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  1. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    May I ask why every faction has 0 starting treasury? What is the purpose of this?
  2. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    mod Lord_CP.pack;
    mod Lord_main.pack;
    mod Lord_ui.pack;
    mod Lord_BSM.pack;
    mod Lord_CORE.pack;
    mod Lord_Sounds.pack;
    mod Lord_Music.pack;
    mod Lord_dbunits.pack;
    mod Lord_units_ui.pack;
    mod...
  3. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    Cool! Thank you for replying.

    What can we expect in the future for this mod? Is it gonna be only balancing from here on or do you plan to bring any new features?
  4. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    "A new tree of government buildings of minor regions." .. Is it that you took away the "military" minor buildings and incorperated those units into the less military minor building?
  5. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    I also noticed that you added in "Lord_marches2.pack" with 4 new marches. How will they work? Are they random? Or will only GB have the grenadier march?
  6. Sticky: Re: IMPERIAL DESTROYER 6.2 [DOWNLOAD AND INSTALLATION]

    Apart from bug fixes and balancing - what new features (like the new government building tree) can we expect in future updates of this mod?
  7. HELP! How to change campaign buildings?

    I wish to change the silver mine building chain on Sardinia into a town building chain.

    I went into the startpos to find it's called "silver:sardinia:iglesias"

    Then I went into the main pack...
  8. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    ^

    That's what Lordsith wrote a few pages back
  9. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    Released Imperial Destroyer 6.1
    -Increased the damage of bullets. Battles now more dynamic.
    -Limited ammo for all missile units.
    -Cavalries now a bit powerful.
    -New strategical situations for...
  10. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    What table do I edit to make fort health less? Can I increase artillery projectile damage, is that how it's done? This mod has really strong forts.
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    HELP! Change mine into a town

    Hi!

    Does anyone know how to edit mines (or other resources) into towns? I have made Sardinia an independent faction but there are no towns there, so I want to make the silver mine into a town.
    I...
  12. Help! How do I remove the ability to create protectorates?

    The AI is always creating random protectorates. For example Georgia having Papal States, Morocco and Huron as protectorates. I want to remove the ability to do this, and I know that's done in the...
  13. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    Lordsith, is there a way to remove the ability to make protectorates? The AI keeps getting random protectorates all over the Place. (for example pirates having Georgia, papal states, Morocco)
  14. Sticky: Re: IMPERIAL DESTROYER 6.0 [DOWNLOAD AND INSTALLATION]

    How come ID 5.0 was around five GB in size, but 6.0 has only around Three GB. What have you removed?

    Edit: (never mind)
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    Re: Editing flags

    Also, I did check out husserlTW's tutorial, but I didn't learn much from it unfortunately... As I said, I don't want to re-paint or add new flags, just switch around existing ones.
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    Editing flags

    Does anyone know how to switch battle flags between factions? I don't need to re-paint any flags, just switch them around.

    (I'm using a mod that lets me play as Belgium and Serbia, but their...
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    Re: ESF: Adding Settlement Fortifications

    I followed the tutorial (copied Settlement_Fortifications Building Manager, not Settlement_Fortifications Building) and tried it out. I didn't crash when I went to fight the new fort. So it works....
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    [Beta] Re: Portuguese Faction Mod

    The mod looks amazing! Will you be uploading this to the steam workshop once it's out of the beta stage?
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    Ikko ikki metsuke

    Can someone help me find the table that lets me recruit metsukes as the ikko-ikki? Thank you
  20. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Please, Lordsith. I must know. I've asked around, made a thread about it but it got removed. I know that you're one of the few modders who knows how to edit the campaign character models. Please help...
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    A simple modding question -

    I've modded empire for a while now. I know how to edit most things - but how do I edit the campaign character models for each faction? (I just want to make Dagestan have european characters instead...
  22. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    In the db files, where can I edit the campaign character models for each factions? I want to make dagestan European instead of middle eastern.
  23. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    How do I enable shamans and scouts for the normal campaign? If it's even possible? I think I remember seeing shamans in this mod.
  24. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello! I have just one question and I would really appreciate if you could give me an answer.

    I know how to edit using a db-editor. For example, I know how to make protestant churches spread...
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    Re: Nova Mundi (Includes Khanate of Khiva!)

    Hey, do you know how to simply edit faction names? Any help would be appreciated.
  26. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    I've added you on steam by the way, if you want to take the discussion there. Thanks again
  27. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Hey hammeredalways. I know how to edit most things in editors for empire. Flag, religion, spoken language, capital etc. But I have to ask - do you know how to edit the faction names and is it easy to...
  28. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Never mind, I fixed it. Deleted the DME_UPC_v6_3.pack and now it works.

    Keep up the good work!
  29. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Thank you thank you thank you SO MUCH for making this mod! Darthmod is amazing, but lacks units for minor nations, so this makes it almost perfect. I can't wait to download future releases for this...
  30. Sticky: Re: The Sekigahara Campaign - Bugs and Technical Help

    I downloaded your mod from http://www.twcenter.net/forums/showthread.php?518435-gt-gt-gt-The-Sekigahara-Campaign-V0-95a-Download-and-Version-Information-lt-lt-lt
    and put it in my data folder. But I...
  31. -------- PLEASE HELP !!! I need a startpos for GREECE ! ---------

    I have searched for a startpos for the emergent faction Greece in the early 1700 and I can't find any.
    Where can I find a link? I have the emergent startpositions for aaaaall other emergent...
  32. Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    ATTENTION ATTENTION ATTENTION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Where is greece? Does anyone have the startpos for GREECE ?
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