Have you considered having different models for units for different time periods? I have been testing this. With interchangeable pack files one can change the units available, the models, their...
Type: Posts; User: pappagoat; Keyword(s):
Have you considered having different models for units for different time periods? I have been testing this. With interchangeable pack files one can change the units available, the models, their...
Can you repost?
I think I've had crashed without cavalry present. Also the cavalry flags is a port over from IS, don't think they've had crash issues.
Worth exploring though.
If you have the latest version of ZOR then a native american faction is playable. There is also a stockade fort battle available.
No, sorry
Yes, there's no mention I've seen of the economic activity, just editing the diplomacy so there's a trade agreement.
I do not think hybrid has anything to do with moving a city. I think it may...
Two questions:
EDITING TRADE: I've created trade between two factions by editing the diplomacy, but there is no corresponding economic activity. How is this done?
MOVING REGION CAPITOL: I have...
(1) Naval recruitment should be working. Although naval battles may be crashing again (you may have to auto-resolve) this is an old bug we inherited. It went away then somehow came back.
(2) No...
Gents,
In short a couple years ago I got a new laptop with Windows 10. Everything was fine, then Windows did some update and for some reason I can figure out most ETW mods no longer launch,...
Are there any guides out there on how to use microsoft visual studio to read ETW crash logs to identify the problem? Right now I don't know which plugins I need to be able to even open the crash log,...
Are you enabling the ZOR submod in the launcher?
Below are not so pretty screen shots from MS3D of the models I've made using part from Trig's ACW weapons. The textures aren't always as tidy as the original ones Trig did due to resizing of the...
Added them to mesh two. It's crashing the game, no idea why. Going to have to play around with this a bit.
Hmmm ok.. so basically I want to put to use all the musket models I have developed for ETW into NTW. They will require a completely separate texture due to the number....
So, if I cant create a...
Attempting to add some new equipment to NTW. Questions:
1. Is it possible to create a new equipment variant part mesh e.g. mesh3.variant_part_mesh?
If so is there a db table where the mesh is...
Let us know if you guys need any help or input from the ETW ACW mod content.
Possibly also strip the buildings chains back to vanilla.
Need some people to help re-work the campaign startpos files.
Hmm I mean when a unit goes to platoon or mass fire and the men in the formation spread out to adopt the firing drill. The mod I'm using now is actually ID, I removed the skirmish mode from some of...
Guys need some seasoned input here. Been modding for a while, but I noticed that in one mod I used my line infantry keep on re-spacing before they use any fire drill. This is even though I used the...
In the quick battle early era unit rosters there are a lot of units without names, or period icons, and if I use them in a battle I find a lot of units with wrong model - texture combos. The late...
Gents, installed the latest version as explained but I still see no text on any of the menus. Any ideas whats wrong?
I spoke to one of your developers maybe a year ago (cannot remember who, sorry, have been off-grid with RW stuff) about a vision of how to transition the mod through different periods of the 18th...
Yes, this is one of the maps that was lent to us by the NTW ACW team. I don't have the software to edit the height map and change the width of the bridge.
Yes we spent a lot of time modeling ballistics. Ranges are set for the average field use in the ACW, not the weapons necessary effective range.
The larger the army battle size the less variation there is. The jacket variation always stays, but trouser is lost. For the CA most of the hats are tied to the trousers, so once that variation goes...
It does but ETW sound files are a difficult thing. The sounnd scripting needs to be re-ordered with symphony so that the right sounds are allocated to the right thing... but that is no simple task...
Change log:
Default campaign startpos changed to a older, more stable version to reduce campaign crashes. (Something people could manually do themselves with the previous release anyway).
...
3.6.2 coming out soon. It's actually been ready for months!!! I've just been in location with limited time or connectivity.
No requests if you can't support. We already have several Antietam maps in development. The issue is placing walls fences,which would be essential for a Fredericksburg map.
Is it only Quebec? Have you tried playing fort quick battles?
In projectiles tables you can increase the spread to reduce general accuracy, and in kv_rules increase half-chance hit distance to improve closer accuracy. This helps a bit but still changed accuracy...
In projectiles tables you can increase the spread to reduce general accuracy, and in kv_rules increase half-chance hit distance to improve closer accuracy. This helps a bit but still changed accuracy...
Hmm, not sure exactly how the log walls were added. Will look into it. Great brain storming guys, keep it up!
It's a phantom crash that sometimes seems to strike, sometimes doesn't, always around turn 14 or 24 for some reason, always end of turn once minors have finished moves. Right now I'm using 3.6 with...
In 3.5 there is a random crash when the minors are going through their turns.. Sometimes it happens on turn 14, sometimes turn 40 sometimes later. Try starting a new campaign or going back a few...
The best face variation you can get is 1/3.. and that is the first thing to go away when you have low settings or large numbers of units.
As mentioned by Steveholmes there are plenty of other...
Get it!
AGAIN... to solve campaign crashed you ca use 3.6 with an earlier or more stable version of the campaign files.......... ... ... ... ... ... .. ...
As per instructions:...
The campaign file did not install properly.
No need of a separate install of ACW. Just ensure that all other mod files are removed from the following folder to a separate folder:
C:\Program Files (x86)\Steam\SteamApps\common\empire total...