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  1. Re: [REL] DeI - Preliminary Naval Battle Submod - UPDATED 01 Jan 1014

    Was this mod ever integrated partially or fully into DEI?
  2. Thread: Passive AI

    by G Rider
    Replies
    11
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    1,856

    Re: Passive AI

    I've observed that if your trustworthy, you'll find the AI attacking you much less. Select diplomacy and check your standing (it's underneath your portrait on the bottom left).
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    Re: Feedback, suggestions, critiques and requests

    Please ignore this as it makes no sense.

    EX. If the a Ranger Battalion or the 101st Airborne is demobilized. Then reconstituted at a later date. Wouldn't they be still with the legacy and...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.1)

    Thank you for the reply but my question is still unanswered. After using those keys in game and seeing no change, I take it that the mod isn't working...?
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    2,596,736

    Re: R2:TW GEM - Graphic Enhancement Mod (Version 4.1)

    Pressing F11, F12, ScrLock, or Pause shows no difference. Does that mean it is not working? Win7 64 gtx 660ti. I've used sweetfx in Skyrim and pause cycles it off and on.
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    Re: Feedback, suggestions, critiques and requests

    Are there any plans to adjust the speed of Infantry as other battle mods do (it seemed to be a universal complaint about RII at launch)?

    If not is there a submod or other mod that works with...
  7. Replies
    37
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    5,662

    Re: Trade Agreements Bugged?

    I offered a non aggression pact and trade together and got many agreements without coin...
  8. Re: Is this what it supposed to look like on extreme?

    My texture settings only go up to ultra, not extreme. Is that the case with everyone else?
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    Re: Describe Rome II in just ONE word...

    Arcade. :thumbsdow
  10. Thread: Formations?

    by G Rider
    Replies
    10
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    1,073

    Re: Formations?

    I'm using the ones that were posted here to use and formation 3 puts my troops in the squares with gaps. But it does mix them a bit more than say how RTR would. RTR would put all spearmen in the...
  11. Thread: Formations?

    by G Rider
    Replies
    10
    Views
    1,073

    Formations?

    Great looking mod. I'm looking to dive into this but noticed in my first battle that the formations appear to be the vanilla formations and hence not setting up the troops correctly ie hastati front...
  12. Re: Near release... Deus lo Vult 2.1 plus new 2.1 add-on superpack

    - every faction can reach maximum settlement level in two metropoli close together: city + castle

    I hope all of these have iron associated with them....
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    Re: DLV 2.0 is out Let's Party !!!!!

    I'm loving my English campaign. Ireland is a fortress. Stacks and stacks of rebels that are tough. Scotland has had no success in Ireland either. Two full armies of mine decimated in Ireland...
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    Re: DLV 2.0 is out Let's Party !!!!!

    Around six turns later I was able to attack the rebel general.

    Not sure the rebellion is working as intended. I didn't want to kill off my king but wanted to deal with a rebellion. I found...
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    Re: DLV 2.0 is out Let's Party !!!!!

    Many turns after the civil war / revolt started with my generals I have a general that is now a rebel. Yah! But I can't attack him. :( Shows a red X and the dialogue box says "cannot attack or...
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    Re: DLV 2.0 is out Let's Party !!!!!

    Anyway to hasten the rebelling generals to rebel? After 10 turns I still have 4 generals that can only move 1 space per turn or can't move even 1 space per turn. I would love to 'deal' with them. ...
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    Re: DLV 2.0 is out Let's Party !!!!!

    FYI I played 1.9 and took over the world on very hard very hard with Silicy and Venice.... I'm not new to DLV...
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    Re: DLV 2.0 is out Let's Party !!!!!

    To let ya know I saved the campaigned and played it out both ways.. Removing the Generals from towns so I didn't lose the towns and also leaving them in. I only reported leaving them in as that...
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    Re: DLV 2.0 is out Let's Party !!!!!

    Umm he didn't take the town over and that is why I say it seems broken. He is expelled from the town.......
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    Re: DLV 2.0 is out Let's Party !!!!!

    So I'm whining letting you know that they can only move 1 space when they get these traits? Seems broken to me especially when your suggestions is to march them somewhere to die which they can't do...
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    Re: DLV 2.0 is out Let's Party !!!!!

    Well i would like to deal with it but they can only move 1 space. What after 10 years marching them to the shore and another what 20 years moving 1 space at sea to get rid of them? Well if that is...
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    Re: DLV 2.0 is out Let's Party !!!!!

    Few more turns and another general saying you're not my king and can only move 1 space.

    :(
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    Re: DLV 2.0 is out Let's Party !!!!!

    Well the generals didn't turn into rebels. The towns they were in turned rebel and they were expelled from the towns. I still have to pay for them / 500 per turn since they are now in foreign...
  24. Replies
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    Re: DLV 2.0 is out Let's Party !!!!!

    Thank you for the mod.

    English campaign very hard, very hard at year 1199. Three of my generals rebelled, including my heir! I had positive treasury and all green cities. Three towns with...
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    Sticky: Re: AD: Gameplay Discussion Thread

    It's not that it's too hard it's just too tedious. I can't afford to auto resolve when it can cost 4k or more to move an army around my capitol. I need it to be the perfect fight which means manual...
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    Sticky: Re: AD: Gameplay Discussion Thread

    Well 30 turns isn't long I know for the game but takes hours of game play to do 30 turns especially the long AI cycles. Hours on hours of just rebels and not being able to afford leaving your towns...
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    Sticky: Re: AD: Gameplay Discussion Thread

    I enjoy the setting you've created with this mod.

    I don't enjoy fighting rebels and having to keep my armies in towns or I go bankrupt. I would prefer the field army script over this 2000 a...
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    Okie dokie
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    If you're referring to my saved games sent one was a quicksave the other an autosave. The quick save was 4 or 5 minutes after the AI completed its turn. ie 4 or 5 minutes time stamp from the...
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    Hope this helps. I've totally uninstalled deleted folders and emptied recycle bin then reinstalled the game. Updated to 1.1. Installed AD .93. Started the game via your bat to create the...
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    Can't upload them here. Invalid file then compressed with best as zip it is still to big at 1.08mb.
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    I have my save files from the last CTD / unspecified error. I've now had it 4 times. After the first time I completely removed the install which was a new install with only your mod and TLR addon....
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    Sticky: Re: The epic saga of Normandy-Anjou

    double post
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    Got that CTD bug again. And again it's associated with hitting esc. I had a battle start that I initiated. I quick saved and then initiated the battle. Before I deployed my troops I had to leave...
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    Couple questions:

    Wounded generals ever fully heal? I see they get healthier as time goes on but is there a certain trait that will only get slightly better and a trait where they can fully...
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    Sticky: Re: AD: Bugs, suggestions and discussion thread

    Very nice mod and fun to play.

    I've run into the esc with battle screen up CTD bug. It gives the unspecified error pop up and shut down.

    End of a turn I was besieged on two cities by the...
  37. Replies
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    Re: AD 0.93 (beta) RELEASED

    Well I'm not waiting for CA to fix it. I have 2 installs now. One for AD and the other for all my other mods that don't at the time being require an exclusive install.

    So I'm having my beer now....
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    Re: AD 0.93 (beta) RELEASED

    Are you saying that his mod requires that he changes things in the vanilla folder? I gathered from his previous post that he doesn't make a mod folder or an installer that keeps the vanilla...
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    Re: AD 0.93 (beta) RELEASED

    Since other mods use those files too and when you change them you change other mods.

    That good enough reason to make your mod to install to a mod folder?
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    Re: AD 0.93 (beta) RELEASED

    DLV 1.9 was installed before I ran the AD installer. Started DLV towers in Norther Europe are now stone middle east towers, title screen says AD in menu. Don't know of other problems but obviously...
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