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  1. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    A way to get rid of excess funds.



    Destroy the government and start all over again. That's the turmoil of installing a new regime after all those years of stability.
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    Re: Help with installation needed!

    Done.
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    Re: Difficulty Applying the hotfix

    Yeah, you have a \mods\ folder so you can install multiple mods without ever changing your vanilla files. That's the point of them.
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    Re: Help with installation needed!

    They are absolutely necessary, Windows 10 doesn't have the components needed to run an old game like M2TW. I can't vouch for the safety of these, but they're on CNET:
    Microsoft Visual C++ 2005 SP1...
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    Re: Installation Guide Issue

    I don't know how reliable these are as sources, but they're on CNET:
    Microsoft Visual C++ 2005 SP1 Redistributable Package (x64)
    Microsoft Visual C++ 2008 SP1 Redistributable Package (x64)...
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    Re: Installation Guide Issue

    We don't include unnecessary instructions, those are included because Windows 10 is funny about old games.

    Looks like we'll have to find an alternative source for those files.
  7. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    The Skaplinai are already in R2.



    No; because the better class of phalanx does, but the levy ones get murdered when that happens.
  8. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Ah, that's kind of an oversight. Most of Greece doesn't provide anything deliberately (though maybe it should for non-Hellenistic factions?), but Cyprus probably should being in the Anatolian/Syrian...
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    Re: Difficulty Applying the hotfix

    No, you install Med 2, then EBII v2.35, then patch R1, then patch R2.

    You drop the two patches into mods\ebii\data\
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    Re: Difficulty Applying the hotfix

    If your loading screen doesn't have a changed version number, the patch has not been applied. Did you drop the folder in the right place? It should ask you to overwrite files if you did.

    Also...
  11. Re: Pontos cannot access Reformed colony

    The sixth level of farms is available to Pontos (with a Large City) - that will unlock it.

    But that could do with being reviewed.
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    Re: Ptolemaic Recruitment

    It's the third year of the war; it's a combination of exhaustion, existing mobilisation, and the usual issues with garrison duty.

    Apparently the Seleukid player should have the same issue in Syria...
  13. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    It's Ethiopia, polis_one is the highest it will go.
  14. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Yes, we do. If you want to dip into Illyria on your way, there's also the Elite Skaplinai, who are slinger-axemen.
  15. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Oh, I thought you were talking about the garrison duty one those two factions have.

    10 turns is the cooldown for the capital city garrison script.
  16. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Which one - Carthaginian or Ptolemaic?
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    Re: Ptolemaic Recruitment

    That's not an "issue", that's intended:


    ; Deplenishment of Hellenistic professionals for the Ptolemaioi player
    if not I_IsFactionAIControlled f_ptolemaioi
    ...
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    Re: Ai too passive during wars

    Back on topic, z3n has updated the CAI, which will be in the next release.
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    Re: Ai too passive during wars

    I honestly have no idea, there's one thing in particular I'm waiting on a resolution of before I can release it.



    The merging of stack is CAI behaviour. It doesn't matter where they spawn, the...
  20. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I'm compiling the thing, so yes.
  21. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    That's different, because it comes from the government, not the polis. Also because it's imitating the Hellenistic Colony, which again has different rules to the polis. It's not coming about because...
  22. Re: How does the AI calculate whether to sue for peace?

    Yes it does, and that calculation depends on which "state" it is in. There are two AI states, "diplomacy" and "warlike" with a script which triggers the switch between the two. Defeats, being...
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    Re: Ai too passive during wars

    It's the Command stars. They spawn with 3, but gain lots more as they win through the AIGeneral trait.

    I've corrected that in the next release, they spawn with no more than one and don't gain any...
  24. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Have you watched their turn with the fog of war off?
  25. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    What are the Seleukids doing?
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    Re: CTDs almost everywhere

    Nothing unusual in the log. If you're getting a lot of them, it suggests an error in installation.

    Did you install v2.35, then the big v2.35A patch, then the smaller R2 patch?
  27. Re: Illyria recruitment foriegn military colony in italy? (Luceria)

    The clue is in the word "Foreign" and yes entirely intentional. Foreign Colony recruitment was written from scratch recently as is all intended the way it is.

    Not a long hop across the Adriatic...
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    Re: Numidian Tribes

    They're non-convertible camps. You can't build any better.
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    Re: Epirus where's Laarchia?

    It's here:


    and hidden_resource anatolian or hidden_resource dacia or hidden_resource eastern or hidden_resource illyria or hidden_resource italy or hidden_resource thrakia or hidden_resource...
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    It only works in battles where you fight Phalangitai, but it's similar to the hoplite capture one.



    We have no way of limiting the number of consuls to two. We can either make it unique (one...
  31. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Those regular Phalangitai should be supplemented in the battle line by levy phalanxes - you've got a choice of Deuteroi and/or Illyrioi as Epeiros. At the very least a couple of them to flank the...
  32. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    No, nor will there ever be, they're outside our timeframe.
  33. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    You're mixing up different sources of recruitment there. Agema Phalangitai come only from your Basilike Patris or equivalent top-tier government.

    Phalangitai are deliberately limited in where they...
  34. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    They have other elites, their Tarabostes cavalry are elite and don't require the Great King government. Their inability to take Histrie should be aided in the next release by the general reduction of...
  35. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    It's got nothing to do with culture. What they are lacking is an AI version of their reform, so they can't build their highest government.

    Just as an aside, few factions have culture-linked...
  36. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Again, no they don't. Culture is completely irrelevant to Getai governments and recruitment.
  37. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    EBII isn't EB1, nor is it trying to be. I say this because the mechanics work differently. There are no "expansion regions", because government buildings aren't the main source of recruitment for...
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    Re: Patch breaks the game

    Make sure you read the latest Player's Guide.
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    Re: Patch breaks the game

    Wow! You will notice a lot of change since then.
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    Re: Patch breaks the game

    You installed v2.35, then the big patch, then the small patch in that order?
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