Thank you all for your kind words. I've been absent from the forum for quite some time and to find that my units will be part of the Europa Barbarorum official build is a really nice welcome back!
Type: Posts; User: Cesco; Keyword(s):
Thank you all for your kind words. I've been absent from the forum for quite some time and to find that my units will be part of the Europa Barbarorum official build is a really nice welcome back!
I just uploaded a new version with a fix fr some small bugs I noticed. Let's hope I didn't forget anything.
Thanks. To be honest, I find the "linothorax/pectoral ratio" in the original units...
Thanks. I wasn't aware of that particular problem, but I guess I "solved" it, since I took the models and textures for the arms from other italic units.
https://www.mediafire.com/file/kq1j9t34zs3u0pl/unit_models.zip/file
Some time ago I decided to rework the camillan romans reassembling and using EB II assets. I just revamped some UV maps...
That would be great and much appreciated, thanks!
I would like to have some scripted invasion and some scripted missions like the ones you have in TGC mod.
I will send you my working version of...
"Auszug" pikemen
https://iili.io/k86qps.md.jpg
Some users reported a CTD when scrolling the map in my mod. I don't experience this problem, so I've no idea on what it could depend. Any clue?
A very quick preview of the new "professional soldiers" (mercenaries, retinues and compagnie d'ordonnace) from french regions (France, Burgundy, western parto of Savoy). They have different kind of...
Once again, You have helped me. Thanks!
https://i.imgur.com/Ub2k8lEl.jpg
As the title says, the modded UI card (town_hall) doesn't show properly until I build the correspondent building (see image for reference).
I noticed I can get a similar result by making the alpha channel completely transparent for non metallic parts and just a bit opaque for metal.
Well, that's strange! I have totally different setting options and a different path to normal map filter as well (Filters > Generics > Normal map). Did you download a specific plugin?
As a matter of fact, I'm still working on it in the spare time. At the current stage, the 2D part need to be done, as well the text part. But the most it's done and I have a playable campaign, even...
Those are very similar to the settings I used to chose in the previous versions of GIMP. The issue is that in the curret version (2.10) the interface of GIMp is completely changed and you have very...
Is there a tutorial about normal mapping in the new version of GIMP (2.10)? I'm not used to it.
It actually was a problem of bounding spheres. Thanks, +Rep to you!
Don't think so, it happens when I zoom in, not when when I zoom out. Plus, all my units use only one mesh without problems.
A while back I had this issue of soldiers disappearing when I zoomed in, now I got it again but I don't remember on what it depends.
Any help?
Dont' worry about the delay. I just sent you a PM.:)
I write here the following request since I don't know who to ask. I would like to use some textures from EBII (actually, just some human faces), can I do that, giving of course the due credit to the...
I don't know, I just tried to convert a vanilla cas file to ms3 and it worked, but when I tried to convert the ms3d file back in the cas format, I got the same error. Maybe the problem somehow lies...
Trying to convert a ms3d file in to a cas file with the Zarathos converter I get the following error: "input string was not in a correct format"
I'm probably doing something wrong, but I can't wrap...
Where can I find a good open source UV mapping tool?
That's what I did, but I get an error and the converter doesn't recreate the skeleton.
Maybe I selected the wrong skeleton, I don't know.
I started using the Zarathos converter: http://www.twcenter.net/forums/showthread.php?647775-M2TW-Modeler-s-Toolbox-Version-0-6-Beta-Released-On-06-06-2015
There is something I couldn't understand...
Sending them of map seems an interesting idea, let's see what happens. Thanks!
Any guess?
So, I want to remove some generals from the map: do I have to remove them from the family tree in the descr_strat as well?
I make this post to introduce you the concept behind the condottiere script i managed to create thanks to the help of some experienced TWcenter members (see this thread for more details: ...
Yes, Tartaros could give us a helping hand, since the scripts I had in mind are similar to those he made for TGC.
Sent you a PM:)
Long time since the last news indeed.
So, what's the status of this mod? Is it alive? Is it dead? The answer is non of the above.
Both me and Mylae have been quite busy with our lives the past...
Congratulations Wallachian, old pal, and to the whole Team! I'm really happy to see Tsardoms finally released and to have given my contribution (however small) to it. Merry Christmas to all of you.
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Sorry, didn't see your question. I'm reworking the roman camillan units. They re coming along nicely I think, but unfortunately I'm having some troubles with transparency in the normal map.
Ok, I'l use this thread as a personal log of my personal quest against this kind of bug.
For now, I removed the "selfperpetuating26" trigger and I magically managed to pass turn 16 with the Siena...
I managed to do so but the problem persists, mybe it really depends on GIMP. It's a pity, because the models were coming along pretty well.
I'll try. Maybe the fact that the crash keep happening at the same turn and only with certain factions can point aout the real problem?
So, for some insane motive I decided to resumate my old mod, Machiavello (, hoping to release a playable beta.
Unfortunately, with some faction I experience a fatal bug between the turns 16 and...
363232
This is the alpha channel of my diff. texture (I'm using GIMP). It seems like black is its default colour. I'm clearly missing something...
So, first of all thanks to both of you for your suggestions, I really appreciate that.
I eliminated the partial transparency from the diff. texture, but that didn't solve the problem.
...