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  1. Re: UMCenturion's Ancient Empires: Legions for DEI, updated on 08/09/2021 1.2.8 beta Compatibility patch

    HI! I am a great fan of the mod and once played it on DEI 1.27 a long while ago. Now I am returning to R2TW and updated DEI to the latest 1.31. However, when I was trying to use your patch this time...
  2. What's the recommended difficulty level?

    I know there is no "right" or "wrong" answer to this question.
    My personal preference is for the AI to be cunning and aggressive but not deriving too much advantage from cheating. Thus far I have...
  3. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    May I ask what the recommended battle difficulty is if I don't want the AIs to cheat in battle?
    I don't mind AIs cheating in the campaigns, but battle buffs are big NO NO.
    So far I have been...
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    Re: SSHIP - General Discussion

    What's the recommended difficulty level?
    So far I have been playing at M/M difficulty when trying out SSHIP0.98. The AI is quite active and smart. I'd be happy to see more challenges but am worrying...
  5. Sticky: Re: Bugs Reports & Technical Help

    :doh::rofls::rofls::thumbsup2
    That solves all the problem! Much thanks!
  6. Sticky: Re: Bugs Reports & Technical Help

    Is the Custom Battle feature shut down for SSHIP0.98?
    I have installed 0.98 - it looks amazing! However...
    While I can definitely launch a campaign and fight battles on campaign maps without...
  7. Re: SSHIP_098 April 7th 2022 - for testing

    Is the Custom Battle feature shut down for SSHIP0.98?
    I have installed 0.98 - it looks amazing! However...
    While I can definitely launch a campaign and fight battles on campaign maps without...
  8. The "release of region into a vassalized buffer state" feature from 1212 mod - why the button disappears??

    I remember when playing the 1212 mod a few months ago the game definitely had such a feature (which was amazing).
    The description on its steam page confirms that:
    "Buffer States: Release vassal...
  9. [Tool] Re: Rusted PackFile Manager (RPFM) 2.0.2 Released! With a fully rewritten codebase, and a ton of new features!

    Thank you for your reply! It's now working! You are the best!!!
  10. [Tool] How to install?

    Hi! I am new to the entire RPFM system and am not sure how to do the installation. I was able to download RPFM2.02 using the given link.
    However, once I unzipped it, it's just a whole bunch of...
  11. How to adjust the salaries & unlocking triggers for individual titles in the new title system?

    I have been exploring the new title system introduced by the recent DLC/patch.
    The title system is fascinating; yet I am not entirely satisfied with salaries corresponding to some of the titles, as...
  12. Is there a way to modify the extreme culture aversion among the Roman factions in the Augustus Campaign?

    One issue I have with the otherwise brilliant Augustus Campaign is the virtual impossibility to conduct any kind of diplomacy among the 4 Roman factions due to a fixed -140 cultural aversion. In...
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    Re: New Launcher And Mod Manager.

    Thanks man! Much appreciation for your clarification!!
  14. Re: [SUBMOD] Official DEI Realism v1.5

    A question regarding Load Order in the new launcher:
    In which order does one mod overwrite another?
    Does the mod with a higher order number overwrite the one with a lower number, or doe the one...
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    Re: New Launcher And Mod Manager.

    A question regarding Load Order in the new launcher:
    In which order does one mod overwrite another?
    Does the mod with a higher order number overwrite the one with a lower number, or doe the one...
  16. Re: Status for Rise of the Republic overhaul

    That looks fabulous!
    But how about Rome itself? Will there be more recruit-able units than vanilla Rome?
  17. How to replace the battle map model of a city (i.e. substitute a new one for the existing one)?

    (I originally posted this under the "Models & Skins & Animation" sub-forum. Just in case it's not entirely on-topic, since I am not trying to create models myself, I am also hereby posting it here):...
  18. How to replace the battle map model of a city (i.e. substitute a new one for the existing one)?

    Greeting Masters!
    I have been playing this amazing mod ROTK - the Rise of Three Kingdom (a project spearheaded by Gigantus) for some time. Lately they introduced an awesome new battle map model for...
  19. Re: Income_bonus and taxable_income_bonus

    This is incredible - how did you manage to make it work Master Withwnar??
    I did my own test, with the taxable income set as high as 100% - not an iota of change in the game's end-of-turn financial...
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    Re: Stack spam script

    Thank you Master Gigantus for detailed reply & instructions!
    I totally agree with your assessment of the map (as if I actually had the expertise to even have an independent opinion on the matter...
  21. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Thanks man for the updated third part.
    The campaign is now able to start properly. I haven't seen any glitch so far. Good job!!:thumbsup2:thumbsup2

    Is there any plan for any further update?
  22. Re: Proposal: Adopting the Standard Map from the Hanzhishang ("Waning of Han") Mod into ROTK

    (I originally posted the following contents under a thread called "Stack Spam Script" - I am copying them here)

    Let me clarify something first: there is in fact a link exiting on the forum...
  23. Proposal: Adopting the Standard Map from the Hanzhishang ("Waning of Han") Mod into ROTK

    I have had the honor of engaging in some lengthy exchange of ideas with Master Gigantus on the issue pertaining to the prospect of upgrading ROTK's map. As the discussions on this subject matter is...
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    Re: Stack spam script

    Hanzhishang 1.03 is the earliest official post-beta version that came out more than 5 years ago. For those who have not been following up with Hanzhishang's development, the situation one needs to...
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    Re: Stack spam script

    Understand! Thank you for the clarification!
    It seems I previously had some misunderstanding: I assumed the authorization you obtained was for Hanzhishang itself. Now it seems you only got the...
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    Re: Stack spam script

    WOW! Thanks man! You guys are responding fast
    What a blessing to have you guys working on that mod :thumbsup2

    On a completely different subject:
    When I launched the campaign for the first time,...
  27. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    However, the link for downloading the adaptable version of BGR IV E is still defunct....
    How wonderful it would be to get that one fixed so BGR could be used on SSHIP and all other :(mods...
    (Here...
  28. Re: SSHIP Tweaks - mini-mods compilation by TM

    Thank you for the wonderful creation!
    There is a problem unfortunately: the supply submod with in the TWEAK compilation is not working. It has part of the supply features of BGR that seems like a...
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    Sticky: Is there a standalone page for the supply submod? The current one crashes the game :(

    There is a supply submod with in the TWEAK compilation. It has part of the supply features of BGR that seems like a wonderful boost to the game's realism. Unfortunately the current Supply submod is...
  30. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    I agree! The features in BGR I am most smitten with is the supply system and the system of authorized recruitment. Those are absolutely brilliant mechanics that elevate's the game's realism and...
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    Re: Stack spam script

    Thanks man! Glad to get the update! :thumbsup2I am eagerly waiting for the new version to come out:laughter:
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    Re: Stack spam script

    Thank you for finding the problem! Based on your description the correction seems rather simple. Therefore could you possibly post an instruction as to how to fix it? (Or post the campaign script...
  33. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Is Master BYG still around?
    I am currently playing the SSHIP mod, which is not compatible with the standard BYG IV package built in SS6.4's installer. I am therefore desperately looking for the...
  34. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I have the same problem. I am not using the steam version and I was able to play the earlier version of the mod I downloaded a while ago. Now I just got a new computer and was trying to download and...
  35. Re: Question from a Rookie - how do overlapping mods work?

    Thanks man! When you say "they do overwrite each other", do you mean the one that takes the precedence over the other replaces entirely the input from the latter? (Which means that in the example I...
  36. Question from a Rookie - how do overlapping mods work?

    I wonder if anyone could help me with some clarification on an simple issue: when I have multiple mods enabled in the script file, how does the system sort out the overlapped contents? I assume that...
  37. Could there be an update for the Rise of the Republic?

    I have been playing this mod for some time in the Grand Campaign and love it immensely! The population and supply feature are one of its own kind that truly transforms the game play experience - so...
  38. Re: Hellenic Legionaries - "Error unit has no class key assigned"???

    I agree! The question is why it appears in DEI mod at all. As I mentioned earlier, I only plays with DEI mod. I had indeed used some DEI submods; but when I was testing I turned them all off, leaving...
  39. Hellenic Legionaries - "Error unit has no class key assigned"???

    I have tired to play both Macedonia and Ptolemaic Egypt. I noticed that when I was doing recruitment, there is an unit called "Hellenic Legionary" in the roster that has an odd vanilla style UI. I...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hellenic Legionaries - "Error unit has no class key assigned"???
    I have tired to play both Macedonia and Ptolemaic Egypt. I noticed that when I was doing recruitment, there is an unit called...
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