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  1. Re: Can't run game in borderless windowed mode

    Do you have conflicting values in your medieval2.preferences.cfg?

    Did you set your ebii.cfg to read-only after editing it?
  2. Re: Polybian reforms - no new units, old units gone from queue.

    The switch causes the pools to empty, new units are not available instantaneously. Give it a few turns and they'll reappear.
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    Re: Koinon Hellenon government bug

    The guide is wrong; there shouldn't be a polis present. The whole point of that government is to allow KH to build a Greek-style administration in places that are Hellenised (high rel_h), but lack a...
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    Re: Guide to EBII traits files?

    Traits are in two parts, the trait with it's effects and the triggers that cause it.

    Triggers are in a second section lower down in the file. Search for all instances of the trait name, and...
  5. Re: How to guarantee in a trigger that the player fought the battle personally, not autoresolving

    You can't use event_counters in battle, only the regular sort work as far as I'm aware.
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    Re: Crashing on Seleucid turn

    I can't do anything with a saved game. What does your error log say? Is it a recurring crash, if so, change your logging method from error to trace, then compress and post as an attachment.
  7. Re: How to guarantee in a trigger that the player fought the battle personally, not autoresolving

    Anything requiring a counter to be exported from the battle engine will automatically exclude auto-resolve.

    As long as your script has a means of generating that counter for that battle (or any...
  8. Re: grain imports and re appearing faction bug?

    Unfortunately, both are related and known occurrences. They're both the mis-firing of the faction re-emergence script. It's been reworked (and simplified) in the patch, but ultimately it doesn't work...
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    Re: A few things on the Numidae

    Always good to have feedback on one of the lesser-played factions. There have been some changes to Numidia in the patch, though not fundamental ones.



    Actually, this isn't odd at all. What...
  10. Re: Bringing back previously played faction

    Failing to re-emerge in the correct settlement is the primary bug. Essentially, the game seems to default to the Rebel settlement with the lowest public order, so your army spawns in the intended...
  11. Re: Two mutually exclusive KH traits on a Ptolomaioi general

    Do the contradictory traits stick around?
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    Re: Massylian FM without ethnicity

    You can add the trait with the console and the give_trait command.
  13. Re: Two mutually exclusive KH traits on a Ptolomaioi general

    Proxenos ("foreign friend") isn't a KH-only trait, but I don't think both are supposed to appear.
  14. Re: Exceedingly bad governors, barely any Machimoi

    I don't know where you get the idea they're supposed to be "overpriced", Machimoi are costed in the same way as every other unit in the game. The spearmen have changed status since 2.35 was released,...
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    Sticky: Re: Fans suggestion thread for future releases

    It is as NapoleonMaster said, Makedonia were traditionalists. They kept their Hypaspistai even to the end of the Antigonidai.

    Epeiros is changed in the patch, they are no longer "north-western...
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    Re: Roman General Gone Rebel?

    At the start of the game, there's an actual Roman rebel in Rhegion. It happened.
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    Re: Toxic Masculinity

    Actually, there should be. The Skythian Nobles would have female models as well as male, were it not for the way the engine builds them in battles. We couldn't have implemented it without hugely...
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    Re: expanded.txt not working?

    Did you delete the corresponding .string.bin file, so the game could regenerate the text?
  19. Re: Bringing back previously played faction

    Just beware, faction re-emergence is buggy as hell.
  20. Re: Installing both EB2 and SS6.4 on one PC (windows 7)

    As Sar1n said, mod-folders.
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    Sticky: Re: Fans suggestion thread for future releases

    No, it isn't. The mod is not trying to be a freeform, alt-history simulator where you can do anything you like. You can't take Epeiros to the British Isles and prosper just the same as you would in...
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    Re: Invisible Greek FM

    That's a cloned character, which is exceptionally dangerous for the stability of the game. If you are able to move him with the cheats to the island off the Red Sea, where he can cause no trouble,...
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    Sticky: Re: Fans suggestion thread for future releases

    Things have been tweaked on the ease front in 2.35A, there are quite a lot of new mechanics that make it less so (and some only apply on Hard+ difficulty, so the game isn't inaccessible to new/less...
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    Sticky: Re: Fans suggestion thread for future releases

    That's not the goal of EBII, so I'm afraid you're looking at the wrong mod.
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    Re: Freezing on Sweboz

    Genuine freezes are extremely rare. The game either crashes, or it's busy.

    It can take 10-30 minutes to resolve a hording faction, depending on your machine.
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    Sticky: Re: Fans suggestion thread for future releases

    Allied Governments don't convert to Roman culture, they convert to Rebel.
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    Re: Sacred band of Carthage.

    One semi-related point to this, the Carthaginian elite cavalry have been removed as a recruitable unit. Their presence as the general's bodyguard is more than enough representation.
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Yes and yes, loads of stuff.
  29. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Happens every Christmas without fail on TWC. One year they lost a big chunk of the database.
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    Re: EB-Twitter updates Discussion

    They're supposed to be half-barded. We don't yet have a model for them, so they got unarmoured Sakan horses instead.
  31. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Not many more, most things get previewed when they're done. Might be some last minute ones.
  32. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Nope, they never are. The validation settings wouldn't allow this to be possible even if the volume of change wasn't so great.
  33. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Yes, it'll be a patch over 2.35.

    That means if your installation of 2.35 is in Program Files\ or Program Files x86\ it probably won't patch.
  34. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Small update on the patch, the current size of the uncompressed folder with all the contents is 995MB (about 95% of which is the new units) - and that's missing some big files like the EDU, EDB and...
  35. Re: How to build large town administration building in my capital?

    Have completed the Kingship reforms?
  36. Sticky: Re: [Official] Faction Governments and Colonies

    The limitation will be the government you can put there. You need at least a Hellenic Admin to put a colony there.
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    Sticky: Re: Fans suggestion thread for future releases

    I can't answer 1) but there are lots more eastern steppe units to come.
  38. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    All I will say is that work continues on making changes to the mod, and we hope to have something to release soon. Which side of Christmas it will arrive I couldn't say at this point.
  39. Re: EB 2.3 Campaign Recommended Difficulty Settings?

    All AI factions, on all difficulties, have a finance script that removes their debt. If they don't most factions go totally passive once they're in debt, and never come out of it.

    There's another...
  40. Re: EB 2.3 Campaign Recommended Difficulty Settings?

    Hard doesn't give any additional money to the AI, that isn't in any of the scripts, and the hardcoded bonuses were an RTW thing.

    They do hire mercs, where they didn't before.
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