. I have been frustrated myself for many things that are hardcoded. But...
  21. Re: Archers and Horse Archers don't skirmish - any fix?

    Not that i know about it. Probably hardcoded.
  22. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Awesome job Colletral! Make Shogun 2 great again ! No poo poo 3K or Troy!:tongue:
  23. Replies
    113
    Views
    46,389

    [Released] Re: Fixed AI Custom Battle - 100% Unscripted

    any link?
  24. Replies
    36
    Views
    5,110

    Re: 2020 Modding Awards - Nominations Thread

    Warscape engine, Musket Age (Shogun 2, Empire, Napoleon)
    - Favorite mod/overhaul: Total FotS, Last Alliance mod
    - Favorite submod/minor mod: Shogun 2 in a new light-Historical Shogun 2 mod
    -...
  25. Replies
    10
    Views
    48,119

    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 11 (HOTFIX)is out. Find it on moddb
  26. Thread: War of the West

    by izzi
    Replies
    39
    Views
    5,760

    [Proposal] Re: War of the West

    Some tips:
    Maybe use the nasa world map geo website to help you out for making the map. It also has many different parameters for groundtypes etc...Find the link here.
    Use the vanilla map size of...
  27. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Here is an example of the horses i use: totalrtsmods forum.
    They are not perfect, but they do look better than the vanilla ones at least.
  28. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I use ntw horses (from N&SII mod). They work fine. I am planning to add more horse types (and hopefully other animals).
  29. Replies
    56
    Views
    44,644

    Re: Valve leaks Steam game player counts

    I agree that Shogun 2 (and Fots) have more content cut out than ETW/NTW and is lesser diverse in factions. But damn do i love that game. I am actually trying to add those features back in to the game...
  30. Replies
    10
    Views
    48,119

    Sticky: Re: Total FotS - Official mod Announcement

    On moddb or the totalrtsmods forum. TWC is just to slow to upload any info or pics. I just add the announcements here.
  31. Replies
    56
    Views
    44,644

    Re: Valve leaks Steam game player counts

    Or maybe it's because there are cool Mods for Shogun 2 :yes:
  32. Replies
    10
    Views
    48,119

    Sticky: Re: Total FotS - Official mod Announcement

    Forgot to post it here on TWC.:doh:
  33. Replies
    10
    Views
    48,119

    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 11 is out. Find it on moddb
  34. Replies
    683
    Views
    191,588

    Re: modding campaign map

    Both games can be good. But maybe Shogun 2 is better in this case.
  35. Replies
    683
    Views
    191,588

    Re: modding campaign map

    Depends what kind of mod you wane make. My suggestion, start with something small and build up from there to get experience with the modding tools and such. As modding Shogun 2 (or fots) can...
  36. Replies
    683
    Views
    191,588

    Re: modding campaign map

    The ground textures yes. And much more things are different. Fots is technically a different game.
  37. Replies
    683
    Views
    191,588

    Re: modding campaign map

    no they aren't. It's a visual bug for one reason or another. The max visible settlement renderer is x-350, 350, y-350, 350. In to that square of coordinates on the map. This need to be investigated...
  38. Replies
    683
    Views
    191,588

    Re: modding campaign map

    I actually tested the map by 2560 by 1280. That also worked.
  39. Replies
    10
    Views
    48,119

    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 9 is out. Find it on moddb
  40. Replies
    3
    Views
    5,876

    Re: ShogunII and Adobe Flash Player

    Don't think so. The adobe flash player for Shogun 2 is a software more for playing some videos you could say (that is inside the Shogun 2 game folder). It uses source code for their game, but is not...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4