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  1. Replies
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    Re: SSHIP - General Discussion

    My campaign as Venice is getting bogged down, as the Papal State keeps declaring war on me. I have good relations with them, I have an alliance with them, and my approval with the Pope is good. The...
  2. Thread: Releases

    by Lord Golog
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    Sticky: Re: Releases

    Nephyboi is clearly much happier working in the 0AD engine. It would be best not to try to drag him back to M2.
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    Sticky: Re: General Discussion, Announcements

    I think a final update for HTW is desirable, but it should focus entirely on the sandbox campaign, as that is almost always the main draw of any Total War mod. Removing some of the last...
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    Sticky: Re: General Discussion, Announcements

    Has the issue with the trees been sorted out, such that they could be reintroduced in a patch?
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    Sticky: Re: Master Of Strategy (2015/08/02)

    I've really been enjoying the mod. However, I've found a strange behavior of the AI, screenshot below. Over two dozen navies from numerous AI factions have gathered at this one rebel province. They...
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    Re: [Tech] Bug Reports 1.0 Version

    When I played through as Antigonidai, and triggered the reforms, the units had no capability to upgrade to the new reformed units. They had to be disbanded and the reformed units had to be made to...
  7. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    I'm going to give a bit of feedback regarding naval units.

    In particular, I find that there seem to be some gaps in the naval roster for the Antigonidai. I'm able to recruit the greek marine...
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    Sticky: Re: Constantine: Rise of Christianity Bug Reports

    When I research the technology to get the Comitatenses reform the unit upgrades are odd. The Legio Milites (swordsmen) upgrade to Comitatenses Hastati (spearmen), while the Legio Hastati (spearmen)...
  9. Sticky: Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 26) - NEW Roman Unit Expansion

    Do you intend to implement a limit on the number of one unit type that you can have in a stack? Say, only allow one eagle cohort per stack, limit the number of palatina cohorts per stack, etc? I...
  10. Re: Empreror Edition and the way it will impact R2TR

    This is not really a bad thing. Building upon an improved base game will mean that the end result is a significantly improved mod.
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    Re: Dismounted Knights: Yea or Nay?

    Only problem is that the A.I. really doesn't like to dismount its cavalry. I've never seen it do so in a field battle. I'm not entirely sure about sieges though, and that's when the ability is most...
  12. [Released] Re: S.A Mod V.02 for Shogun 2 loading screen.Enjoy the 723 Beautiful pic of Ukiyo-e!!!

    I've finally done the installation correctly, and the content is excellent. Thank you very much for your work!
  13. [Released] Re: S.A Mod V.02 for Shogun 2 loading screen.Enjoy the 723 Beautiful pic of Ukiyo-e!!!

    I don't know how to get this mod installed. I just don't understand the directions, how to get it to work properly. I extract the six .rar files into a single .rar file, and then extract that, but...
  14. Re: Removing Technology Requirements for Buildings

    Is there a tutorial available for making new buildings? I'm going to try making a mod revising the building trees.
  15. Re: Diplomats Who Stand And Bow Outside Your Settlement During A Turn But Nothing Pops Up

    I wish there were a mod that made the animation quicker. I've sometimes had to spend ten to fifteen seconds per turn waiting for all the diplomats and princesses to do their attempted bribes while...
  16. Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    How tough would it be to implement similar workarounds to Medieval 2? Would groundwork laid here provide benefit for people trying to apply it there as well? Is there already such a project for M2? ...
  17. Re: Rome II Total Realism - Beta Feedback and Suggestions

    Do you plan to overhaul Building Effects and Character Traits? Any radical redesigns of such systems on the horizon?
  18. Re: Total War: Medieval kingdoms [1212 A.D] [W.I.P] Grand Campaign

    German factions could employ halberds, which first appeared in that area. There's also the Swiss pikemen mercenaries.
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    Re: Help a loyal fan of the empire

    If you play the Empire and make it just for you, then your allies will not be able to recruit such units.
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    Re: 0.9 estimated time of arrival

    I'm afraid 9.0 won't be here for a few years at least. Though it should be ready by the time Rome 3 arrives.
  21. Re: Buildings to add XP to all units, need help.

    Never mind. It's recruits_exp_bonus.
  22. Buildings to add XP to all units, need help.

    Is there a trait to add under building capabilities that will cause them to add XP to all units, regardless of type? I've read the tutorial and know of the ones for ranged units and cavalry, but...
  23. Re: Alternative 2d-stuff+fixes (19.4.2014 Anc-borders + Edited radar+menu maps, previous-New Empire-portraits)

    You took my suggestion! Yay!
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    [Tutorial] Re: A Guide to Export_Descr_Buildings.txt

    Do the upgrades for ranged weapons and gunpowder weapons really work? I've read some posts that claim that they don't actually do anything.

    Also, is there a trait that will give bonus xp to all...
  25. Re: Alternative 2d-stuff (29.3.2014 New Empire-portraits)

    The new artwork is great. I especially love the simpler/easier to read UI elements. New portraits are fantastic.

    As for suggestions, do you have any fix for the minimap, as it is warped and has a...
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    Re: [PREVIEW] - The Getae

    Studded leather? I thought that was something made up by DnD, a few metal studs in one's leather plate isn't going to add any protection? Nice preview nonetheless.
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    Re: GEM? (Help please)

    Yep. You've got to download and run the installer, and then subscribe to GEM on Steam Workshop. You must do both of those things, or it won't work.
  28. Re: Removing Technology Requirements for Buildings

    I'll try to do that then. Thanks.
  29. Removing Technology Requirements for Buildings

    I would like to edit the files so that all buildings can be constructed without researching technologies, like building Encampments without Heaven and Earth. I've tried editing the...
  30. [Released] Re: Expanded Japan mod (83 new regions, 86 new factions)

    The Filefront download seems to be fine. The Steam Workshop version seems to be the one with the colors issue.
  31. [Released] Re: Expanded Japan mod (83 new regions, 86 new factions)

    The clans seem to have switched colors. Uesugi now has Date's colors, and Hojo has Mori's. Everyone's colors have changed.
  32. Re: Greek States Thread (Historical Discussion and Info)

    Were the Spartans of the game's time period still feared and respected soldiers? Did they remain the single-minded fighting machines of the earlier Persian and Greek wars, or had they declined in...
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    Re: Your favourite unit chatter?

    "Any man who dies will have to answer to ME at tomorrow's roll-call!"
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    Re: ships do not sink?

    I think that's intentional, and historically accurate. Ship crews would prefer to surrender rather than die by drowning, or by explosion. They would give up once they realized the fight was hopeless.
  35. [Tutorial] Re: How to add a new faction and modify existing ones

    What should I do if I want to edit a modified startpos? I'd like to tweak the major clans in the expanded japan mod to have more starting units. I've got the process down for modifying the vanilla...
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