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  1. Replies
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    564

    Re: [Help] Help with animations_tables

    Thanks Dresden for your answer. It worked!
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    564

    [Help] Help with animations_tables

    Hey guys, hope all of you are well, with your family and beloved people. Trying to create a new animation table by modifying the rome_man_bow_lance_cavalry to create a cavalry unit that can use bow...
  3. [Help] Training a new unit in the Imperial Reform

    Hey guys, I created some new custom units for Rome. No idea how to make them appear after the Imperial Reform, just after building the lvl4 main barracks. How can I get that? Also about the unit...
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    [Help] Creating artillery units

    Hey guys, it's me again. Following the Sebidee's complete guide for unit creation, I tried to created two extra units: Elephants and a ballista. The elephant unit works well. Its not complete, but it...
  5. Re: [Help] Problem with db tables - Creating a submod for DeI

    Hey guys, It worked. I renamed the db tables files as adding a "@_" Really really thanks for all of you guys
  6. Re: [Help] Problem with db tables - Creating a submod for DeI

    Hey guys, thanks for all your answers. Jake, are you talking about renaming the db tables' files adding a @ or a ! at the beginning? For example, for land_units_tables, for DeI is CORE_Roman, and I...
  7. Re: [Help] Problem with db tables - Creating a submod for DeI

    How do you do that? After I created the mod, I added all the db tables from the DeI mod, and then changed the tables' name by putting "Imp_" before the name (e.g Imp_CORE_roman in the...
  8. Re: [Help] Problem with db tables - Creating a submod for DeI

    Well, I changed the name to "@@roman_imperialarmy_mod.pack" and it didn't work ;-;. Yep, I think my mod is not overwriting the DeI mod, just adding the new unit stats. The modmanager I'm using is...
  9. [Help] Problem with db tables - Creating a submod for DeI

    Hey guys, I really REALLY love this mod, and trying to do some little changes for fun, I made a submod to modify the praetorian units (praetorian guard and the cavalry), making a reskin by changing...
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    Hex editor - Help

    Hey guys, it's me again. I was using the Hex Editor (It was my first time) to edit the roman_cine_skin1_shape1.rigid_model_v2. I tried to eliminate the roman sandals, because it appears mixed with...
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    VariantMeshDefinition - Size

    Hey guys, It's me again. Do you know how to increase the size of an armour piece by using the VariantMeshDefinition? For Example, I want to use roman_sleeve_ black.rigid_model_v2 and...
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    Help with seleucid_masked_helmets

    Hey guys, do you know where is Seleucid_masked_helmets.variantmeshdefinition? I tried to modify a unit by using the nakharar thorakitai helmet but i cant find this file
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