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    Re: NEW VERSION - August 10th

    Can "hardcode limit" be exceeded with "chatgpt"? Maybe there is a way to break this limit? If I was a modder like you, I would try to remove this limit with "chatgpt".

    @Jurand of Cracow
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    Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    Thank you for bringing such a beautiful mode. I would like to see the new features in this campaign in the 1345 campaign as soon as possible. Best wishes... :thumbsup2
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    Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    @Jurand of Cracow
    When will the March 2023 version be released? We have entered the month of April. I'm curious about the new version.
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    Re: SSHIP_098 April 7th 2022 - for testing

    Version: April 7th 2022
    Faction: Rum Seljuks


    Hello, I found a bug. The names of the conquered settlements are changing incorrectly.


    For example; "Kayseri" --> "Caesarea", "Sivas" -->...
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    Re: Bugs Reports & Technical Help

    (My game version: 25.09.2021)

    1) Bugs in the battle map in Qalikala Fortress:

    https://drive.google.com/file/d/1x_kuUSDIovmLQlQpIeT9_f7-3P7GDSk_/view?usp=sharing
    ...
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    Re: Bugs Reports & Technical Help

    1) Crusader Faction (white) and Zengid Faction (off-white) are very close in color on the game map. Can the color palette be adjusted again?

    2) The Rum Seljuk flag is the Ottoman signature of...
  7. Re: [Release]KCC (Kostic Chronology Costumes)

    @kostic
    Will you change the texture of the Muslim Faction Leader on the game map? They are still in the old vanilla texture. (I'm playing on version 0.98.)
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    Re: SSHIP - General Discussion

    @Belovèse

    1) In v0.98, the Zengids did not respawn despite being destroyed. So I thought the "Reemerging faction" script was removed.


    2) I asked if the "Civil War" script was passive?


    3)...
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    Re: Overview of my experience with v0.98

    @Belovèse
    Was the "Civil War" script also passive? If it's passive, I'll try.

    But I asked about activating "Reemerging Factions". When I didn't get an answer from you, I tried something myself. I...
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    Re: Overview of my experience with v0.98

    @Belovèse I wonder what mod it is. Can you give the link of the mod? I would like to test and experience.
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    Re: Bugs Reports & Technical Help

    Is there a closer and updated link for v0.98? I want to play again with recent changes. (With "re-emerging factions" as active script if possible.)
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    Re: Bugs Reports & Technical Help

    @Belovèse

    I have no idea. If it's simple, I asked if I could activate it. Otherwise, I don't want to tire you. I hope you add it in the new version.
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    Re: Bugs Reports & Technical Help

    @Belovèse
    @kostic
    @Jurand of Cracow

    How can I activate "Re-emerging Factions" that were disabled in v0.98? Because even if the game crashes, it offers a better gaming experience.

    [My Game...
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    Re: Bugs Reports & Technical Help

    Game Version: 0.98 (28.08.2021) + Belovèse Fix (01.09.2021)
    Faction: Seljuk Rum

    @Belovèse I had new CTD crash. My log file is below. And my save file. Definitely not going to the next round. (37...
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    Re: Bugs Reports & Technical Help

    Game Version: 0.98 (28.08.2021) + Belovèse Fix (01.09.2021)
    Faction: Seljuk Rum


    1) All structures in the Qaliqala Fortress are in the air. Enter the battlefield and test it.
    ...
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    Re: Bugs Reports & Technical Help

    1) @kostic Link is working and the game did not crash while loading Ankara Battle. Thank you.
    2) Finally, I added @Belovèse's latest fix file to @kostic's August 28 release. Again the war loaded...
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    Re: Bugs Reports & Technical Help

    Thank you all for your work. @Belovèse's missing textures didn't work. It still crashes when entering war. The new system.log record is below. The link @kostic gave doesn't work.
    ...
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    Re: Bugs Reports & Technical Help

    I agree. There is a bug in the Byzantine Empire. The game crashes in the Battle of Angora. I am sharing my saved game and log record below. I've been a "Medieval II: Total War" player for 10 years....
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    Re: Bugs Reports & Technical Help

    Yes. I did a clean install yesterday. (097 + patch F)
    The recruitment fee for "Fari Archers and Fari Cavalry" is reasonable. (0 cost) Thanks
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    Re: Bugs Reports & Technical Help

    Few issues and game crashes:

    1) Stairs problem in the siege of Sivas city: https://hizliresim.com/X66BXm

    2) Recruiting troops with 0 fee. (Fari Archers): https://hizliresim.com/wjvMi3

    3)...
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    Re: SSHIP - General Discussion

    Will there be small forts in important passages in version 0.9.7? It can add small purposes to the game.

    For example: https://media.moddb.com/cache/images/mods/1/26/25006/thumb_620x2000/0000.2.jpg
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    Re: Bugs Reports & Technical Help

    1) Play as Rum Seljuks faction. Send a diplomat to a hostile Christian faction. The other side sounds like the English faction.

    2) A new addition: If the destroyed faction revolts while their...
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    Re: SSHIP - General Discussion

    I'm playing in the English voice. I didn't know the sound patch was for other languages. But still there is a sound problem with the English voice. I will mention below.





    I'm sorry for my...
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    Re: SSHIP - General Discussion

    My message was disapproved because I was trying to send a message from my other account(@Barkatoy). I also reply your message from my main account:


    My English is not good. I'm sorry.*I hope I...
  25. Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    The error resolved. Thank you. Are you going to add Re-emergent faction script?
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    SSHIP very great! I have a few requests:


    1) Lots of new "campaign_script".
    2) Permanent strategic fort.
    3) Sub faction rebels kingdoms. (Separate flags and Separate colors)


    Thank you.
  27. Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    My game crashed 54-55 rounds. Probably the same mistake. I have a request. The map is very flat and irregular. The mountains are very small. The map "Stainless Stell 6.4" is very nice. Can you do it...
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    This mode is great. Thanks @Lifthrasir. :thumbsup2 My favorite Total War game, for years.
  29. Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Mar 18 2014 update

    Ohh sorry :laughter: teutonic order came :thumbsup2 (turn 126)
  30. Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Mar 18 2014 update

    1) Early Era Campaign

    2) turn 90 ""Teutonic Order Emerge Script"" normal faction emerge

    Historic article comes out. Army is not coming. :(
  31. Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Mar 18 2014 update

    I think I found a bug?

    Teutonic Order NOT EMERGED :(
  32. Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Mar 18 2014 update

    Thanks :thumbsup2 But ""poland emerge error"" :tongue:

    17:55:48.563 [system.rpt] [always] CPU: SSE217:55:48.563 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version...
  33. Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Mar 16 2014 update

    Game script error?????

    system.log.txt

    14:31:02.110 [system.rpt] [always] CPU: SSE214:31:02.110 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===...
  34. Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Feb 7 2014 update

    [= Melooo182 QUOTE; 13641648] için submod Changed adı ! Viva la İsyanı :P

    ben bu diğer submods özelliklerini içerir planya ediyorum, çünkü bu ad değişikliğidir Sivil huzursuzluk ve Geliştirilmiş...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - First patch for Beta 8 released!

    Pronounce "Deyys Real Rebellion (Re emergent Factions)" Add your game :) please
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