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  1. Re: Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    There will not be a kushite faction, nor should there be one.
  2. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Are there any plans to expand the Getic roster? It currently feels a little lacklustre, and like its missing some upgrades - The Komatai Epilektoi do not receive an Upgrade, but the phalanx does,...
  3. Re: Can't get the Getai reform to happen (the protectors event especially)

    Ok, so ten turns later the reform fired.
    The requirements are:
    - Take Histrie
    - Defeat Skythian Invasion (Kill General of that army)
    - Defeat Army that spawns after you take Zikideva
    - Take...
  4. Re: Can't get the Getai reform to happen (the protectors event especially)

    Ah I see! I did that, the Invasion triggered (Two armies spawned) I defeated it - No Reform in sight, two turns later. Its now turn 166.
  5. Re: Can't get the Getai reform to happen (the protectors event especially)

    I one hundred percent killed the Skythian general, I raided Streuinta, my Leader is a living legend and famous tarabostes, etc.
    What turn does the Bastarnae migration happen?
  6. Re: Can't get the Getai reform to happen (the protectors event especially)

    Yeah, nah, I autocalcd the great skythai invasion after I had taken Histrie. No more raids after that, no reform either. This :wub: needs to be communicated, its literally one line at the beginning...
  7. Re: Can't get the Getai reform to happen (the protectors event especially)

    What!? That should be more clearly communicated, thats ridiculous. I checked the campaign_script and it doesnt seem to say anything about having to fight the battles manually. But I might be wrong....
  8. Re: Can't get the Getai reform to happen (the protectors event especially)

    And? Did you get the reform?
  9. Re: Rad compares units - a thread for balancing.

    Bosporan Somatophylakes have a melee attack of 11, whilst the Tarabostes have a melee attack of 4. This makes absolutley no sense to me, can someone explain?
  10. Re: Can't get the Getai reform to happen (the protectors event especially)

    I was at turn 90 when I took Histrie. I have since conquered Landa Skordiskoi and received a message telling me about the Triballes returning to their lands, etc. Now I assume everything is in order,...
  11. Re: Can't get the Getai reform to happen (the protectors event especially)

    @Quintus

    Hello!

    I might (?) have a similar problem. The Protectors even happened, and next turn a skythian invasion force appeared (Alongside the appropriate "Skythian invasion" message),...
  12. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Long time no see, is there any indication how long the next version will take? Not asking for a release date, more like a generalised "Is there still work being done on this"?
  13. Re: [SUB-MOD] Portrait Enhancement Pack **Good Factions RELEASE (800+ new portraits)**

    How are them portraits coming ALONG narras???
  14. Re: Faction Specific Mercs (Help a Noob)

    Yes :(
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    Re: Karaislam edition

    Guess this never panned out, huh?
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    Re: SSHIP - General Discussion

    Well, the Chad Knights arent accurate and their too shiny, as are all things vanilla. The Lithuanian Units are perfectly fitting, I feel. They come from a dank, swampy place and they wear dark,...
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    Re: SSHIP - General Discussion

    To dark? I think they look pretty accurate, actually. And they absolutely beautiful.

    And the guy that made them (MadTao) actually studied Lithuanian Medieval Arms and Armour, iirc.

    Oh yeah,...
  18. Re: Faction Specific Mercs (Help a Noob)

    Can't access my computer for some time - The code I added is exactly The same as the one above, only changing "riverclans" to "forestclans" and adding a 2 to the pool name in descr_mercenaries.
    ...
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    Re: SSHIP - General Discussion

    @Dekhartes

    Any Mod, really. Most are quite liberal with their units. Especially the western Factions desperately need a rework - Though I am more of a fan of Regional Units, not Faction based...
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    Searching for Models

    Hey all.

    I am looking for the Bftb, DLV Rosters, specifically the Lithuanians by Madtao and the polish and Teutonic roster.

    No mod I know of seems to have them in their totality, only ever bits...
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    Searching for Models

    Hey all,

    Not quite sure this is the best place to ask this, but it comes closest to describing what I need, namewise.

    I am looking for MadTaos Lithuania and Teutonic as well as Poland Roster....
  22. Re: Faction Specific Mercs (Help a Noob)

    Alright! It worked, thank you Withwnar!

    I now have another problem, though.

    After getting it to work, I copied this script (campaign_script and descr_mercenaries entries) changed...
  23. Re: Faction Specific Mercs (Help a Noob)

    Alright! It worked, thank you Withwnar!

    I now have another problem, though.

    After getting it to work, I copied this script (campaign_script and descr_mercenaries entries) changed...
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    Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    I dont know if it has been addressed in the pages before, I only checked back two - but were you able to tackle the visual discrepancies between units? You have very detailed rusichi units in your...
  25. Re: Faction Specific Mercs (Help a Noob)

    Also, if the Syntax is wrong, how come it works in one region but not all the others? Not trying to be petulant, just not understanding, thanks for all willing to help _:D
  26. Re: Faction Specific Mercs (Help a Noob)

    As the Problem has expanded, I'll reformulate my question and add more information beforehand. Note: This is my first script ever, and I am very unfamiliar with the whole system.





    ...
  27. Faction Specific Mercs (Help a Noob)

    I recently started modding, mainly the Third Age DaC Submod.

    I'd like to make certain mercenaries only available once a building in the province has been built - and then only to the faction that...
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    Re: General Modding Question

    But that is actually super helpful, so thank you, I'll try that :*
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    Re: General Modding Question

    But what I want is literally in EB 2, that is why I am asking the question here.

    You conquer a region, you create "Allied State" then you can *CHOOSE* between the *Mutually exclusive* Oligarchic...
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    Re: General Modding Question

    building barding_taxation
    {
    levels barding_taxation noble_administration guild_administration
    {
    barding_taxation requires factions { scotland, }
    {
    capability
    {
    ...
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    Re: General Modding Question

    Right, but how (And I realise I might seem actually retarded) do I make it so that of the second tier only *ONE* can be built?

    I don't know how I can make the second tier (I.e. the fork) be on the...
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    Re: General Modding Question

    I see... sorry, I might be a bit slow on the uptake... what do you mean by "exclusive of both Allied Governments and Rebel ones"?
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    General Modding Question; Electric Bogaloo

    Hey all,

    Reposting my question here for visibility.

    I would like to copy the Conquest > Oligarchy >or> Democracy system of EB 2 in another Mod.

    How can I make it so that you build the...
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    General Modding Question

    Hey all,

    I am making a submod for another Mod. I'd like to implement the "choose your administration" dichotomy to it, but I can't figure out how you made the buildings mutually exclusive. Did you...
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    Re: ARDA - Arisen Realms from Distant Ages

    So this never went anywhere, right?
  36. Re: [SUB-MOD] Portrait Enhancement Pack **Good Factions RELEASE (800+ new portraits)**

    Hey Naras! Maybe upload those *awesome* Ar-Adunaim Portraits? Since I've seen them my current campaign looks stale and ugly. Why don't you release your stuff piecemeal, if you are too busy to finish...
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    Re: Ar-Adunaim Reforged (SUB_MOD) for DACV3

    Well. That is very awkward then. Do you have discord? Maybe I could walk you through it.

    I reinstalled the Game, redownloaded your Mod and as soon as I install it, Gundabad stops working.

    If...
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    Re: Ar-Adunaim Reforged (SUB_MOD) for DACV3

    Okay, somethings gone wrong mate. Once your Mod, and only your Mod, is installed, Gundabad becomes unplayable in Custom and Campaign Map Battles. Any clue what went wrong there?
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    Re: Ar-Adunaim Reforged (SUB_MOD) for DACV3

    Hey Man... Did you maybe tinker around with anything else?
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    Re: Ar-Adunaim Reforged (SUB_MOD) for DACV3

    Soooo... are you going to change the UI pictures soon, man? :D
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