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  1. Replies
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2019/20/03)

    Does anybody play multiplayer campaign with this? If so how stable is it?
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    DeI Multiplayer (experiences?)

    A mate and I are considering DeI for a long multiplayer campaign. Does anyone here have experience with it in multiplayer campaigns? Also, using other mods along side it? The main mods I'd like to...
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Great, thank you Jake.

    Not to rush or anything, just out of curiosity when do you "expect" to release 1.6.3, and more importantly what will it contain?
  4. Re: Thrones of Britannia (opinions from DeI fans)

    I think I will pick it up just to see. It's 75% off right now and at the very least I'd be encouraging SAGA/CA/ whoever is making them now...to continue making historical titles. I've heard a lot of...
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I didn't see a link to it in post#1? Now I'm curious too, because I'm not certain the pack I am using is the newest one covering that which lacks from DV...
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    Any good dust and blood mods?

    Are there any good dust mods for Attila? I founda SGZ mod, but it only increases the dust when units move, not when they are actually fighting.

    Also a blood mod as well, something realistic. The...
  7. Thrones of Britannia (opinions from DeI fans)

    I know this is a Rome II DeI mod forum....not that absent minded. But I couldn't think of a better place to ask what others think of Thrones of Brittania the TW saga than here as DeI (especially with...
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Jake, my good sir. As always wonderful work and promptness. I thought perhaps it'd be prudent to post the DAIA(?) Ai Arbitirs type files you posted a few pages back on the main page with brief...
  9. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Thanks for the quick reply jake.

    I'll give it another go later today and see what's up. Sometimes in general I've also noted that it will say I can recruit a unit, and I will be (green and no...
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    The campaign features of Atilla are principally what I'm referring to. A shame when they "added" family tree etc... to Rome II they didn't add all that as well.

    I was getting the problem in both...
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    State of the mod and campaign?

    Just wondering what the state of this mod is regarding a Grand Campaign is, in players experience.
  12. Sticky: Re: [Direct Download] - Ancient Empires 1.2.1 (updated April 12, 2020)

    Huzzah! I am so glad to see that this mod is still being worked on. The only mod that could be a sort of DeI to Atilla (not to say it's the same, but I mean with as much content and as well fleshed...
  13. Re: Long time DeI player tries AE for the first time... :/

    Excellent "review." This has inspired me to give it a try. I just figured it wasn't fleshed out and didn't even think anyone was still working on it.
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    Re: state of the mod

    Wonderful, I thought this was no longer being worked on...I'd always hoped for a DeI-esque mod on Atilla as it's really a much better base game. Who is working on it?
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I believe I am having a recruitment bug of sorts, even when having 0 or +1 recruitment in a region (or province with multiple cities even) I am unable to recruit. Playing on 4tpy small. I seem to...
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    The alternative phalanx/hoplite is not a WIP. Not to mention all the factions would essentially be playable (more easily) if it weren't for RPGu. Also again regardless of other mods compatibility...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    The alternative phalanx/hoplite is not a WIP. Not to mention all the factions would essentially be playable (more easily) if it weren't for RPGu. Also again regardless of other mods compatibility...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Was just thinking Jake, I know the RPGU units are nice and can help out quite a bit in terms of gameplay but they make a lot of other battle/unit mechanic mods incompatible whereas without them...
  19. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Awe, but I thought DeI was your child KAM....

    In all seriousness, that's quite understandable, fortune with all your endeavors in parenting mate.
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Yet another (amongst so very many things) I look forward to with Testudo. Especially the implementation of some kind of a score system so that War doesn't end 99% of the time in utter annihilation...
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    KAM mentions in the exp. battle thread that it may very well never be implemented into base DeI....

    Spot on, thanks for getting those packs out so soon. Very excited to see the ol' Arbitirs mod...
  22. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    I posted here, because Aureliae had mentioned it here...it was more intended for him than KAM. And KAM can choose whether or not he responds to anything in here, so it's really not an issue either...
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Any plans on making the experimental battle back compatible with this? And if so, what would need to be changed to do so?
  24. Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Really looking forward to this being made compatible with Testudo. If I may, what needs to be changed in order for it to be?
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Jake, if we want to use this but still have all factions able to subjugate, should we just use the pak that arilaia posted? Or did you post such paks on the main Testudo page?

    EDIT:

    Don't see...
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Well if it's any consolation, I've been in relative isolation for about 14 now and aside from the whole worrisome bit (ie. contracting a possibly fatal pathogen and/or loved ones doing so) it's a...
  27. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Having a dynamic trust/truce/war system in place (along with a good region exchange) would be the best possible additions to RII in my opinion (aside from what DeI and Testudo have already done that...
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    Re: Massive fps drop when Unit Flags enabled

    https://www.twcenter.net/forums/showthread.php?803119-Stuttering-(units-and-sometimes-camera-scroll)&


    No real solution to this that I found. Tried A LOT of different things, do you get unit...
  29. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    The first seems a lot like the AI Arbitris mod (miss that)

    The second is VERY useful.

    And the third as well.

    Great additions, hopefully they will become official submod submods as being...
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Because Jake, we're more intent on spending Trillions of $$$ on militarizing our nations than protecting our species from such things...yay for homo not so sapiens.

    And if something were to happen...
  31. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    It's already quite serious where I am. Many lockdowns and cases just increasing and I don't see it getting better soon, just worse. Many people have been going about their usual activities which just...
  32. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    I'm not referring to the armies I'm referring to recruitment points

    "@@@@@@@_TURTLE_Weights_HEAVY_+1_RecruitPoints_AI: https://www.mediafire.com/file/mcd1u...s_AI.pack/file
    (+1 Recruitment Points...
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    There's a weights pack to add +1 recruitment point for the AI, but why not a pack to add +1 recruitment point for the player?
  34. Re: Stuttering (units and sometimes camera scroll)

    Yes, it was a good deal on the PC, despite being a prebuilt option with as usual a poor MOBO and PSU.
    Anyhow, while I get 60 +FPS pretty stable I still get unit stutter in large battles....very...
  35. Re: Stuttering (units and sometimes camera scroll)

    I've tried it on 5 different set ups and many times after having just reset windows and having completely clean hard drives, still same problem.
    I just acquired a new PC an i7 9700k with a RTX 2070,...
  36. Re: Stuttering (units and sometimes camera scroll)

    I find it hard to believe that nobody else has had such issues with unit stutter given that I've had this on 5 different PCs and no matter what the settings.
  37. Stuttering (mostly units but also some camera scroll)

    Does anyone else experience stuttering (units and often camera scroll) sometimes with bad FPS drops though not always, despite hardware not being maxed out (neither CPU nor GPU are ever at 100%...
  38. Re: Stuttering (units and sometimes camera scroll)

    I think I've concluded that it's not a hardware potential issue, ie that there's no possibility of the "power" of my system to run it properly. Because even when I put the graphics on LOW and get a...
  39. Re: Stuttering (units and sometimes camera scroll)

    What kind of i7?

    Isn't that odd. I've had this issue on 5 different set ups now though! Most recently on a ryzen 5 2600, rx 580 4GB, and 32 GB of RAM and an SSD and it plays even worse than it...
  40. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Does that pack you use lower the terrain detail? I enjoy playing with GBJ blood mod realistic and I tested a battle after putting this pack in and noticed the blood wouldn't stay for long. Thinking...
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