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  1. Re: Question about unit behaviour during battles

    @1 - yes, that was the case. So one problem less - thanks to you... again. :)
  2. Question about unit behaviour during battles

    I have 2 problems with unit behaviour:

    1 - unlike in old TW engine (Rome, Medieval 2) units in WH2 (I don't remember how it's like in R2, Attila or WH1) when ordered to chase a fleeing enemy unit,...
  3. Re: Problem with Script - adding vow/troth mechanics to Damsels

    Thanks. I'll give it a try.
  4. Problem with Script - adding vow/troth mechanics to Damsels

    So originally the vow/troth mechanics is open for Bretonnia factions for Lords, Prophetesses (also lords) and Paladins (champion heroes). I want to add it for Damsels (mage heroes) too. So far I made...
  5. Re: Newbie Questions about editing existing Units..

    In my first post I wrote:



    It should be variants.pack NOT "data.pack" of course.
  6. Re: Newbie Questions about editing existing Units..

    Good to know.

    And perhaps you know what "imposter_model" is? Some units have this in their VMDs, like in here:

    <SLOT name="head" >
    <VARIANT_MESH...
  7. Re: Newbie Questions about editing existing Units..

    Oh, come on! Reveal the secret, Master. Pretty please! :)



    Btw. in variantmeshdefinitions of some units there is a specific entry <SLOT name="crest" >. It contains the list of possible...
  8. Re: Newbie Questions about editing existing Units..

    1 - you'd have to extract "variantmeshdefinition" file for the specific unit from:

    variants.pack -> variantmeshes -> variantmeshdefinitions

    You might need to search several variants.packs (like...
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    Re: Question about lords' UI Portraits

    Once again - thank you!
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    Question about lords' UI Portraits

    I managed to add my own custom Legendary Lord to the game by copying and editting the work from a mod I downloaded and everything works as intended except one thing: there is no portrait of my lord...
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    Re: Question about startpos.esf

    Thank you A LOT for all your help!
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    Question about startpos.esf

    1
    I can't find the answer in any tutorial I checked, so maybe I could get it here:

    Is it possible to merge two startpos.esf files OR to run two mods with startpos.esf files so that both work in...
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    Re: Adding/removing Unit Abilities

    "Regeneration" ability is assigned to units in "land_units_to_unit_abilities_junctions_tables".
  14. Re: Problem with Recruiting Lords & Heroes for High Elves

    I couldn't find any script that refers to recruitment but thanks anyway. I'll try to circumvent this by editing backgroung skills and their influence cost.
  15. Problem with Recruiting Lords & Heroes for High Elves

    By default, when recruiting lords and heroes for High Elves factions, there are theese choices:

    2 characters with random negative traits (let's call them Bad)
    2 characters with random strong...
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    Re: Adding/removing Unit Abilities

    I'm not sure about "regeneration" but some abilities (like "causes fear", "immune to psychology" etc.) are assigned to units and characters in

    Table: "land_units" -> column: "attribute_group"
    ...
  17. Re: Need Help with Unit Special Abilities (Repanse de Lyonesse)

    In case someone is still looking how to add "Causes Fear" effect (or some other effects) to a unit or a hero or a lord, this is the way:

    Table: "land_units" -> column: "attribute_group" -> we...
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    Re: More building slots

    Absolutely GREAT work! :)

    A few years ago - as far as I can remember - it seemed almost impossible to do but you showed everyone that something is impossible only until someone makes it posssible....
  19. Re: 2 Questions: Regional Resources and Agent Actions

    I finally managed to assign Loremasters of Hoeth new campaign actions, so if anyone is looking for the way to do this, here is what needs to be done.

    HOW TO give to an AGENT SUBTYPE different...
  20. Need Help with Unit Special Abilities (Repanse de Lyonesse)

    Hello,

    Since Bretonnia is the WHFB army I used to collect and paint myself, I wanted to make Repanse de Lyonesse more lore friendly (at least according to Bretonnia Army Book 5th edition). She is...
  21. Re: 2 Questions: Regional Resources and Agent Actions

    I'm back to WHFB after the latest addon and still haven't got those two problems solved.

    If anyone can help me, I'll be grateful. :)
  22. Re: Need Help with editting bonuses of generals' Career Ranks

    Thank you!

    The things I was looking for were in "trait_level_effects". It turned out the bug was in mod "Traits, Talents and Toadies". I got it from Steam Workshop.

    In case someone else needs...
  23. Need Help with editting bonuses of generals' Career Ranks

    Hey

    In Empire Divided campaign I play Alani faction and I encountered a bug, where some higher career ranks of generals / politicians give ridicolous bonus to archers' missile range (where...
  24. Re: How can I update Text Descriptions for changed Legendary Lord Faction Traits?

    I did (local_en.pack) but I can't locate the table with LL faction traits that are displayed on Faction selection screen.
  25. How can I update Text Descriptions for changed Legendary Lord Faction Traits?

    I made some changes (for example changing Teclis' +5 Exp rank bonus for Mages into +4 bonus for Mages and Loremasters) but although they show up on Faction panel in game and they do work in game,...
  26. Question about adding a new Mount for an Agent on Campaign Map.

    I'm trying to give something to ride for Loremasters of Hoeth (High Elves). By default they can go only on foot. I tried to add warhorse from Elven Noble agent subtype, and in battle map it works...
  27. 2 Questions: Regional Resources and Agent Actions

    Hello

    Firstly I'm trying to swap Obsidian resource in Star Tower region (High Elves, Teclis' starting region) with Gems resource from some other region. I'm using PFM 5.2.0 and I can open...
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    Re: My own mods don't work anymore.

    THANK YOU! This solved the problem. :)
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    Re: My own mods don't work anymore.

    Thanks! I found it.
    So it seems there's no problem with the table itself. After copying the "Higher edict caps" mod to data directory (and renaming it since mod manager auto delete original file...
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    Re: My own mods don't work anymore.

    There is no need to enable out-of-date mods since I don't use any. I tried to create a new one from scratch and use steam workshop mods that are up-to-date. I don't try to use any old mods that...
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    My own mods don't work anymore.

    After a year or two, I returned to Rome 2 and wanted to make a simple mod, like I used to do before. The problem is my own mods don't work anymore. STEAM Workshop mods work normally. My own mods show...
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