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  1. Replies
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    Re: Bugs Reports & Technical Help

    Jurand mind uploading the intergrated file to nopy or mediashare since mega is not limitless

    And another thing i have noticed during my play is that due to the fact that most if not all factions...
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    Re: Bugs Reports & Technical Help

    Now i use the latest patch and kcc altough.Im turn 60 and i might have crashed 10 times and all were random during end turns or battles or even while trasitioning from battle won to capturing the...
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    Re: Bugs Reports & Technical Help

    Im I the only one that has crashes although not repeatable but consant?
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2019/20/03)

    im looking for the building guide but i cant find it anywhere. is there anyone that can send it to me ?
  5. Re: [Release]KCC (Kostic Chronology Costumes)

    kostic ,is your mod incorporated into the current version.cause i cant go back to vanilla ss units after i was using your mod for so long
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    Really BadAI Battle System

    I tried to manually instal RBAI mod for EB as stated for general purpose by the mod and i get the following error while trying to install it


    Errow ehile processing ReallyBadAI_Universal.txt...
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    Really BadAI Battle System

    .
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    Re: Applying mod to EB II

    Same
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    Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Have you consider making religious unit being automatically disbanded after a crusade for the AI.cause i have noticed that AI tends to spam those units
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    Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    I can also confirm that.currently turn 250ish and i have seen many princesses parade through my lands multiple times.
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    Re: How many turns do you usually play SSHIP?

    I would agree with officialdeo.Throughout my ss campaing i have only reachen late era with pike and shot units once or twice so 350 turns or else high era
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    Re: Bugs Reports & Technical Help

    No i dont
    First one was byzzies second was england (which crashed at another turn with another faction) and now france which crashes at the same turn with the first with the same faction
    ...
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    Re: Bugs Reports & Technical Help

    Unfortunately my third campaing also crashes
    Turn 68 again hre(same turn same faction) after an army defeats some rebels



    It seems those traits have something to do with pagan priest but i...
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    Re: Bugs Reports & Technical Help

    I have tried doing that but i cant say exactly when it happens.so far i can tell is when hre moves some troups and the moment the ctd happens i cant tell what was the action that caused it.

    I then...
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    Re: Bugs Reports & Technical Help

    Also fresh reinstall didnt fix the problem
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    Re: Bugs Reports & Technical Help

    I tried that for both of my stuck campaings and it doesnt seem to help.maybe i could do i fresh reinstall of ss and then sship?
    Cause if i remember correctly i have installed 0.96 above the previous...
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    Re: Bugs Reports & Technical Help

    can someone send me an axed edc cause mine dont seem to fix the problem. i tried axing the sections lurker said but it didnt help much but that might be me cause im not very good at that
  18. Replies
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    Re: Bugs Reports & Technical Help

    So i monitored where exactluy the ctd happens and it seems its while HRE moves some troops.
    Can someone replay my save to see if thats only happens for me?
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    Re: Bugs Reports & Technical Help

    anyone looked at my save? any ideas why i get a ctd
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    Re: Bugs Reports & Technical Help

    09:14:56.741 [system.rpt] [always] CPU: SSE2
    09:14:56.742 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    09:14:56.744 [system.io] [always] mounted pack...
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Quick question. Im currently playing as byzantines and i have no wars on my borders and a good faction leader with fewere that 8 ancilarries.
    why dont i get crowned?
    |Do i miss something?
  22. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    i will leave syracuse be for now.i focus on iberia for a small expansion then i take on syracuse

    Also something i noticed.The AI is sieging a walled settlement for 5 turns now.something i havent...
  23. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    Just a report from my current campaing as Carthage using the Test Beta from Scipio
    Turn 20 and nothing big is going on.waged war against garamantes had 2 battles one lost to the AI(!!!) but same...
  24. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System (Updated Oct 20)

    Is it possible to change how morale works?
    Let me explain it a bit.All has to do with unit deployment.The deeper the lines of the unit is the safer the men within it will feel.
    That way we can see...
  25. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System (Updated Oct 15)

    Is it possible to change how morale works?
    Let me explain it a bit.All has to do with unit deployment.The deeper the lines of the unit is the safer the men within it will feel.
    That way we can see...
  26. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    I might have found a bug.I tried to recruit a new politician and the cost was 16k.is this intended?

    Also something i have mentioned in the discord bug section.it has to do with pop1 aor units.lets...
  27. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    Another report which is exactly the oposite from my last one.I continued a campaing with a pal and we fought a battle,me taking charge of an african faction (thez had mostly lightly armored spearmen...
  28. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul and New Traits System

    yesterday i installed the beta and battles seemed good but a bit weird
    i played 2 battles both i as romans and another person controlling some barbarian faction
    i was outnumbered in the first...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Good to know.
    By the way you have done a terrific job with the battle mechanics.especially the pikes
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    if i use an animation kill mod how does it affect the overall combat balance in dei BAI?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    the only mods i have are a blood mode a battle animation(that one has a conflict but its irelevant) rome 1 music and the wonders of the world for dei
    so i dont think its a mod confict.
    i guess i...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    But thats not the point i think
    there should be some kind of political elections.i have won many battles and i have a few generals that are of age.but still nothings happen
    Is this a bug?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I dont know why but i dont have any elections at my campaing as rome.currently turn 50
    should i triger something?
    Its also a mp campaing
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    Re: Politics Mechanics and Strategy

    In my cureent mp campaing as rome since 50 turns i have not seen any political elections.as a result all of my generals are still tribunes except the 2-3 ones that started higher.
    what is going on?
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    Re: SSHIP - General Discussion

    Quick Question:Is by any means BYGs mod compartible with SSHIP?
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    Re: SSHIP - Bugs Reports & Technical Help

    feudal units are ment to have free upkeep in castes but im pretty sure they dont.is this a bug or do the units description need rewriting?
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    Re: SSHIP - Bugs Reports & Technical Help

    i do recruit them.i have no problem with that.but i dint know that they can also be recruited in france cause it takes away the biggest advantage england has agaist france.i have seen multiple french...
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    Re: SSHIP - Bugs Reports & Technical Help

    i have an issue at my current late campaing with england.The english archers event takes place as always but it hasnt unlocked my lonbowmen until 1300.The weird fact is that every faction in the...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    how do they re emerge.is it a scripted scenario?and what hordes does this include
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    so i wanted to give you guys a feedback about your mod.its AWESOME
    Nevertheless there is a huge drawback.in the first 20 30 turns all horde factions are eliminated cause the setttled ones are too...
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