Search:

Type: Posts; User: Bardo; Keyword(s):

Page 1 of 6 1 2 3 4

Search: Search took 0.08 seconds.

  1. Replies
    17
    Views
    4,136

    Re: 2020 MODDING AWARDS - OFFICIAL RESULTS

    It's nice to see that you keep voting mods for rometw. I'm mostly retired from modding, sorry the late answer.
    Thank you very much to every people who continue remembering our lotrtw mod in these...
  2. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    Thanks for the input KurdishNomad, it sounds like the possible cause of our troubles with the trolls.
    Although I never modded the skeletons or animations, and I would be unable to fix it myself.
    ...
  3. Replies
    1
    Views
    195

    Re: Online battles | Gameranger | 2021

    I'll be there :)
  4. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    What addon does the troll fix conflict with? Is it CapnDan's campaign addon? If so, I can make a compatible version, it'd be simple.

    CapnDan, I read somewhere that you fixed some troll crash by...
  5. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    I admit I don't understand the error message, but looks like a bug related to 3d models. I'm not sure there is anything you can do.
    I understand it is a year late, but I just check this bug topic...
  6. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    I'm probably a bit late here, but I know the answer to this one.

    For some reason, the file that changes "Mordor mountain pikes" (to avoid snow) must be placed in the main rometw folder. It does...
  7. Re: My Third Age: Divide and Conquer Music Submod ported to LotRTW - Has some differences!

    Thank you for this music addon, Mr_Nygren. Alhtough the download link is down, I guess due to copyright issues.
    I remember we had similar troubles with lotrtw music. For some time we had 2...
  8. Replies
    233
    Views
    54,957

    Sticky: Re: The Campaigns Addon (for LotRTW v3.0+)

    I'm glad to see there is a new update. Downloaded.
    I still play multiplayer from time to time, but I'd like to start a campaign someday. If I find time to play again, I'll test your latest version....
  9. Re: Lord of The Rings TOTAL WAR 3.0 MORDOR CAMPAIGN Lets play!

    I liked your videos about the historical battles.
    I realized that we did not include proper descriptions about the victory conditions, that are different on each battle.
    For example, in the Ambush...
  10. Replies
    10
    Views
    2,433

    Sticky: Re: Regarding Permission To Use Content Of This Mod

    What you describe could be a copyright law that I could live with, but it is not true in any country, that I know.
    As far as I know, in the European Union, where I live, all rights are reserved for...
  11. Re: Lord of The Rings TOTAL WAR 3.0 MORDOR CAMPAIGN Lets play!

    Thank you very much for the new videos!
  12. Re: My altered background_script-file - play hotseat as all but one faction!

    Thank yoy Mr_Nygren. It sounds like a good addon.
    I have not tested this hotseat mode in a long time, I'm glad to see it is still being used.
  13. Thread: Multiplayer INFO

    by Bardo
    Replies
    68
    Views
    14,400

    Sticky: Re: Multiplayer INFO

    I find important to note that this is just your opinion based on your own experience online, not some kind of popular or common opinion about this mod.

    This mod was designed with the purpose to be...
  14. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    I'm not sure what can be the problem in your case. I'd suggest to verify if vanilla alexanderTW works without this problem. If it works, try to copy the preferences.txt file from alexander folder to...
  15. Replies
    3
    Views
    1,473

    Re: New all-in-one pack available (v3.02)

    Thank you Asukav of Epirus. The pack is available in moddb now:
    http://www.moddb.com/mods/the-lord-of-the-rings-total-war/downloads/lotrtw-pack-v3-02
  16. Replies
    3
    Views
    1,473

    Re: New all-in-one pack available (v3.02)

    I have uploaded this pack to moddb.
    I'd appreciate if someone can confirm that the pack can be installed properly, before it is openly available in moddb.
    I have tested it myself, but you never...
  17. Re: Submod Fall of Arnor Total War Patch 2.1 Released

    It's looking great!
    Thank you for the new patch, and for the spanish translation.

    Just a couple of suggestions to simplify the installation instructions:
    1) Since your mod pack already includes...
  18. Replies
    3
    Views
    1,473

    New all-in-one pack available (v3.02)

    I have made a new pack that includes all files from v3.02 in one single pack (.zip). Link available in the download thread:...
  19. Replies
    227
    Views
    172,739

    Sticky: Re: DOWNLOAD: NEW VERSION LOTR-TW 3.0 RELEASED

    I have made a new pack that includes all files from v3.02 in one single pack (.zip).
    It should be compatible (savegame and multiplayer) with installations that used the old installers (if patched to...
  20. Replies
    3
    Views
    1,125

    Re: Creating the The Hobbit units!

    That would be a nice addon to this mod.


    You have permission, just give proper credits to Wlesmana, who made all the unit models and textures.
    There is a related thread here:...
  21. Re: How do you activate the editor of historical battles?

    I remember that historical battles with custom cites were a nightmare to edit. And I needed to remove (rename) the file .wfc in order to get the cities properly placed.
    If you want to edit those...
  22. Thread: Submods (v3.0)

    by Bardo
    Replies
    7
    Views
    11,648

    Sticky: Re: Submods (v3.0)

    You are right, I have some of them, I'll try to share a link.

    EDITED: I thought I had a copy of the unit pack made by Milner, but I did not find it, sorry.
    I do have the Campaign Trees by GRANTO,...
  23. Replies
    20
    Views
    4,319

    Re: Trolls cause CTD in most battles

    Yes. I have repacked all the mod files in one single .zip that includes the troll fix, as well as CapnDan's campaign addon. I'll share a link in this forum surely this week, and later I'll upload it...
  24. Re: Making Middle-Earth Great Again by destroying EVERY evil faction + lore tidbits, curious details, opinions and stuff

    Thank you LittleDwarf for this campaign report, and for the videos. Tell us if you have comments or suggestions about the campaign gameplay.


    Why do you say it? In this mod isengard has a unit...
  25. Sticky: Re: Installation issues (How to install on Mac and Steam)

    I have made a new pack to intall the mod, that includes all files (up to v3.02) in one single pack.
    I'm trying to improve the "how to install" section of the readme. I included instructions to...
  26. Replies
    233
    Views
    54,957

    Sticky: Re: LotR-TW Campaigns Addon V2.6 (for v3.0)

    I only know one cause of CTD related to settlements (sieging army attacked by reinforcements from outside the city), could you elaborate what you know about these other cases? You may answer in the...
  27. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    Thanks for pointing it. I'll check if it may cause other troubles (with scripts for example).
    As CapnDan said, it is a limitation of the engine, that chooses randomly the name for the new generals....
  28. Replies
    233
    Views
    54,957

    Sticky: Re: LotR-TW Campaigns Addon V2.6 (for v3.0)

    I installed your v2.7_beta and it seems to work. I have not played it yet, I just started a campaign to check that all files are in place.

    @Halvar von Flake: I'm glad that you got it working on...
  29. Replies
    233
    Views
    54,957

    Sticky: Re: LotR-TW Campaigns Addon V2.6 (for v3.0)

    I have finally finished my galadrim campaign. It is one of the few times that I have continued a campaign until all victory conditions are met. These new conditions looks more reasonable to me.
    In...
  30. Replies
    233
    Views
    54,957

    Sticky: Re: LotR-TW Campaigns Addon V2.6 (for v3.0)

    I understand your reasons. Since all good factions must destroy mordor to win the game, it is good to have some alternative ending. That was our reason to add the script that destroys mordor when...
  31. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    1) Ah, you are right, it is a limitation of the engine. The number of Fellbeasts/Mumaks depends on the unit size settings that you choose. With Large units they will appear 2 mounts, with huge units...
  32. Replies
    233
    Views
    54,957

    Sticky: Re: LotR-TW Campaigns Addon V2.6 (for v3.0)

    In my galadrim campaign it happened something similar to me. Once isengard and orc rabbles were destroyed (around turn 100), there was a huge amount of mordor armies. I was destroying 1 or 2 full...
  33. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    I'll try to answer:
    1) I did not understand this one
    2) The fellbeasts do not work well to open gates due to a hardcoded limitation of custom skeletons/animations.
    3) Tab related to senate that is...
  34. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    Then it is surely the known bug that I said. It happens when:
    1) your sieging army is attacked by a 3th army from outside the city (Damrod in your case)
    2) the garrison of the city participates in...
  35. Replies
    330
    Views
    63,376

    Sticky: Re: Reporting Bugs or Crashes (v3.0)

    I have verified that CapnDan mod is very stable. If there is a CTD, it is probably in vanilla campaign too.
    There is a known cause of crashes when you are sieging a settlement, you are attacked by...
  36. Replies
    11
    Views
    3,266

    Re: LOTR Update for Capn Dan's patch. V 1.017

    I suggest you to try the original version of CapnDan addon, that includes actual improvements to the campaign. The changes in this Shield's patch do not look like an improvement to me.

    Changed...
  37. Replies
    20
    Views
    4,319

    Re: Trolls cause CTD in most battles

    I finally found a workaround to avoid this crash:
    1) Edit descr_model_battle.txt to enable sprites (2d model shown at far distances) for these problematic units.
    Next patch of the mod will enable...
  38. Replies
    6
    Views
    1,201

    Re: Issues about campaign balance

    I appreciate the answer.


    I understand your point here, I just did not like to introduce even more ways to exploit the rules.
    In case of point 2 (extermination script), it is clearly cheating,...
  39. Replies
    233
    Views
    54,957

    Sticky: Re: LotR-TW Campaigns Addon V2.6 (for v3.0)

    I noticed mainly mordor armies with orc units (and trolls) that appeared near dol goldur, even when it was already conquered. I have not checked the scripts, but I'd say I have seen this kind of army...
  40. Thread: Battle tactics

    by Bardo
    Replies
    1
    Views
    679

    Re: Battle tactics

    High mass units
    For example uruks, greater orcs, or dwarves, specially those with 2 handed weapons.
    They can be used to run through enemy units and attack them from the back. Instead of attacking...
Results 1 to 40 of 218
Page 1 of 6 1 2 3 4