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    Re: Reworked camillan romans - save compatible

    Thank you all for your kind words. I've been absent from the forum for quite some time and to find that my units will be part of the Europa Barbarorum official build is a really nice welcome back!
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    Re: Reworked camillan romans - save compatible

    I just uploaded a new version with a fix fr some small bugs I noticed. Let's hope I didn't forget anything.



    Thanks. To be honest, I find the "linothorax/pectoral ratio" in the original units...
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    Re: Reworked camillan romans - save compatible

    Thanks. I wasn't aware of that particular problem, but I guess I "solved" it, since I took the models and textures for the arms from other italic units.
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    Reworked camillan romans - save compatible

    https://www.mediafire.com/file/kq1j9t34zs3u0pl/unit_models.zip/file

    Some time ago I decided to rework the camillan romans reassembling and using EB II assets. I just revamped some UV maps...
  5. Re: Machiavello TW (mid XV Century Italy) - original thread

    That would be great and much appreciated, thanks!

    I would like to have some scripted invasion and some scripted missions like the ones you have in TGC mod.
    I will send you my working version of...
  6. Re: Machiavello TW (mid XV Century Italy) - original thread

    "Auszug" pikemen

    https://iili.io/k86qps.md.jpg
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    CTD When scrolling the map

    Some users reported a CTD when scrolling the map in my mod. I don't experience this problem, so I've no idea on what it could depend. Any clue?
  8. Re: Machiavello TW (mid XV Century Italy) - original thread

    A very quick preview of the new "professional soldiers" (mercenaries, retinues and compagnie d'ordonnace) from french regions (France, Burgundy, western parto of Savoy). They have different kind of...
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    Re: UI Cards: modded Ui card doesn't show

    Once again, You have helped me. Thanks!
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    UI Cards: modded Ui card doesn't show

    https://i.imgur.com/Ub2k8lEl.jpg

    As the title says, the modded UI card (town_hall) doesn't show properly until I build the correspondent building (see image for reference).
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    Re: Normal map with Gimp 2.10

    I noticed I can get a similar result by making the alpha channel completely transparent for non metallic parts and just a bit opaque for metal.
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    Re: Normal map with Gimp 2.10

    Well, that's strange! I have totally different setting options and a different path to normal map filter as well (Filters > Generics > Normal map). Did you download a specific plugin?
  13. Re: Machiavello TW (mid XV Century Italy) - original thread

    As a matter of fact, I'm still working on it in the spare time. At the current stage, the 2D part need to be done, as well the text part. But the most it's done and I have a playable campaign, even...
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    Re: Normal map with Gimp 2.10

    Those are very similar to the settings I used to chose in the previous versions of GIMP. The issue is that in the curret version (2.10) the interface of GIMp is completely changed and you have very...
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    Normal map with Gimp 2.10

    Is there a tutorial about normal mapping in the new version of GIMP (2.10)? I'm not used to it.
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    Re: Soldiers disappear when zooming in

    It actually was a problem of bounding spheres. Thanks, +Rep to you!
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    Re: Soldiers disappear when zooming in

    Don't think so, it happens when I zoom in, not when when I zoom out. Plus, all my units use only one mesh without problems.
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    Soldiers disappear when zooming in

    A while back I had this issue of soldiers disappearing when I zoomed in, now I got it again but I don't remember on what it depends.

    Any help?
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    Re: Policy about EB II material

    Dont' worry about the delay. I just sent you a PM.:)
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    Policy about EB II material

    I write here the following request since I don't know who to ask. I would like to use some textures from EBII (actually, just some human faces), can I do that, giving of course the due credit to the...
  21. Re: Ms3d to cas. file error: "input string was not in a correct format"

    I don't know, I just tried to convert a vanilla cas file to ms3 and it worked, but when I tried to convert the ms3d file back in the cas format, I got the same error. Maybe the problem somehow lies...
  22. Ms3d to cas. file error: "input string was not in a correct format"

    Trying to convert a ms3d file in to a cas file with the Zarathos converter I get the following error: "input string was not in a correct format"
    I'm probably doing something wrong, but I can't wrap...
  23. Thread: UV mapping tool

    by Cesco
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    UV mapping tool

    Where can I find a good open source UV mapping tool?
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    Re: Zarathos converter: rebuilding skeleton

    That's what I did, but I get an error and the converter doesn't recreate the skeleton.
    Maybe I selected the wrong skeleton, I don't know.
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    Zarathos converter: rebuilding skeleton

    I started using the Zarathos converter: http://www.twcenter.net/forums/showthread.php?647775-M2TW-Modeler-s-Toolbox-Version-0-6-Beta-Released-On-06-06-2015

    There is something I couldn't understand...
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    Re: Romove generals from the map

    Sending them of map seems an interesting idea, let's see what happens. Thanks!
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    Re: Romove generals from the map

    Any guess?
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    Romove generals from the map

    So, I want to remove some generals from the map: do I have to remove them from the family tree in the descr_strat as well?
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    Preview: Condottiere recruitmen script

    I make this post to introduce you the concept behind the condottiere script i managed to create thanks to the help of some experienced TWcenter members (see this thread for more details: ...
  30. Re: Machiavello TW (mid XV Century Italy) - original thread

    Yes, Tartaros could give us a helping hand, since the scripts I had in mind are similar to those he made for TGC.
  31. Re: Machiavello TW (mid XV Century Italy) - original thread

    Sent you a PM:)
  32. Re: Machiavello TW (mid XV Century Italy) - original thread

    Long time since the last news indeed.

    So, what's the status of this mod? Is it alive? Is it dead? The answer is non of the above.

    Both me and Mylae have been quite busy with our lives the past...
  33. Sticky: Re: Tsardoms Total War - Campaign Release

    Congratulations Wallachian, old pal, and to the whole Team! I'm really happy to see Tsardoms finally released and to have given my contribution (however small) to it. Merry Christmas to all of you.
    ...
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    Sticky: Re: The EBII Recruitment thread

    Sorry, didn't see your question. I'm reworking the roman camillan units. They re coming along nicely I think, but unfortunately I'm having some troubles with transparency in the normal map.
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    Re: Fatal and mysterious CTD

    Ok, I'l use this thread as a personal log of my personal quest against this kind of bug.

    For now, I removed the "selfperpetuating26" trigger and I magically managed to pass turn 16 with the Siena...
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    Re: texture transparency

    I managed to do so but the problem persists, mybe it really depends on GIMP. It's a pity, because the models were coming along pretty well.
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    Re: Fatal and mysterious CTD

    I'll try. Maybe the fact that the crash keep happening at the same turn and only with certain factions can point aout the real problem?
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    Fatal and mysterious CTD

    So, for some insane motive I decided to resumate my old mod, Machiavello (, hoping to release a playable beta.

    Unfortunately, with some faction I experience a fatal bug between the turns 16 and...
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    Re: texture transparency

    363232
    This is the alpha channel of my diff. texture (I'm using GIMP). It seems like black is its default colour. I'm clearly missing something...
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    Re: texture transparency

    So, first of all thanks to both of you for your suggestions, I really appreciate that.




    I eliminated the partial transparency from the diff. texture, but that didn't solve the problem.
    ...
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