Cool review Neptune'S. that's exactly what we were aiming for.:thumbsup2
Type: Posts; User: Joysong; Keyword(s):
Cool review Neptune'S. that's exactly what we were aiming for.:thumbsup2
thx. im looking forward to play with your submod of DEI. Thanks for putting all this together to make a brilliant stressful campaign.
@Jake Armitage hi there haven't been online for a while:)
question: Is my old mod Cultural Tensio still part of this pack?
no it's not:whistling
try very hard for a change. im sure you think different about it then:)
all versions are updated
the steamversion has been updated by Xardovany. he took over the CT project and is doing a great job with it. sadly steam doesn't allow me to transfer the project to his workshop so i have to update...
thx Dardo21 for contonuing this project. ill update the steamversion this week.
that's interesting. do you know where this is changed?
new version is live that makes he original AE 2 times easier. the previous softcore was 4x easier which still is available.
the thing i hate in current build is that factions indeed sack of raze but then after that attack agian and somethimes take the settlement. which kinda kills the whole idea but maybe that moddable...
@Jake armitage. so how are things going with DAIA. did you find stuff to improve? :)
thx!:thumbsup2
Good Afternoon All,
As members of Ancient Empires mod team we would like to ask the MK community to help us out. Where trying to raise awareness from CA with a request for attila updates. show CA...
Good Afternoon All,
As members of Ancient Empires mod team we would like to ask the ROM community to help us out. Where trying to raise awareness from CA with a request for attila updates. show...
place it in your steamapps\common\Total War Attila\data folder.
and offcourse activate it in the modloader
If you start a new campaign with update from today (29 june) you will notice that the native discontent for Roman Republic is quite intense. This is a temporary fix, in our next update this will be...
thx we will work on a fix for it and also try something new to make the AI occupation decision less random and more historical correct.
well to be fair i do not think this is true. i just launched a new campaign and did a turn. the native discontent is very low for Nabatea at start since the culture is very dominant there....
will look at this asap. thx for the info
do you have an good cpu and a SSD drive? thats speeds it up quite alot
So peeps is you live in the same area as causeless then please start mowing his lawn and do some weeding so he can do the good stuff. :thumbsup2
Well actually it is. My cultural Tension mod you probably know from DEI is part of the game. it has been expendid heavily and made more complex. some factions share buildings so we needed to use...
thats the point. they don't have it and make it our problem. we probably get a very nice fake explanation why not and so but i don't buy it. just pirateboys
maybe this helps? after that your able to download the mod.
link: https://www.g2play.net/catalogsearch/result/index/?q=attila+total+war
some religions share buildings chains. So for these factions the culture influence is called state culture. The mod will take a look at which culture is bound to that faction and starts multiplying...
just tried your savegame and i do not get a crash. maybe an other mod you use that shouldn't be there?
Hi Armen,
I’m the developer on cultural tension for AE so maybe i can help you a little. the starting religion for Armenia is 100% this is something that will be changed in coming updates. no...
This guy "Causeless" really needs a standing ovation from the community. You really have no idea how friking HARD its been to create this. least we can do is +Rep and :worship::worship:
ouch. well offer still stance then. but it shouldn't be that hard to fix:)
this is how the stats should be for this faction to make them passive without a turncrash.
Faction Array 180
screenshot link: https://drive.google.com/open?id=1QmlHomLOozJFY9krDtS3QzQJx2FE2-pT
...
fixt it. here is your modded savefile
https://drive.google.com/open?id=1bvDtpguJ356wDj78poLpvuADa-PX4oE4
nice work man!
upload your savegame and ill try to fix it today. really matters on how fast you will provide the save
i no longer work on RTWII mods since im a developer @ Ancient Empires mod on Attila. feel free to take over the project.
The biggest eco problem come's from unhappy regions. when this goes down rapidly then your taxes will be at zero. this is what you should do when you start a campaign.
1: start with rome less hard...
done!
correct synagas!. also wealthy regions attracts foreigners like traders etc. they bring there own culture so there will always be some sort of discontent.
This submod has been developed because some players having a hard time dealing with our AE economic and Public order system.
x2 version: 2 times easier than original AE
x4 version: 4 times easier...
yes and build buildings that increase your culture.