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  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    These are all the scripts I could find (I reuploaded the previous ones and also added som you missed). Bear in mind that I decompiled everything without checking what it does, so I don't know if it...
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Here are the rest of the scripts http://s000.tinyupload.com/index.php?file_id=08913050675938196522

    As per WALI, it's a program written in external language that runs while you play and checks if...
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Leo, I believe this is the file you are interested in http://s000.tinyupload.com/index.php?file_id=00219659740101235093
    There might be some external functions and dependencies not included in that...
  4. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Good. If no more issues show then Jake I suggest you to use the new version of the script in the official release if you want to keep the feature. It's clearer and lighter. Modyfing it to exclude ai...
  5. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    I forgot to say it's not compatible with the previous one. With the new pack, there are no more calls to delete old effects (which were assigned permanently and deleted by hand), so the one you...
  6. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Niko, try this.
    http://www.filedropper.com/pigscharivanperaaitestfix_2

    It should work fine, but since I took a completely different approach (simpler and lighter) I don't know if there might be...
  7. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    I think I know why these two bugs occur.
    The first *may* be harder to fix, but I think I know how to sort of fix the other one (if all goes well, when you will replace a commander the effect from...
  8. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    I'll give a quick look later.
    Does the double effect appear in the same turn you replace a general/admiral or from the turn after?
    If that's the case I might know what's wrong and how to (kinda)...
  9. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Glad to hear it's working well. Just to be clear, are you saying that only admirals get a double trait? By chance, are these admirals leading a navy that's escorting an army?
  10. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Oh, do you want me to leave the status effects to garrison commanders?
  11. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    There are a couple of (minor) issues I want to fix. One of them is easy to do, the other is basically a non-issue d:
    The first is that garrison commanders (and every other character, I guest)...
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    Re: [Submod] Alternative Traits

    Do buildings that in vanilla DeI help develop traits (like libraries for the intellectual trait) do anything in that regard at the moment?
  13. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    In case anyone is interested, I've made a version of the mod that enables general status effects for AI character also and does not require the player to do anything to play it (haven't tested it...
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    Re: [Submod] Alternative Traits

    I guess you already know (and maybe it's intended), but skill levels beyond the first do not give additional bonuses and have a blank description box
  15. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.4b) [upd: 09.jun/19]

    The thing is that you are passing a string (the name) to the kill function. That function couldn't care less of your previous checks: it might just scan the list of characters in the game and kill...
  16. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.4b) [upd: 09.jun/19]

    It might actually be the case, since the killing function kills characters by name and not by id (if I remember correctly).
    If Jake doesn't find something funny in the script and fixes it, you might...
  17. Re: [Submod] Movie Events + Campaign Intro Video Mod

    I can, since there's very little scripting involved d:

    I just wrote a very ugly application that listens to changes in a file. The file will need to be modified in the game script, but that...
  18. Re: [Submod] Movie Events + Campaign Intro Video Mod

    Only if the game API exposes triggers for those specific events.
    Audio has to be triggered by the lua script, so some (if not most) in game events will probably be inaccessible. It's not a pretty...
  19. Re: [Submod] Movie Events + Campaign Intro Video Mod

    I *may* be able to do something quick and dirty about that: I'll check as soon as I'll have the time
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    Re: DEI For Mac on Steam Installation Problems

    Is Rome2 for macOS even updated to Rise of the Republic patch?
    The latest version of DEI is built upon that patch
  21. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    Jake, if you are planning on implementing my suggestion on the logic of the submod, once you are done send it back to me: there's probably more to be made in terms of organization.

    Send me the...
  22. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    What you want to do seems pretty clear, I'll just aim at simplifying the process.

    I guess your problems with random generation come from the fact that you are using os.clock() instead of os.time()...
  23. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    That's definitely too unnecessarily long and hard to modify d:

    Whenever I'll find time I will try to make it shorter and more manageable
  24. Re: [Submod: a political overhaul] PIGS Beta_03 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.09/19]

    How about giving a flat minor bonus to young people's Physical status, a bigger one to Adults and a malus for older ones? (And so forth with the other two attributes).
    This way every stage of life...
  25. Re: [Submod: rpg units] RPGu Beta_01 (for DeI 1.2.4a) [upl. feb 16/19]

    I believe Furgon was suggesting that rather than using the general slot for the purpose of your mod, it might have been an alternative to assign the RPG general's effects to something similar to the...
  26. Re: Is it possible to go more than 2 turns without disease?

    If I remember correctly, the disease visual effect is also applied to armies suffering attrition due to climate and/or supplies, be sure to check those possibilities
  27. Re: [Submod: a political overhaul] PIGS Beta_02 (for DeI 1.2.4a) - TESTERS NEEDED! [upd. feb.04/19]

    I would guess that that behavior is caused by the bonuses/maluses provided by each level of loyalty. If you select one party memeber you can see his/her party loyalty effect. I guess the modfier to...
  28. Re: [Submod: a political overhaul] PIGS Beta_01 (for DeI 1.2.4a) - TESTERS NEEDED!

    Oh, btw, is it intended that I can make members of other parties Retire/Suicide (I don't remember if it was like this in vanilla too)? It makes the Ostracize/Assassinate action kinda pointless, if...
  29. Re: [Submod: a political overhaul] PIGS Beta_01 (for DeI 1.2.4a) - TESTERS NEEDED!

    It doesn't work like that (al least I think, I have no knowledge of LUA, but every standard programming language's library I know of does this).
    With math.randomseed() you, as the name suggests, set...
  30. Re: [Submod: a political overhaul] PIGS Beta_01 (for DeI 1.2.4a) - TESTERS NEEDED!

    This is a minor modification that should (I tested it only with Pontus and India, but I see no reason why it wouldn't work in some cases) let you play with whatever faction you want without having to...
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    Re: Political Events No Results

    I don't remember, does a pop up appear on the turn that they are resolved (and the effect is applied)?
    I think I remember reading on the official forums that the engine permits only one popup, so...
  32. Sticky: Re: [Download & Installation] Divide et Impera 1.2.4 - Updated December 24

    There are currently only 3 parts. Prior to an update from CA there were six, so that's just an oversight in the guide
  33. Re: [Chatting Thread]: political overhaul coming soon - use this thread (only) for any political report/idea - PIGS_Fami_beta_00 for downloading

    Did you only try by reloading the save and doing only these actions?
    Either:
    -promoting the character and then sending the gift or
    -only sending the gift

    Have you tried doing something else (a...
  34. Re: Recommended barbarian faction (preferably Celtic or Germanic) for a quick run?

    You can always use this mod when playing as them https://steamcommunity.com/sharedfiles/filedetails/?id=1551453062&searchtext=colonization
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    [Resource] Re: Lua game functions list

    As far as I know (but I'm no expert in lua so who knows, I might be wrong) there is no way of knowing the parameters, at least with this method.
    As for how to do it, I just copied the code snippet...
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    [Resource] Re: Lua game functions list

    https://pastebin.com/97xdxUwU

    For anyone interested, here is the updated (as of RIse of the republic patch) list of game functions, gently formatted by Jake Armitage
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Yep, that "wip" advice is shown, I tried it anyway because I read somewhere in this thread that someone was using it without problems. I didn't expect either to have it work

    Clarification on my...
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Tried today with a complete reinstall of game and mod. Initially it didn't work, but I was able to install the mod and submods by loading them one at a time (which is odd, since I never had a problem...
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    I redownloaded the entire mod plus the two patches, but after applying them both, running the .bat and selecting the various options for the campaign, the launcher hangs and never finishes the setup....
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    The only problem I have with those models is that mods that implements them don't go all inn with animating bowstrings and modifying faces so we are left with units with different art stiles and...
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