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  1. Thread: Checking In

    by JMack1800
    Replies
    5
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    2,255

    Re: Checking In

    Sad but good to hear about the state of the mod. This was my favorite mod back in the day.

    I've been doing some startpos editing for myself with other mod so that I could make it little bit more...
  2. Re: Startpos editing with Pack File Manager - AI builds buildings in the region that I changed to my faction

    Ok, Managed to fix this. It was indeed CAI Interface tables that needed changing.

    But now I'm trying to delete playable faction and it gives me CTD. Could someone guide me how to remove a faction...
  3. Startpos editing with Pack File Manager - AI builds buildings in the region that I changed to my faction

    Hi,

    I would like to ask, what do I need to do in order to successfully transfer a region to different faction?

    What I've done so far (startpos.esf):
    1. Changed region ownership by theatre (two...
  4. Thread: Checking In

    by JMack1800
    Replies
    5
    Views
    2,255

    Re: Checking In

    Been quite a while since last post. Would be really nice to know how the mod has been developing. Rosters seem to be nearly done but how is it going with startpos? I'm very eagerly waiting to be able...
  5. Re: Can't get my pack with scripts to work with the game.

    I've been trying to trigger dilemmas but haven't get it working. Custom dilemmas work but have only two options.
    There is a thread here...
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    1,031

    How to trigger a dilemma

    I've been working on with dilemmas and I want to trigger them by using a script but alas nothing is working. Although custom dilemma triggering works but it has only two options.

    These are the...
  7. Re: Can't get my pack with scripts to work with the game.

    Thanks for the support and help guys. I'll look into this.
  8. Can't get my pack with scripts to work with the game.

    I've been doing some scripts lately and tested them with AE. If I use an existing AE pack and put my scripts to existing AE script (year_events.lua) the scripts work but if I use my own pack those...
  9. Re: How to include your own script to the game?

    Here is the pack file zipped as an attachment if needed to be looked at: 358925

    It contains simple script to toggle fow by chat button.
  10. Re: How to include your own script to the game?

    Tested the scripts with existing mod and those work. Also made logger to put some logging to text file and it didn't create the file, while with the existing mod and script it did. Just would like to...
  11. How to include your own script to the game?

    I've been trying to include my scripts to the game and failing to do so. How do I include a pack with my script (in lua_scripts folder) to be used by the game?
  12. Replies
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    33,154

    Re: Update 1.15 - PREVIEW - NEW INFO

    Totally agree what Philip said there. AE reminds me of my all time favorite mod Europa Barbarorum (for RTW). Can't wait to start new 1.15 campaign when its released.
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    4,362

    Sticky: Poll: Re: The Barbarian Question... Public Poll

    I can not vote but if this answer counts as a vote, would have opted to wait and exclude.
  14. Replies
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    59,716

    Sticky: Re: [Feedback] Suggestions & Improvements thread

    You have mentioned before that barbarian factions are unfinished atm. My suggestion would be to make them more playable in small patches, after the next patch 1.15, focusing on a single faction...
  15. Replies
    19
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    6,816

    Re: An update on the mod progress?

    I'd like to know what's current situation with the mod at the moment, been quite a while without any news.
  16. Replies
    1,542
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    270,965

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Playing as Rome noticed that in Iberia Carhaginensis province has 100 % of Latin culture. Probably should have Punic and Iberian culture as main cultures.
  17. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update June 8 1.0.1f

    I started a new campaign with Carthage after the update. Played a few turns and quite soon there will be a revolt in every province mainly due to native discontent. Is it normal to have native...
  18. Replies
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    20,105

    Sticky: Re: [Preview] Update 1.01h

    Do you need to start a new campaign after this update or will the economy and other updates carry on to the existing campaign? I'm also thinking of starting a new campaign with Carthage. Should I...
  19. Replies
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    1,064

    Re: AoR for other factions?

    First of all thanks for creating this great mod. I'm playing with Nabatea. Campaign is going well and now I'm conquering Ethiopia. Can I recruit some Ethiopian units with Nabatea? I tried to find...
  20. Replies
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    4,556

    Re: CAC 0.7 Feedback and Discussion thread

    I agree with you that the imperial policy should have an impact. What I tried to say earlier was using public order when deciding the random percentage, not taking it completely off from the...
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    4,556

    Re: CAC 0.7 Feedback and Discussion thread

    I had thought about rebellion in CaC while reading books concerning iberians and thracians. In roman era there were quite many rebellions and ROME II system where public order -100 equals rebellion...
  22. Re: CAC version 0.7 Issue (bug) reporting thread

    I'm attacking Qart-Hadasht city (Karalis) as Massalia and they got 4 African Veterans and 4 Libophoenician Thryophoroi among their garrison (year 259 BC). Shouldn't those units be available only...
  23. Sticky: Re: CAC v.0.7.1 Download and Installation. Updated 2014-10-17

    Great job with the accuracy changes, I think you are really spot on with those. I tested a few custom battles and immediately noticed a change, especially with Balearic slingers. Then comparing them...
  24. Replies
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    4,556

    Re: CAC 0.7 Feedback and Discussion thread

    I noticed those steppe archers, it was actually where I started thinking the accuracy upgrade to some of the other most famous archers of the time. I also had checked your db files before and noted...
  25. Replies
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    4,556

    Re: CAC 0.7 Feedback and Discussion thread

    I have a few suggestions concerning missile infantry:
    - It would be great to have little more variance with their accuracy (nearly all MIs have 5 for accuracy). So for example Toxotai Kretikoi...
  26. Re: CAC version 0.7 Issue (bug) reporting thread

    Playing as Arche Seleukeia noticed when you recruit new spy with them, the spy seems to be celtic type and it's unit card is just plain white. Otherwise spy seems to work like usual so this is a...
  27. Re: CAC version 0.7 Issue (bug) reporting thread

    Forgot one bug :). While playing Basileion odryson, noticed that their Thracian levies unit is invisible.
  28. Re: CAC version 0.7 Issue (bug) reporting thread

    I've played with quite a few factions already and here are the bugs i've encountered so far:
    1. You cannot add tradition to fleets (Playing Massalia).
    2. Few ctds when starting a battle. Loading...
  29. Replies
    28
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    4,556

    Re: CAC 0.7 Feedback and Discussion thread

    Great mod, i've been playing with a lot of factions already but mostly with Tis-saka-it. You've done great job with the nomadic factions (among others) but their horse archers might be little bit...
  30. Re: CAC v.0.6 Gameplay feedback and mod discussion

    I have also noticed this when playing as Syracuse. Same problem concerns Venetkens and Rhaetia but with Geto-Thracian culture. Even bigger problem however is with Numidia as their temples have wrong...
  31. Re: [REL] Historically plausible development minimod, compatible with .8 BUT SEE NOTE re: mod manager

    I just started 0.95 campaign with Masaesyli and their infantry buildings provide eastern culture as opposed to desert nomadic that they should have. So this is at least one thing that isn't...
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