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    Sticky: Re: Fans suggestion thread for future releases

    At least for the KB, the native units they get from their factional governments (Especially their main ones) are better than most. however, I do agree that getting high HP for their upper tier...
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    Sticky: Re: Fans suggestion thread for future releases

    Fun fact, if you want to play as a Hellenistic Faction with good access to high tier native troops, either play as Eperios and go for federalization or play as the Kimmerios Bosphoros.
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    Sticky: Re: Fans suggestion thread for future releases

    As it currently stands, Kabyle and Ankara are not attractive locations for large scale Hellenistic Colonization during the Hellenistic Era and there was compelling historical reasons for this (There...
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    Poll: Re: In-Depth Unit Analyses

    Hellenikon, was that you friend?
  5. Re: Government buildings of the Massylians increase culture only up to 30 percent?

    Unfortunately, this will not work, you can only build the 1st level Hellenistic military colonies with a Symmachia government in place, you need at least Strategiai post reform for Minor Isolated...
  6. Re: Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    IIRC, Kush had a whole other unique culture that does not quite fit into any of the current cultures (Such as Arid nomadism, Eastern tribal etc...). Additionally, from a gameplay perspective most of...
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    Re: Rad compares units - a thread for balancing.

    Additionally, even though their swords are pretty long, they only have a melee attack of 3 and a charge bonus of 2. A change to 9 and 5 or 6 respectively would be more fitting.
  8. Re: R3's Nabataean Trade Monopoly script is an amazing fusion of historical immersion and gameplay

    To address the 1st point, the War of the heavenly Horses spanned the years from 104 to 101BC cumulating in the Han successfully capturing Alexandria Eschatae (The 1st attempt led by Li Guangli with...
  9. Re: R3's Nabataean Trade Monopoly script is an amazing fusion of historical immersion and gameplay

    You are forgetting the biggest elephant in the room, the most famous trade route of all times, the Silk Road! Perhaps increasing the amount of money generated from owning provinces with the silk road...
  10. Re: Government buildings of the Massylians increase culture only up to 30 percent?

    The thing is with Pontos is that their main culture post reform is EI which means the 50 to 60% EI that their governments (+ governor's influence) provide is going to displace whatever conversion the...
  11. Re: Government buildings of the Massylians increase culture only up to 30 percent?

    One curious little tidbit here is that Pontos will be on a timer in their Hellenistic Settlements in that that conversion to EI will push the Hellenistic Polities culture in their settlements. If...
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    Sticky: Re: Fans suggestion thread for future releases

    I don't think the spawn rates have been changed in between post 2.35A patches. As Ptolemies, you do start with a reasonably large empire so your chances of at least one rebel stack popping up...
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    Sticky: Re: Fans suggestion thread for future releases

    I took a look at the Baktria, Sauromatia, Iran and Saka mercenary pools and the mercenary events in the region and found that it did not really evolve with the times come the late nomadic invasions....
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    Poll: Re: In-Depth Unit Analyses

    I have uploaded a Straw Poll link to allow guests to vote, recent TWC traffic indicates that only a handful of full members will have voted by the time the poll expires, so cast your vote!
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    Poll: Re: In-Depth Unit Analyses

    As much as I would like to provide additional historical background for these units, I am no historian. I do agree with you that this is a cool initiative as there are a couple of the things that I...
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    Poll: In-Depth Unit Analyses

    In the years since EB2 has been around, there have been many a campaign guide posted in the fora detailing how a campaign should be approached, but with most only mentioning key units and their roles...
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    Re: Rad compares units - a thread for balancing.

    Thureopherontes Toxotai, Peltanai and Tura Drunabarata

    The unit mass for Thureopherontes Toxotai is currently 0.9, this should be increased to 0.95 or 1 (On par with Peltanai or the Peltanai may...
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    Re: Rad compares units - a thread for balancing.

    Yeah, I have also noticed that depleted units pre 2.35A R3 did indeed move better with lower numbers which could be useful for squeezing a cavalry detachment through a gap in an infantry formation or...
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    Re: About destroying buildings

    Buildings of a different culture can indeed be upgraded to the next level when the settlement itself is upgraded.
    Different culture temples can be upgraded to the next level with your equivalent...
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    Re: About destroying buildings

    No, don't do it, the culture of the building plays no role in culture conversion.
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    Re: Rad compares units - a thread for balancing.

    My basis for the armour downgrades that go to 0 is based on the fact that Gaisokrotiatoi (Caledonian Spearmen) have 0 armour by default. You have a point regarding the leather some tribal units wore...
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    Re: Rad compares units - a thread for balancing.

    Uazali (Karian Warband)


    Their armor value should be decreased from 3 to 1 (Their models suggest that they wear the bare minimum of armor).


    Uextias (East Celt raiders), Katusages (Galatian...
  23. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Is Ambrakia at city level with lvl 2 polis and military colony?
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    Re: Rad compares units - a thread for balancing.

    Lonchophoroi Hippeis and Aspidiotai Hippeis

    Lonchophoroi Hippeis should recieve an armour upgrade (From 4 to 5) for similar reasons listed for Hippotoxotai Baktrioi as all models have at least...
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    Re: Rad compares units - a thread for balancing.

    Hippotoxotai Baktrioi and Thureopherontes Hippotoxotai

    Armourwise, they are the same (Both have 4 armour) except that some models for the Thureopherontes Hippotoxotai are unarmoured, but some have...
  26. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3 released!

    This is the specific script pertaining to the Sarmatian reforms.

    ; === Sauromatae Reforms ===


    ;; Player trigger


    declare_counter sauro_settled_tributaries
  27. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3 released!

    The download for the direct download 1 in the installation instructions enables you to download the update titled 2.35A R1 Final, this downloaded file should be applied to a fresh 2.35 install....
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    Re: Rad compares units - a thread for balancing.

    Hippotoxotai Baktrioi and Somatophylakes Strategou (Kimmerios Bosporos)

    These guys have ammunition values of 25 and 21 respectively.

    These ammo value are low in comparison to most other horse...
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    To address your queries:

    Your complaints about the length of time it takes to fight the rebel rovers can be attributed to the large size of the Indian provinces which unfortunately means your...
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    Re: Faction difficulty rating overhaul

    That's fine, other perspectives other than my own or what is already posted are always welcome :).
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    Re: 2.35 won't update to A R2

    The patchs must be installed onto the eb2 folder within the mods folder in order for it to apply properly.
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    Sticky: Re: Faction difficulty ratings (your help is needed)

    Taksashila (2.35A R3)

    Difficulty:

    Difficulty played: Hard/Moderate

    Early (Turns 0-100): Hard
    Mid (Turns 101-200): Easy-Moderate
    Late (Turns 200+): Hard
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    Re: Faction difficulty rating overhaul

    General breakdowns are fine for now, I'll add the historical flavor at a later date using the input I recieve here, as a matter of fact, I'm gathering material for Taksashila right now (ie. Getting...
  34. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Here is the preferred early game blueprint for Taksashila:



    Secure Sagala and Opiana and kill the rebel armies that protect them, good use of your starting elephants and chariots will be...
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    Re: Faction difficulty rating overhaul

    Project update:

    Assessments for 10 factions including this one have currently been completed and I am reaching a point where I will soon have to proceed at a dead man's pace because there are...
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    Re: Mystery icon next to city

    Thermon and Korinthos are cities that can hold festivals to maintain high public order at the cost of some money, the wreath symbol indicates that the festivities are currently active.
  37. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    Unfortunately, the AI will never be able to convert camps to settlements on its own, I'm afraid there is nothing more that can be done.
  38. Sticky: Re: Converting camps to cities and nomadic factions to settled ones

    Unfortunately the AS is not on the list of factions that can convert camps to settlements.

    This honor is only reserved for the following:

    Pahlava, Sweboz, Saka Rauka, Sauromatae, Mamla ha...
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    Re: Captured Hoplites Question

    You can refer to the updated offical guide to get the rundown on how to achieve the reforms for Eperios that allow you to get centralized/federalized government. I'm not certain on if that the...
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    Re: Captured Hoplites Question

    The recruitment of reorganised mercenary hoplitai and phalangitai are locked to high tier governments, in your case, you need centralization or federalization to get the reformed governments...
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