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  1. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I keep getting corrupted saves around the 180 turn mark. Anyone else experiencing this?
  2. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    Thanks for the new update, great work as always.

    Increased movement speed of ships in the new version seems excessive. Will there be an option to reduce movement speed?
  3. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I am loving this mod. But Canada and Arabia are bugged. Every time I take those settlements my armies can leave them. I have have to the disband the army.
  4. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Is it possible to do something about diplomacy? I have noticed nations I am very friendly with, who are my allies and we have long established trades routes will start a war with me for no good...
  5. Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Wow just WOW! I have been away from Total War and this site for about a year or so. I decided to start playing Rome again, so I came here to check on Mods and I read this thread.

    This is...
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    Sticky: Re: Mundus Magnus 6.0

    Would add Im also playing MM Elite and loving it also.
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    Sticky: Re: Mundus Magnus 6.0

    Ok well here are some of the reasons I like it.

    Well you have a good mix of factions, adding the Mauryan in the east was a nice touch (even though they are not playable in their present state)....
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    Sticky: Re: Mundus Magnus 6.0

    I really like this version of your Mod. Bugs aside, its one of the most enjoyable I have played.
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    Sticky: Re: Mundus Magnus 6.0

    Ok thanks will check those out.
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    Sticky: Re: Mundus Magnus 6.0

    Nice Mod keeps the feel of the original game but on a much bigger map. Unfortunately it crashes quite often.
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