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    Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    Actually Ottomans AI is somewhat decent, the main problem with them everytime you are in trouble, they accept ceasefire and may even pay you circa 5000 florins. If they are beaten too often they...
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    Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    Buff and Shine submod of Broken Crescent has improved/challenging AI, but overall balance of the mod is also kept in check by hard to maintain public order.
    Also heard good things about Third Age AI...
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    Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    Hello, grats to the release, mod and attention to detail is amazing!

    Want to ask, any update about implementation/adding a possibility of another campaign AI? From my quick playthrough and limit...
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    Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    My update about campaign AI. The flaws are there. For example, AI can win the battle with attacking with stronger army, it just stands in proximity (sometimes does not reach the battle). Another...
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    Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    First of all, in my opinion this is mod is the best ever made for M2TW.
    But it has a deficiency in AI. AI often acts stupid, stays passive even if stronger after few defeats, no surprise factor,...
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    Is it possible to somehow make Genoa playable faction again, since it was playable in versions before .8? (by tweaking some files)
    I prefer Italy stacked or it gets boring for me (easy way for Pisa...
  7. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Works!! Thank you so much <3
  8. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Could somebody help me with this please?
    https://i.imgur.com/tUfIRza.jpg?1


    It basically says Windows cannot locate the file in that path (that path doesnt exist in my installation). Tried...
  9. Re: Buff and Shine 1.6: New Factions, Changed Recruitment and more

    Any news?
  10. Re: Buff and Shine 1.6: New Factions, Changed Recruitment and more

    Forgot about some cities, eg. Constantinople should have more residents to resemble the historical scale. Also, why is Sibylla (KoJ) dead when campaign starts (maybe some lineage tree tweaks)? More...
  11. Re: Buff and Shine 1.6: New Factions, Changed Recruitment and more

    They of course can be defeated, just get boats and sack their triangle while they try to attack. In my opinion they are fine.



    It happened me once in BC with this submod, also happened with...
  12. Thread: Compatibility

    by N2D
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    Compatibility

    Hello,

    it crashes with Meloo182 Bugfix compilation, is it a possible way to fix it, or does this mod already contain those fixes?
    And, are Really bad AI compatible and G5 Settlement tweaks...
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