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  1. Re: Garrison Hotfix for Patch 1.30 (Germanic Spearmen BUG)

    OK here you go, whats so bad about the workshop?
  2. Garrison Hotfix for Patch 1.30 (Germanic Spearmen BUG)

    I started this mod to fix the Germanic garrison problem of "Germanic Levy" units not converting in proper number to "Germanic Spearmen" and "Germanic Spear masters" later on. Afterwards I added all...
  3. Re: Goodbye Friendly Fire: Or stop making my men bigger in the face of allied arrows.

    Do you have a file with these changes I can use, I'm not sure I can mod it myself. The idea sounds good, I would have prefered if CA used two different numbers one for hitboxes and one for detection...
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    Re: CloseCombat v9.0. new submod [projectiles tweak] (Updated 12.02.2014)

    Its made for patch 9 + epirus update, since it fixes ranged units for patch 9 you dont even need the fix when using patch 8. since epirus patch tables concearning units are changed and cause crash...
  5. Re: Rome 2: Aspects That Need To Be Fixed In Future Patching

    Total Navy Rework its not fun to play (it has no strategie)
    Overall Javelin nerf army/navy
    MP and SP balance of units (its might needed to have little differences, easier to balance)
    Agents more...
  6. Re: The Reason People are Still Upset About Rome Total War II

    That last one was fixed in some way at least, units using formation attack dont have those long 1on1 animations going on and the rest is much simpler. Any short 1on1 animations are rare (loosk more...
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    Re: "Beasts of War" DLC?

    Maybe its still a codename for something completely diffrent. Many companys use codenames until they have a the real name for it.
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    Re: "Beasts of War" DLC?

    This screenshot was taken by someone who updated to the just 30-60 min available beta bow_arrow2 (which probably was opened to public by mistake). I dont think he could play the game and look what it...
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    Re: "Beasts of War" DLC?

    http://steamdb.info/app/214950/#section_depots

    beansprout QA training build 168725
    bow_and_arrow 182516
    chessboard 178874
    gold_master_eu 97653
    gold_master_us ...
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    Re: "Beasts of War" DLC?

    From the name BOW I would say it could be more playable germanic factions with new units, like wardogs and big strange forrest people?
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    Re: CloseCombat new v9.0. ready for patch9beta (Updated 25.01.2014)

    Thank you, I changed the values myself in the file in movieformat your provided, with PFM 3.1.8. So no need to make an extra submod only for my taste.
    I used the submod with -20% javelin damage...
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    Re: CloseCombat new v9.0. ready for patch9beta (Updated 25.01.2014)

    very good thx, I tried the one with 40% damage decrease, now they work fine. I find archer about right, but slingers could use 15-20% decrease on damage. Could you add a submod for that also, that...
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    Re: bugs found in official patch 9

    This bug has been reported there already, along with javelin damage at least 30% to high and cavalry problems
  14. When will www.honga.net updated stats to Patch 9?

    When will http://www.honga.net updated stats to Patch 9? Does anyone know anything about that?
  15. Re: No HDR Mod Version 1.4 final for Patch 8 (Update 18.12.2013)

    Whats the downside using "NoHDR mod - Version 1.4 final for Patch 8" with Patch 9? Is it not working at all or just wrong?
  16. Thread: new update?

    by Rammstein
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    Re: new update?

    :thumbsup2
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    Mod changing Plebs to something else

    Civilasied factions get "plebs" in citys, but what does such a unit do? Nothing, so why not have a new unit instead "trained plebs". Simular to slave levies but only melee with 160 men in it.
  18. Sticky: Poll: Re: GREAT UPDATED: ------- 07. 01. 2014 !!! ------12 new reskinned units added! ------ KLA's GOLD PACK 1.0 (Roman, Celtic & Hellenistic units skinpack)

    I dont know if its normal even in vanilla but as soon as my cretan archers go in melee they have no shields. I love this mod, keep up the good work.
  19. Thread: RTJ4 alpha!

    by Rammstein
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    Sticky: Re: RTJ4 alpha!

    Cant wait to try it out
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    Re: patch 8.1 48 hours after CIG release

    Well i dont think they have to relaese it exactly 48 hours after CIG but if its not released at least at 6PM they are really screwing with us.
    If they wouldnt say anything none one would count on...
  21. Re: Galatian Spears move as fast as light cavalry

    Anyone else observed this bug or only me? This make my Galatian Spears infantry so strange in battle cause they run x4 times as they are supposed too.
  22. Galatian Spears move as fast as light cavalry

    Galatian Spears move as fast as light cavalry and have the running sound as if beeing a light cavalry unit. This needs to be fixed by CA.
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    Re: When does CiG unlock on Steam?

    Now I see it too, 12:33 hours left
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    Re: When does CiG unlock on Steam?

    which timezone?
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    Re: when is Bactria coming?

    Patch 7 is live and out of beta
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    Re: actual status

    Im pleased to see how much success the mod has, but for personal reasons I wont be continuing until the kingdoms addon releases(2-3 months). Job and friends come first ;).
    but the next version for...
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    Re: actual status

    the second 3.0 beta is the most updated version. I just started some days ago to work again on the mod. There are still some bugs, but mostly it can be fixed by loading a previous savegame some turns...
  28. Thread: Portugal

    by Rammstein
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    Re: Portugal

    they attack coimbra always first (historic) but some times spain owns it so they attack them
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    Re: cant mod for some time

    I did buy on ebay one some time ago, but it hasnt arrived yet. during the next few weeks I wont have a lot of time anyway.

    [EDIT]

    all arrived and it works well, Im back
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    cant mod for some time

    I destroyed my mainboard today, cause of some stupid thermal conductancepaste for my CPU. Its was a new liquid metal one, but it goes everywhere by cleaning the mainboard and CPU from it I must have...
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    Re: Blood, Broads, & Bastards! v2.0 +

    thanks your doing a great job
  32. Re: Road to Jerusalem v3.0 Public Beta 2 UPDATED (5 July)

    I updated the Public Beta 2. For all who have it already isntalled, Im making a patch tomorrow
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    Re: The Greats Empires (mini mod for RTJ)

    I wanted to make something simular myself in the future.
    Thanks I will try it out soon.


    p.s. if you copy the hole world folder in the custom campain folder you can play both without always...
  34. Thread: New Darthmod

    by Rammstein
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    Re: New Darthmod

    Thanks I have just started to update darths files.
    For those who live in Germany, the updated RTJ 3.0 Public Beta 2 will be with some scrrenshots etc... be released in the next game star.
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    Faster battle patch released

    Many people have asked me for less defence skill, cause of the often too long battles. You dont need to install it if you like the game as it is, only if you like faster battles.

    here is the link:...
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    Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    I dont know about peasants but spear units are very strong on walls, so you better attack with your knights the gate. I noticed some strange behavior on walls too, but I cant change it.
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    Re: Road to Jerusalem v3.0 Public Beta 1 Bugs

    Maybe it was just a 1 time thing caused by video driver, cause I never saw a CTD in battle since I ever played M2TW.
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    Re: Road to Jerusalem v3.0 Public Beta 2 Bugs

    @Silent Hunter

    thanks, I updated also darths files from his 1.4B
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    Re: Road to Jerusalem v3.0 useful information

    I prefer the classical russian T-80
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    Re: Road to Jerusalem v3.0 Public Beta 1 Bugs

    hi,
    must be some bug with BBB 2.0, they will release a new version soon.

    try to keep always a save game 10 turns back will save your CTD most of the timey.
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