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  1. Sticky: Re: Thrones of Britannia: Mod Questions & Recommendations

    Conquest 1066 doesn't fundamentally change game mechanics or games architecture, nor does it try to. the main changes are the date, characters, factions, couple of mechanics and new units. it...
  2. Sticky: Re: Thrones of Britannia: Mod Questions & Recommendations

    found this superb historical mod that converts ToB into the Norman Conquest campaign of 1066!

    4SPfXhgY5kM

    absolutely hooked, was playing virtually non-stop for the past several days. highly...
  3. Thread: R2 feedback

    by Sarkiss
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    Re: R2 feedback

    'use the 'non steam' desktop short cut - it's steam compatible'. worked for me. check these posts by Gig for more details. should really be stickied.
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    Re: Hayastan questions

    there should be a page on that in Historical Army Compositions guide afaik, but here is the link to my post with some suggestions for imperial (and pre-) Hayastan. it was written years ago though, so...
  5. Re: Tsardoms Total War - FACTION PREVIEW: The Kingdom of Bohemia

    something to look forward to, looks fantastic! thank you :thumbsup2
  6. Re: Can't get the Getai reform to happen (the protectors event especially)

    i didnt get far into Getai campaign at all due to persistent ctds when fighting rebels, but for the rebel stack that meant to appear, it may have been merged/wandered off with other rebels? have a...
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    Re: Does EB2 work with v1.52?

    you should be good, works fine for me on 1.52.
  8. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    no, i just meant their unique background. thank you :thumbsup2
  9. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    to replace those 2 icons, can i just crop-copy-paste-save in Photoshop? current Byzantine icon isnt very well designed either functionally or aesthetically imho. hope you guys consider updating them....
  10. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    after giving it another go, it appears that its only the Byzantines that have that dark patterned unit icon backgrounds. other factions i checked have plain backgrounds that massively improves...
  11. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    will give it a try thanks, though i dont mind other factions icon backgrounds. i think they may be using the brighter parts/shades of this background, whereas Byzantines have the darkest section?...
  12. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    fantastic, thanks! save game compatible?

    also, can i please please please as you guys to change the background of Byzantine units icons? that yellow brick wall, or whatever it was meant to be,...
  13. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    probably a known issue, but just in case - towers and ladders arent of appropriate height/size when attacking cities with huge wall: ladders and towers given are the smaller variants meant for lower...
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    Re: Thoughts on the Total War Remaster

    i actually tried to install W10 and spent almost 3 days fine-tuning it and debloating after upgrading from W7. but whatever i did, its just was not the same and i could never make it work as fast and...
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    Re: Thoughts on the Total War Remaster

    wtf is wrong with some people? why bashing someone for using the OS they prefer? all it does is give licence to lazy/incompetent devs. why bother if whatever they do will be defended by a bunch of...
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    Re: [Submod] Stratēgikόs

    some observations on Expeditionary Forces and possibly Surrender features from my quick playtest. under certain circumstances units do not seem to break at all and that applies to both player and the...
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    Re: Thoughts on the Total War Remaster

    does it run on W7?
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    Re: [Submod] Stratēgikόs

    fantastic, thanks. save game compatible?

    the F9 function grows on me. love its utility. it is especially handy when choosing where to place border watch towers.

    when messages about the disease...
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    Re: [Submod] Stratēgikόs

    anyone else got issue with diplomat been teleported to Cyprus with no way back?
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    Re: [Submod] Stratēgikόs

    run a quick test with Bactria. everything works fine, it seems. the only potential issue is that i'm not sure raiding works. i usually receive a notification when siegeing rebel cities for couple of...
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    Re: [Submod] Stratēgikόs

    awesome! splendid work there, sincerely hope some of it will make its way into main EB. love that launcher image! well done!
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    Re: Historical Gameplay Let's Plays

    another historical battle (based on 2.35A R2) - #16, Battle of Orkynia, 320 BC:

    GdcxVclbdlY
  23. Re: How to turn off default guard mode for phalangites (USED BY THE AI)?

    thanks for sharing your thoughts, a very interesting discussion. in search for better pikes ive looked at numerous M2TW mods but havent found one as of yet. the best evidence would be a visual one....
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    oh, dear. sorry, i have not read that book you linked on the previous page im afraid. the fact that i have a certain ethnic background does not cast my identity in stone btw. identities are ever...
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    i do apologise, please forgive my dilettante questions. obviously i am not an expert of your caliber but an average, humble history teacher that tries to learn. i hope this makes it clear why i do...
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    it was not me, but im sorry, did you not refuse to talk about linguistics (and genetics) above?

    on point about spoken language = self-identification. no, wrong. spoken language and identity are...
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    claiming that linguistic and genetic elements have not changed much but then refusing to support it, or talk about it at all, does not make these claims very convincing, does it? especially when we...
  28. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    i wouldnt be so sure. from what i see in the latest patch the AI is quite active with naval invasions. in my 200+ turns Nabatean campaign Cyprus changed hands several times.
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    there was a lot of migrations into Italy, but none to Colchis and Caucasian Iberia? these regions stood firm and locals managed to live in total isolation for millennia and are all 'purely blooded',...
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    you do try though, don't you. but distorted ones for some reason because something else takes precedent over history and historical accuracy. and because you have other priorities, the logic you...
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    out of curiosity, and since you think you know 'your history' so well, why do you keep calling these peoples 'old Georgians'? surely if you're the expert you claim to be, you'd know that back then...
  32. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    thanks for clarifying.

    i see that you guys using permanent forts on the map quite extensively. how did you manage to achieve the adequate AI behaviour with regards to them? in EBII we started with...
  33. Re: Tsardoms Total War - 2020 Best Medieval 2 Mod Winner

    seconded. very well deserved, congrats! :thumbsup2
  34. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    hey guys a couple of comments, and apologies if this was already discussed/answered elsewhere.

    is there a particular reason that map in the east cuts Cyprus and Crimea the way it does? Cyprus...
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    Re: EBII 2.35A Question regarding pike usage.

    here is an experimentation with the pikes:
    BQ5cjhCPjP8
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    hey gents. just wanted to take my hat off before the team, what an outstanding mod this is. very much looking forwards to future updates and wish you all the best.

    wasnt sure where exactly to post...
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    do'h, overlooked that, sorry. thanks, and good to see you're back whatever the reason :tongue: :thumbsup2


    are you using the 4GB patch?
  38. Sticky: Re: Announcement: Europa Barbarorum II 2.35A released!

    did you mean Mazsaka Baragata? i still get a ctd with them in custom
  39. Replies
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    Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Taiji, thanks for keeping an eye on the mod! can i ask if any of you run it on Steam's version of Med2? i switched to digital/steam couple of years ago haven't tried the mod yet. thanks to both of...
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    Re: Thoughts on the Total War Remaster

    if Remastered sales well, there might be Med2 Remastered at some point imho, so fingers crossed.
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