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    Re: When Worlds Collide/ Hellenistic Twilight Released

    hah, just started a kart hadast campaign.
    epic massive battle, heartbeating...
    Great game!!

    https://i.ibb.co/Zc5Z8BH/An-Eagle-of-Rome.jpg

    edit:
    after conquering roman holdings up to...
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    Re: Know issues.

    ok, then delete the mod in your mods folder and reinstall again. a clean install + patches should avoid this problem.
    do you have a steam version or disk me2tw?
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    Re: Know issues.

    mhh, thatīs strange. itīs not supposed to be like this. did you change anything by yourself?
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    Re: Know issues.

    you are starting the wrong campaign then...
    go like this:
    start the game
    "Single Player"
    "The Great Conflicts"
    - choose one faction (if other than lombards, unlook lombards icon by clicking on...
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    Re: Know issues.

    there is non.
    just start a normal campaign.

    https://www.youtube.com/watch?v=VRNDjaItbJc
    in this video you can see what has to be done (@ 1:00 and following)
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    Re: Know issues.

    donīt know if i understood your question correctly, but we used hotseatcampaing as a feature to play a normal campaign. itīs meant this way. you canīt play a normal campaign without hotseat.
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    Sticky: Re: RELEASED: RVINA ROMAE

    donīt activate the script
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    Sticky: Re: Available Downloads for PI and PI2

    rome tw mods are somehow difficult to run. donīt know the rexact reason why they run on one of my computers and not on the others.
  9. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    there are two. the eastern one in seleucia and the western one in thessalonica
  10. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    iīve always save every turn by itīs number. the game did run into those ctd from time to time.

    regarding the islamic roster. they will get several elite units and a overhoul to make them more...
  11. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    could be the bodyguard placeholder.
    this should be only temporaly because serbian roster is missing many units unitll now
  12. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    thank you, weīve looking forward too
    shaping things more up in the next patch
  13. Replies
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    Re: Know issues.

    iīm still testing this issue - currently altered the script.
    itīs kind of random and appears in reverse savegames.
  14. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    yes, youīre right. thereīs an event missing in the recruitment.
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Rome
    - Favorite mod/overhaul:
    Invasio Barbarorum RVINA ROMAE
    - Favorite submod/minor mod:
    RTR8 4.0
    - Favorite Modder:
    Gäiten, Ahowl11

    Medieval 2
    - Favorite mod/overhaul:
  16. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    no, you canīt recruit them in balkan culture. this is only one condition, how often they respawn. you can train croatian units only in croatian hearthland. Every faction has this area of recruitment...
  17. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    thatīs maybe because of mega.nz
    some countries donīt like this site
  18. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    there is also the difference between classical mercenaries hired in the inn buildingline and local troops that are conscripted to your ranks in the barracks. you will notice he difference if you run...
  19. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    i personally think the map ctd is connected to a horde faction - pechengs or magyars - maybe some missing text line in data/text. the ctd in my experience only happens if magyars or pechenegs are...
  20. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    nice campaign :thumbsup2. good to see fatimids hold over former aghlabid territories + abbasids winning the war against tulunids. pechenegs and magyars have established themselfes and the smaller...
  21. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    if the item is gone with the general

    you need a new general with max 7 items (8 items are max per general)
    this general donīt have to be FL or FH
    End in settlement Thessalonica

    the eastern...
  22. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    when i started modding TGC years ago, the mod didnīt go for one turn. there are tons of ctd fixed over the years, but itīs the hardest job to make it clean and stable.
    at every experienced modder...
  23. Re: The Great Conflicts main discussion thread. Please post here!

    yes, same as normans, fatimids and others
  24. Re: The Great Conflicts main discussion thread. Please post here!

    it was the historical date. so we take it as a given.
    at which turn are you?
    can you send a post of the map + maybe a savegame to look inside?
  25. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    @ bast75
    i have moved your thread into this thread.
    you need to look and unlook factions befor you can play a faction. thereīs a video in the firstpost how to do it (at 3:00)

    hereīs also the...
  26. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    epic lol :rofls:
  27. Re: The Great Conflicts main discussion thread. Please post here!

    Thank you, many small things are still alpha and not implanted or created right now. but we will slowly patch the versions to a complete mod.

    @Hrobatos
    Hotseat is intended. we need the features...
  28. Re: The Great Conflicts main discussion thread. Please post here!

    thatīs because you play the wrong campaign (multiplayer)...
    you need to choose "singleplayer" and then "the great conflicts" campaign
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    Re: Fatimid Revolt?

    thatīs ok.
    last time i tested the script it worked like expected
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    Re: Fatimid Revolt?

    right, should be 148 turns and they should fight a big war (they win after all)
    148 / 4 = 37 years ; 872 + 37 = 909

    i will take a look. can you send me savegames from 905 or 909?
  31. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    itīs strange that other mods battle cause ctd. maybe itīs the to high resolution for battle graphics?
    i personally always downgrade the grass distance effect, as this is the most cost effective way...
  32. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    thatīs good for a placeholder, but in the end we will use our own models.
    i think it isnīt hard to create those models, as the main unitsmodels are created and they need to be ported and merged with...
  33. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    there are some placeholder in the buildings and unit section. every help is gladly welcome. if you like, apply for the closed beta group in the "permission groups" (in "my account")- or just work out...
  34. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    thank you :thumbsup2

    question @ all
    how does the XCAI behave? Are the other factions more aggresive now?
  35. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    it fixes issues that show up to my knowledge. i can play campaigns with about 100+ turns with no issues. but the alpha is still not perfect for all systems and ctd will show up
  36. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    iīve added patch 2 in the firstpost

    patch 002 - 28012020
    added many suggested typoīs and grammar corrections
    Changed Names like "Minor Settlement", "Latin" and "Romaic"
    Corrected some...
  37. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    thatīs strange. do you play a different campaignsetting (Multiplayer?).
    to start a regular TGC campaign with real-time-battles - go for singleplayer - maincampaign aka The Great Conflicts campaign -...
  38. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    TGCīs scripts need hotseat features. but the campaign is a "normal" one.
  39. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    in my experience, windows 7 and 10 is the most stable in regards of me2tw.

    the 4 GB patch enable the kingdoms.exe make use of more than 2GB (default) of RAM for the game. the vanilla kingdoms.exe...
  40. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    Hello,
    and welcome to the forum. itīs your first post here :) .

    running the 4 GB patch (in the optional download) is highly recommanded. after installing patch 001 you need to start a new...
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