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  1. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hello, nice to see you again :)

    BTW, we are looking for the new talented modders ;)
  2. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    The last Russian unit - Preobrazhensky Guards


    https://image.noelshack.com/fichiers/2019/45/2/1572951014-russia-guards.png
  3. Replies
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    Re: Faction Unit List/Unit Max?

    Well, they are not actually public files and always work in progress and subjects to change. Also the stats are not really fixed as it must be done when all factions developed and battle mechanics...
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    Re: Faction Unit List/Unit Max?

    Which faction do you need? We had unit lists for each already developed faction.
  5. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Thank you. Moreover, we are planning to introduce some religion gameplay via building chains and effects to Russia, with possibility to choose one of the three ways or to combine them.

    Russia will...
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    Sticky: Re: [MOD] News thread

    Russian Empire: Army, Navy and Diplomacy



    With the next update of the Imperial Splendour: Rise of the Republic even more gameplay aspects will be enhanced. In this preview, we will talk about...
  7. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    The "good" building is only from artillery, art, finance (effects are already reduced) and federal government chains. They are not contain any negative effects, but bonuses are also not that big...
  8. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Hi,
    The first building your mentioned is from science building chain, the second one is from army building chain. As more people discovers surrounding world as less they become happy from the...
  9. Re: [submod]Secondary weapon for lancers, naval battle enhance, etc for Rotr 1.1.9b

    Great work. We are planning to ask VDM author for adaptation of his excelent mod, but first it is necessary to reach some kind of final stage in our work, at least to define solid faction list,...
  10. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I think, currently Brunswick is only the one who has such unique building chain as a mean to represent the state. Such idea could be later used to represent any minor states, e. g. German, Caucasus,...
  11. Sticky: Re: OFFICIAL: Corps de Conde for Russian service (unit pack)

    Exactly, with all those models which are already done, anyone interested could easly create any kind of unit from Paul reign by symply cloning and modifing texture (e. g. colours) up to the taste.
  12. Sticky: Re: OFFICIAL: Corps de Conde for Russian service (unit pack)

    Thanks. And no, I did not find any information neither visual nor written how it was with this bandage. From that article it is not really clear did they continue to wear it during russian service....
  13. Sticky: Re: OFFICIAL: Corps de Conde for Russian service (unit pack)

    Thank you, I will definitely put it in my library. Unfortunatelly, as this book is quite old, some info is already outdated.
  14. Sticky: OFFICIAL: Corps de Conde for Russian service (unit pack)

    Hello All!

    In 1789, the revolution that began in France destroyed a centuries-old monarchy, plunging the country into an era of bloody chaos. Brutal struggle of the young Republic with...
  15. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Unfortunatelly, such revolts scripts are not working for ETW (at least during my experiments) without external engine (WALI). But the revolution quite offten happen itself.
  16. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    No, this is actually only 18 century focused mod.
  17. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Dont think someone have it. And creator of the Tricorn to helmet mod is no longer active here.
  18. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hi,

    You can access it playing Imperial Splendour - Rise of the Republic as French Monarchy https://www.moddb.com/mods/imperial-splendour/downloads/reupload-rotr-119b-full

    Currently, it looks...
  19. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Hah, looks like developers simply forgot to pack or correct name it in the original game :). Strange, that I never noticed such thing.

    But, have you ever think to replace religy with some...
  20. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    B-Dizl,
    They are not packed for some reasone, it is just a folder in the data folder:
    http://image.noelshack.com/fichiers/2018/41/2/1539039595-untitled-2.png
    Inside, another folders with pips.
    If...
  21. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Here: napoleon total war/data/UI/Campaign UI/Pips/
    Maybe some are missing. Need to reinstall main game.

    Here is the missing ones...
  22. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Thanks,


    drum & fife mod must be compartible, if it is not overwrite any other files except those, but in future it for sure will be added
    3 turns per years will be introduced, this perfectly...
  23. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Not really, we stuck with the late campaign for the moment.
    To start proper work on the early campaign (main campaign) it is still necessary to make tones of researches about quite many factions, at...
  24. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    In Napoleon TW, there is lots of icons also out of packs for some reason, so probably you accidently delete some from here: napoleon total war/data/UI/Campaign UI/Pips/, they are just unpacked...
  25. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Looks nice.
    Do you mean religion icons? I did not find them in the mod files, but in vanilla the same: data.pack/ui/campaign ui/skins/. But also here: data.pack/ui/templates/skins/, not sure where...
  26. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    I think is just enough to replace nonconformisn.tga icon (hands) you currently use with this one? nonconformism.tga located there: data.pack/ui/campaign ui/skins/nonconformism.tga. But first need to...
  27. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    Hello,
    I would like to thank your for work done on this excellent mod.
    I've just red new preview and really waiting to see next update.
    Perhaps, maybe you need this small thing....
  28. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Some pictures from my test campaign:

    Winter Palace is just built.
    ...
  29. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hi, currently I am introducing them into the game, adjusting stats, etc.
    Units will be included in the next update - 100% sure. When will be the next update released and what else we will add -...
  30. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Russian unit icons:
    http://image.noelshack.com/fichiers/2018/38/6/1537630922-isrussiaicons.png
  31. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hi,

    Here is a little picture representing some of the russian unit types, which will be available for recruiting in the grand campaign. Totally, we created 20 new models for more than 30 new...
  32. Sticky: Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Hi,

    Another day, another news.

    Russian heavy cavalry charge.


    http://image.noelshack.com/fichiers/2018/14/1/1522625891-russia-heavycav.png
  33. Sticky: Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Russian line cavalry models.

    http://image.noelshack.com/fichiers/2018/13/4/1522345540-ru-cav-line.png
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    Re: French Issues in RotR

    The map is currently used for IS RotR is actually based on original USA campaigne map of 1783 campaigne. To reassign region to another faction or create new faction it is required to create hybrid...
  35. Sticky: Re: Rise of the Republic v 1.1 Preview

    Sorry, I mistaken. This techs only gain national prestige. But, never mind, I will finish last unit models for Russia soon. And then it will be entire new unit roster and for artillery units as well.
  36. Sticky: Re: Rise of the Republic v 1.1 Preview

    There must be secret howitzer somewhere in campaign recruiting panel to build.
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    Re: Battle music in IS Rise of the Republic?

    Hi, have a look here http://www.twcenter.net/forums/showthread.php?767098-Rise-of-the-Republic-v-1-1-Preview
    At the end of the first post is full soundtrack list.
  38. Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Great work! Thank you. You may found usefull this sorces of gustavian uniforms

    http://wars175x.narod.ru/unf_sw02.html#
    http://www.swordandsabre.com/serv02.htm...
  39. Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Marines.

    https://image.noelshack.com/fichiers/2017/28/5/1500051301-russianmarines.jpg
  40. Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Pike, thank you.

    Guard infantry musketeers are waiting for orders.

    https://image.noelshack.com/fichiers/2017/26/2/1498561902-russiaguardmusketeers.png
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