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  1. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Prophetesses with lore specific graphics

    Each lore has 4 variations, with different heads, torso, legs and staff.

    Lores are differentiate via the gemstones used, the hair/eyes colours, and the...
  2. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Damsels with lore specific graphics


    Heavens: blond hairs and blue eyes, shapire necklace and blue stone staff. White horse...
  3. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    For the paladin, I've added a guy a little younger, made specific shields and mount textures



    http://stephane.f.david.free.fr/WH/Bretonnia/Agents/Paladin_1.jpg...
  4. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Albéric de Bordeleaux with his horse, pegasus and hippogryph, all with his personnal heraldry (including in campaign)

    http://stephane.f.david.free.fr/WH/Bretonnia/Agents/Alberic_1.jpg...
  5. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I've started working on the lords and agents

    The Fay Enchantress: made the eyes greener, hairs a bit darker, and increased the contrast of or dress so the pattern can actually be seen (hardly).
    ...
  6. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Moussillon


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Moussillon_b.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Moussillon_1.jpg...
  7. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Lyonesse


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Lyonesse_b.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Lyonesse_1.jpg...
  8. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Quenelles


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Quenelles_b.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Quenelles_1.jpg...
  9. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Parravon


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Parravon_b.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Parravon_a.jpg...
  10. Replies
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    285

    Re: NEED EMERGENT FACTIOS IN campaigns

    not really, heavy changes on both side I think.

    The best would be to make a submod specific to MoE to add emergent factions
  11. Replies
    7
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    285

    Re: NEED EMERGENT FACTIOS IN campaigns

    Both edit the startpos, so they can't be compatible.

    I've lost all my NTW related files when my two HDD fried in June, so very little chances I change anything.

    And I wouldn't make emergent...
  12. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Montfort


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Montfort_b.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Montfort_1.jpg...
  13. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Bastonne


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Bastonne_a.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Bastonne_b.jpg...
  14. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Gisoreux


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Gisoreux_a.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Gisoreux_b.jpg...
  15. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    You're wlecome to propose a list of possible changes. Just keep balance in mind: I'm OK with minor changes to improve immersion and variety, but the units should remain in their league. I mean, a...
  16. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Artois


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Artois_a.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Artois_b.jpg...
  17. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I introduce some small variations for Empire troops, like Hochland have better accuracy, or Ostland better leadership.

    I could make a more thorough pass on that, but since the units are all...
  18. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Question to you guys: In the Empire, with have provinces with 2 to 4 regions, but they are all linked to an elector count (ex Averland, Middenland, etc). I made provincial units + a few bonus...
  19. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Aquitaine


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Aquitaine_a.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Aquitaine_b.jpg...
  20. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Bordeleaux


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Bordeleaux_a.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Bordeleaux_b.jpg...
  21. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Brionne


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Brionne_a.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Brionne_b.jpg...
  22. Re: Need Help On Something I noticed While Working on My New Mod

    Like this?

    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/FK_Gen_1.jpg

    You only need to remove the cloths part from the diffuse texture (no need to edit the normals or speculars).

    I'm...
  23. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Carcassonne


    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Carcassone_a.jpg
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Realm_Carcassone_b.jpg

    ...
  24. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I don't plan to show ALL the units for every dukedom. But just show the Knights of the Realm, with their shields and horse barding they are the more representative.

    Here is l'Anguille.

    ...
  25. Replies
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    [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    You can delete the content of the column, it should be empty for infantry. Engine is used for chariot or artillery.
    Easy way to do it: copy /paste an empty cell.
  26. Replies
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    Re: What are you modding right now?

    Maybe if CA makes a NTW 2 there will be a port.
  27. Replies
    6
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    Re: What are you modding right now?

    I haven't touch my NTW mod for more than one year, and since my two HDD fried (yes, at the same time, the working HDDD and the bakcup) I've lost everything related to NTW...

    Very busy with a big...
  28. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Trebuchets


    Generic standard trebuchet. They have wood beam, and you can notice here with Artois that they have some faction colour (contrary to vanilla where the small shields are always...
  29. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Campaign shoulld work if you install everything properly. Are you sure you follow all the steps?
  30. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Foot knights. You may not most of them have swords, but a few have a mace or an hammer.
    They don't have the crest of the mounted knights.

    First the heraldic one, here with Couronne colours.

    ...
  31. Replies
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    Re: Do you practice a martial art?

    Last time I went to Dublin for work, I went to a local Aikido club to practice with them. There were only 3 Irish guys, and another guy who was an Italian working in Germany, also in a business trip...
  32. Replies
    38
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    4,981

    Re: Do you practice a martial art?

    In June, I got my Assistant Teacher diploma for Aikido
  33. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    1) I personnally very seldom play multiplayers
    2) As said before, I lost two HDD recently, with all my modding stuff on it except Warhammer. So it's quite unlikely that I do anything for NTW.
    3)...
  34. Replies
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    203

    Re: RPFM and some super basic modding help

    ushabti are in the monstrous_infantry caste (main_units table), with 12 models per unit. But harpies are in the same caste, with 60, and razorgor with 32.
    For land units, it's inf_melee/inf_mel...
  35. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Previous screenshots were for the Heraldic Knights, recruitable only in a specific region (the samples where all for Couronne).

    Now I show previews of the generic units, weaker, but recruitable in...
  36. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Pegasus knigths, with their unique Crest.


    Pegasus Knights in Couronne Colours.
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Pegasus_Couronne_1.jpg...
  37. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    And now the Grail Guardians!


    They have a sword instead of the lance, and larger shield.
    http://stephane.f.david.free.fr/WH/Bretonnia/Knights/Grail_Gaurdian_Couronne.jpg

    They have a cape,...
  38. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I wasn't completly happy with some of the knights, so here are new updates.


    For the Knight Errants, I removed the head armor for the horse, to only have the clothes...
  39. Replies
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    Re: RPFM and some super basic modding help

    Start simple.
    The easiest is just to :
    Launch RPFM.
    Create a new pack, do NOT change the original files!
    Right click on unknown pack and select "Add / Add froml Pack File", and then select...
  40. Replies
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    This is not completly correct. If you modify the number of men of a cavalry unit, you also need to change the land_units (number of mounts), main_unit is not sufficient. Same with number of engines...
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