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  1. Replies
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    Re: [submod] More generals for Rome [wip]

    Looking good:yes:
  2. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    i echo these sentiments :yes:
  3. Replies
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    Re: [Preview] Kimbroz

    Impressive work once again.

    Love the Overviews you do for each nation as well, it adds real flavour.
  4. Re: UMCenturion's Ancient Empires: Legions for DEI 1.2.4 Compatibility patch

    Sorry for the long delay, but after after a bout of illness, for some strange reason i decided to revisit Skyrim after several years and have spent the last 3 days installing and testing mods to get...
  5. Re: UMCenturion's Ancient Empires: Legions for DEI 1.2.4 Compatibility patch

    I still have the problem i'm afraid.

    I have uninstalled the mod and patch and reinstalled them again and verified the integrity etc, but still missing torsos.
  6. Re: UMCenturion's Ancient Empires: Legions for DEI 1.2.4 Compatibility patch

    Hi,

    Thanks for the update. The addition of the Veteran and Evocati units is a great idea and they do look good. Liking the hot and cold attributes inclusion as well.

    I have noticed though that...
  7. Re: [RELEASE] Divide et Impera 1.2.4 Released! Merry Christmas Everyone!

    Thanks team, Enjoy the Festive period.
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    Re: [PREVIEW] Hayk - Kingdom of Armenia

    Really nice work. Would not want to meet those Kentronakan Spears on the battlefield..admiration turning to fear!
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    Re: [PREVIEW] General 1.2.4 Overview Video!

    DEI just keeps getting better and better, lots of respect due.

    Proof, you can polish a turd:wicked:
  10. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Yeah i use a few but the only one to affect the Campaign map is Gerula's GEM, which after discussing with him i find out that he uses assets from Atilla and Thrones of Britannia which obviously make...
  11. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Hi,

    Anybody know how i could go back to vanilla campaign map settings as Dei makes it too dark, thanks
  12. Sticky: Re: [Official Submods] Collection of Official Submods

    Yep, already have,

    Cheers
  13. Sticky: Re: [Official Submods] Collection of Official Submods

    Dardo, Seleukos and Jake, thanks for the help.

    I "think" i found the culprit. When i was changing and updating my mods and whilst searching the MOD option on the main page of the game i noticed...
  14. Sticky: Re: [Official Submods] Collection of Official Submods

    Hi,
    12 TPY mod seems to be not working. I only noticed after 110 turns into my current recent campaign and my Generals started to die off. I quit and started a campaign again,deleted all mods apart...
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    Re: [submod] De AI Arbitriis

    I can confirm this is the case with my game also.
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    Re: [PREVIEW] New Changing Traits System

    I like, A LOT!
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hi,

    Not sure if this is a known bug or not or if anyone else is experiencing the same issue, but i am getting impossible "Research Technology" missions where the time given to complete them is...
  18. Re: Divide et Impera Rise of the Republic Release!

    Thanks for the hard work

    Ps.. Grey hairs are supposed to make you look distinguished :whistling
  19. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hi,

    Not sure if this is a known bug or not or if anyone else is experiencing the same issue, but i am getting impossible "Research Technology" missions where the time given to complete them is...
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    Re: [submod] De AI Arbitriis

    That is good news, thanks for checking.
    I also started a new campaign, as Rome, but only for approx 65 turns and as you say everything seems to be functioning as expected. The barbarian factions...
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    Re: [submod] De AI Arbitriis

    All's well, no need to apologise. Everyone has off-days (me included, more often than not:wicked:).
    Rome 2 with DEI is such a great game, that players just want the best experience possible and so...
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    Re: [submod] De AI Arbitriis

    Cool, i understand. I was just reporting what was asked.
  23. Replies
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    Re: [submod] De AI Arbitriis

    Hi, sorry about the delay.
    A few observations i wanted to inform you about.
    I don't believe that DAIA is actually working with 1.2.3 as i have noticed some strange shenanigans going on in my...
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    Poll: Re: AAA Generals (Rome) - Aging, Advancing, Acclimatising

    Benjin, this is such a great idea, really adds to the immersion. Well done and thanks for all the hard work you've put into this.
  25. Replies
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    Re: [submod] De AI Arbitriis

    Ok thanks, i'll go ahead and install it then.
  26. Replies
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    Re: [submod] De AI Arbitriis

    Hi all, has this or a version of DAIA been incorporated into DEI now or can it still be used as stand alone?

    The reason is ask is i was checking some of the 1.2.3 beta notes and noticed some...
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    Poll: Re: AAA Generals (Rome) - Aging, Advancing, Acclimatising

    Outstanding work.
  28. Re: Political missions / receiving settlement

    I agree that does look promising. I very rarely use the Political/Diplomatic missions because of the random region giving function(i just don't like it), but if somehow that particular option could...
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    Re: [PREVIEW] ROMA

    Wow, they are some really great looking units, especially the Auxiliary Gallic Cavalry - i mean you just would not mess would you.
    I have always had the brilliant "True Legions" as my No1 mod and...
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    Poll: Re: DEI's Official Graphics Presets.

    i like this idea a lot. Once the previews are available then i can make a more informed decision, at the moment though, i'm feeling greedy so i'll take them all.:yes:
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    Sticky: Re: [VIDEO] Ancient Empires Release Trailer

    This is great news indeed.
  32. Sticky: Re: [OFFICIAL] Ancillaries in Ancient Empires

    Looking good guys, it will be worth the wait i'm sure. Take your time though:thumbsup:
  33. Replies
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    Poll: Re: AAA Generals (Rome) - Aging, Advancing, Acclimatising

    This looks great, really interesting concept which makes so much sense.
    Is it compatible with TPY mods at all?

    Ps.. Nice touch regarding James Payne btw.
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    Re: [Preview] Indo-Carthaginians

    Hehe, How did i not remember the popular "cock and balls" migration route, it was on every History schoolroom blackboard (funnily enough always in the top corner):whistling
  35. Sticky: Re: Official Ancient Empires Description Showcase by Emi

    Nice work, looking forward to experiencing them in the game, adds to the immersion..
  36. Re: [Submod] Alternative Economy

    Hi Tenerife_Boy,

    I know this is off-topic but what is the building mod you are using to get the image of the vintner, it looks cool.

    Thanks
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    Sticky: Re: Screenshot Thread

    Totally agree, that's exactly why i don't use GEM and Celticus's HD environment as it looks like a blanket of fog in the distance which for me is off putting.
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    Poll: Re: Roman Families.

    Julia - Bonuses and the colour red
  39. Replies
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    Re: Unit Cards For DeI

    Lol. We are getting that fat that we are losing the use of our legs and just roll around from place to place like Weebles.... Idea for Iceni!!! - Armoured Tribal Weebles (Look out Gaul we are coming...
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    Re: Unit Cards For DeI

    Really nice work, the cards look crisp and clean (if you know what i mean).
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