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  1. Re: Roman Camillian Legion - Historical formation & misc?

    Yes, I definitely don't think they actually engaged with gaps in the front line - my impression was, as you say, that the Hastati would form a single front line. I wonder if the Principes would...
  2. Re: Roman Camillian Legion - Historical formation & misc?

    Thanks very much everyone for your replies.



    That's interesting! Everything I've read/watched before seemed to indicate that the Romans used spears and standard phalanx formations until around...
  3. Roman Camillian Legion - Historical formation & misc?

    Hi all,

    I've just downloaded EBII for the first time and it's phenomenal. I'm absolutely loving how much I am learning just by playing the game and reading the wealth of information provided.
    ...
  4. Sticky: Re: Smoke and Blood Mod Thread (Last Update: 28.02.10 - Blood Mod for NTW ;) )

    Is there any way to remove the blood effects from the full version, but keep all other effects?
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    Loose formation for cav is OP

    Hi all,

    I recently went back to Medieval II (seriously, I think CA created Rome II just to make us appreciate the older titles more), and that of course meant stopping off at the death star.
    ...
  6. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    Do I have to mail you some cookies? What's a brother got to do to have a version without blood puffs! :laughter:
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    Sticky: Re: A/R2:TW GEMFX - Version 1.0.8.1

    I have followed all the instructions to the letter, yet there is absolutely no difference. I was able to use Gem when it was a manual install, but now it's this steam version it doesn't seem to work...
  8. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    Please please please make a version without the blood puffs! It's the only thing stopping me using this mod (I play without blood DLC), and I want the other awesome effects so badly!
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    [request] Attila projectile trails

    The title is pretty self explanatory - I love the Attila projectile trails; they remind me of the ones used in the siege of Carthage demo. I hope someone would be able to do this?
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    Re: My GEM settings

    Press K. The settings have a little blur as defualt, but K increases the amount dramatically (and not to my taste), so I mapped 'toggle UI' from K to another key so it doesn't happen without my...
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    Re: My GEM settings

    I have put the gamma and brightness in the OP. Obviously the effect will vary from monitor to monitor. I haven't actually touched the Sweetfx at all, so I'd assume it's the same as the standard one...
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    My GEM settings

    Quite a few people have been asking for my GEM settings, so it'd be easier to post a thread than keep repeating myself on the pictures thread.

    I'm using Aztecs lighting mod on Steam Workshop in...
  13. Re: Roman Expansion: North, South, East or West?

    I always establish a colony in Iberia as early as possible and then destroy Carthage. This can be difficult at first, as you'll have to contend with many factions, but if you can hold on to a handful...
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    Re: Post Your Empires!

    After 426 turns its finally over

    http://i.imgur.com/N6CoICl.jpg


    http://i.imgur.com/gjdGkwa.jpg
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Consolidating Northern Gallica

    http://i.imgur.com/1EmBwfm.jpg


    http://i.imgur.com/J8NafSH.jpg
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    Re: Post Your Empires!

    Neither did I until I tried it. It makes everything so much more strategic. In the normal campaign armies can move so far and recruit so fast that I could get away with being purely reactionary, or...
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    Re: Post Your Empires!

    You make some good points, but I'm playing with 4tpy hardcore edition (slows downs everything drastically, including recruitment, movement, construction etc. and increases money requirements etc.)...
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    Re: Post Your Empires!

    Yeah, I'm using 4tpy and it makes the game so much more tactical. You can actually plan ahead for an invasion, manage and coordinate your different forces more easily and strategically, and have...
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    Re: A pretty dynamic campaign....

    This is my Roman campaign, with some mods, and it's been incredibly fun. At the moment I'm trying to create a wall of Celtic client states along the Alps so I can push into Gaul without worrying...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Battleground Hispanica

    http://i.imgur.com/mfVx6rr.jpg

    http://i.imgur.com/2MhOsiT.jpg
  21. Thread: Routing

    by Lord-Fisher
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    Re: Routing

    There is a mod that makes the combat like MTW2 - no animations except for the odd kill animation. It's called 'matched combat be gone' - make sure to check the "use outdated mods" button on the...
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    Re: [Feedback] Suggestions, Critiques & Requests

    It would be nice if there was a recruiting system similar to Medieval II's, which I think had the best system; by limiting the amount of good units you could produce from the pool it meant armies...
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    Re: Axe animations

    Has anyone got a link to a mod that limits it to non-stabby animations? I've been searching but I can't find it :(
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    Axe animations

    Hey, does anyone know if there are any plans to implement new animations for axes? I find it so immersion breaking to see someone stab an axe head through the chest of someone else...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Some very nice pics there - I especially like the ones where the soldiers are silhouetted by the sun :thumbsup2

    Are you using Aztec's lighting mod? If not you should definitely give it a try!
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    http://i.imgur.com/kG38GUS.jpg

    http://i.imgur.com/CEQuNu4.jpg

    http://i.imgur.com/8D0ezhL.jpg

    This guy fought off 8 men for 3 minutes straight before getting killed seconds after this pic:
    ...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Here you go - I'm also using Aztecs lighting mod on Steam Workshop

    (I've also got a perfect balance of the gamma and brightness settings for me, and that's probably the biggest attribute to how...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    http://i.imgur.com/P3YWQKr.jpg

    http://i.imgur.com/PaIVKMK.jpg

    http://i.imgur.com/0fdo22T.jpg


    http://i.imgur.com/ZTgMaRN.jpg
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    http://i.imgur.com/br4khlz.jpg
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    My first time using GEM and it damned almost makes the game look like the pictures from the marketing campaign

    http://i.imgur.com/Thypsog.jpg

    http://i.imgur.com/OvrADDj.jpg
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    Re: Rome II Humour thread

    YoungGrognard - nailed it!
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    LuciferHawk, that DoF looks incredible! Please post here if you release it! :)
  33. Re: If there was ONE thing you could tell to the entire CA staff about Rome II what would it be? (serious)

    Either improve the optimization, specifically for CPUs, or make a more friendly engine. Warscape is outdated and isn't good enough for this type of game.
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Wow, those are really nice pics! Are you using SweetFX? If so, could you post your settings please?
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    Re: Editing the range of units?

    Thank you so much! I can finally make mods to my hearts content!:tongue: If I ever make it big in the modding industry, I'll remember you :laughter:
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    Re: Editing the range of units?

    It turns out I have absolutely no idea what I am doing, despite all of the reading I've done. The problem is that there isn't an uber-noob dummie's guide to it! :P I don't suppose you could do me a...
  37. [Tool] Re: Rome 2 Editor 0.2 (updated 13/09)

    Thank you, and I'm very sorry to bother you again, but I have read everything I could find on doing this yet I still have absolutely no clue how to do what you say. I'm completely new to modding of...
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    Re: Editing the range of units?

    Bump...this is really important for me
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    Editing the range of units?

    Does anyone know how to do this? I'm using the Editor, but I can't see range anywhere...can someone help me please?
  40. [Tool] Re: Rome 2 Editor 0.2 (updated 13/09)

    I want to edit the range of the Auxiliary Syrian Archers, so I select them, but there is no range 'setting'. In-game it says the range is 125, but in the editor it is nowhere to be found. Can anyone...
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