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  1. Replies
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    Re: When will EB II 2.3 be released?

    There's already a number of changes to battlemaps such as:
    - updated grass, skies.
    - some vegetation models fixed and retextured.
    - lots of visual updates for settlements.
    - updated pathfinding...
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    Re: How to enhance pike animations

    Aren't they already extracted? If not then I'm not sure how to edit them, you would need an unpacked version.

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    Re: How to enhance pike animations

    This, If I remember correctly all the skeleton/animation extraction tools didn't work as intended for M2TW. My guess would be:
    - delete dat/idx files
    - do not extract any skeletons or animations,...
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    Re: How to enhance pike animations

    I think the first thing you should do is to clean your data folder or simpy reinstall everything. It's just to make sure you don't have any modified/unused data. Then you should download and extract...
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    Re: EBII and widescreen monitors- any problems?

    The question is - do you guys use a widescreen option? It fixes the issue with stretched screen (only for 3D view, the UI is unchanged).
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    Re: The thread for horrible suggestions

    It's just a game, it can't be that historical accurate :(

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    Re: The thread for horrible suggestions

    Find this in game and I'll give you a cookie :tv_horror
    http://i.imgur.com/OEUmKJN.png
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    Re: The thread for horrible suggestions

    It's not a trap guys [emoji14] it was added in 2.2

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    Re: The thread for horrible suggestions

    I'm curious if someone already found our superhero easteregg ingame

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  10. Re: No need to move installation directory for M2.

    (Btw) You can always download M2TW .iso if you own a license, it's fully legal.

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  11. Sticky: Re: Problems getting the mod installed or running? Try these things before posting! Updated 30th June '16

    use it on medieval2.exe
  12. Re: Black borders on the right and left side of the screen

    It's related to your graphics drivers, I had same issue on one of my laptops.
  13. Re: CTD when I try to load a savegame, log isn't saved

    Strange issue, I'm using win10 too without any problems btw. Are you on laptop?
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    Re: Maybe flatten the battlefields a little?

    It will be included in 2.2c. The descr_geography.txt file still causes the main issue of the hilly mountains but it should be fixed today as well (thanks to xHolyCrusader).
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    Re: Maybe flatten the battlefields a little?

    Paste this into your Medieval II Total War\mods\ebii\data\world\maps folder and delete map.rwm. Let me know if it helps. (You will have to start new campaign)...
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    Re: Full Screen not working - Linux

    Enable "widescreen" in video options.
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    Re: Wonders as Forts?

    In Natus they are using resources for displaying wonders, the thing is we are already using all of them.

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    Re: What is the "4GB patch" ? Where can I get it

    They could not forbid this anyway, what is loaded into the memory is yours and you can do anything you want with it :laughter:
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    Re: What is the "4GB patch" ? Where can I get it

    We do not include any exe file in our installation.
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    Re: Your barbarian settlements lag too much

    "just"

    http://m.memegen.com/jlshwy.jpg
    Replacing and remodelling each model would take only a little bit less time than rebuilding the whole settlement from scratch :laughter:
  21. Thread: Crash - Battle

    by Rafkos
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    Re: Crash - Battle

    Thanks for reporting. CTD issue is common in 2.2b for some reason, we're investigating it.
  22. Re: Sometimes when i i siege attack the enemy sally forth / Lads stuck in ladders/ Scottish germans / EB1 quote

    Some walls have this issue for some reason, if they get stuck on a ladder, simply tell them to go inside the city.

    Sweboz and Lugians use East_European accent which is not completed yet.
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    Deleting mods/ebii folder will be enough. Then install EB2.2b.
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    Who said there will be one? ;)

    @edit
    Ugh, Quintus some posts above, haha
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    Mostly phalanx fixes
  26. Re: The pictorial preview of the new town and city battle-map models: Roman, Western Greek, Eastern Greek, Eastern/Semitic, and Celtic/Barbarian

    I'm affraid it would require rebuilding the walls from scratch.
  27. Re: The pictorial preview of the new town and city battle-map models: Roman, Western Greek, Eastern Greek, Eastern/Semitic, and Celtic/Barbarian

    Ptolemaic settlements were included before by mistake, there were bugs with them. Also they look rather weird ;)
  28. Re: "Path obstructed" glitch for destroyed Roman huge city wall section

    I can't find this problem in Huge Western Greek settlement, no idea where it is. Also, to find all these issues one will have to destroy every single wall in every single city model for every single...
  29. Re: "Path obstructed" glitch for destroyed Roman huge city wall section

    No, do not use any old fixes. It's hard to find bugs like that, DBM had a :wub:load of them. You can test all the settlements if you want and give me a list.
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    Re: Weird stretching with 3440 by 1440p?

    Start the game in windowed, borderless mode and set your game resolution to 2560x1440. Check if "widescreen" option is selected too.

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    Re: Cataphract armor glitch (need to be fixed)

    As I'm not home atm and have some hard time in rl I may not do this for the next patch, but it will be fixed in the future. Just wanted to let you know.
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    [Tutorial] Re: Making a unit card - easy and fast method

    No, my script will not work with gimp. However you can follow the tutorial to get a render of some unit and then edit it manually.
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    Re: Cataphract armor glitch (need to be fixed)

    Thanks for the message, I will try to fix it when I find some time ;)

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    Re: Crash at 'Enslave'

    You should see 2.2a in the menu screen. The patch goes into ebii folder (overwrite files)

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    Re: Creating new custom battle

    How do you launch the mod?
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    Sticky: Re: Post Your Screenshots

    I'm not sure if there are any placeholders left, if so then maybe 4-5 only. No idea, just look into EDU :)
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    Re: crash at start of battle eb2.2a

    Thanks for the report, we're looking into it.
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    Re: texture and icon problem (steam user)

    This fix will be included in 2.2b
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    Re: texture and icon problem (steam user)

    Go to ebii.cfg and change show_hud_date = 1 to show_hud_date = true. Let me know if it fixes the issue.
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    Sticky: Re: Post Your Screenshots

    Actually there are only 170 entries left in EDU, that means we're using 330 unit slots atm.
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