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  1. Re: Long time DeI player tries AE for the first time... :/

    Cool review Neptune'S. that's exactly what we were aiming for.:thumbsup2
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    thx. im looking forward to play with your submod of DEI. Thanks for putting all this together to make a brilliant stressful campaign.
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    @Jake Armitage hi there haven't been online for a while:)


    question: Is my old mod Cultural Tensio still part of this pack?
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    Re: Is this mod dead?

    no it's not:whistling
  5. Thread: Too easy

    by Joysong
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    Re: Too easy

    try very hard for a change. im sure you think different about it then:)
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    Re: [submod] De AI Arbitriis

    all versions are updated
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    Re: [Submod] Cultural Tensio

    the steamversion has been updated by Xardovany. he took over the CT project and is doing a great job with it. sadly steam doesn't allow me to transfer the project to his workshop so i have to update...
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    Re: [Submod] Cultural Tensio

    thx Dardo21 for contonuing this project. ill update the steamversion this week.
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    Re: [submod] De AI Arbitriis

    that's interesting. do you know where this is changed?
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    Sticky: Re: [Submod] Ancient Empires Softcore (Optional)

    new version is live that makes he original AE 2 times easier. the previous softcore was 4x easier which still is available.
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    Re: [submod] De AI Arbitriis

    the thing i hate in current build is that factions indeed sack of raze but then after that attack agian and somethimes take the settlement. which kinda kills the whole idea but maybe that moddable...
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    Re: [submod] De AI Arbitriis

    @Jake armitage. so how are things going with DAIA. did you find stuff to improve? :)
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    Re: Total War Attila - Optimization & Updates

    thx!:thumbsup2
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    Total War Attila - Optimization & Updates

    Good Afternoon All,

    As members of Ancient Empires mod team we would like to ask the MK community to help us out. Where trying to raise awareness from CA with a request for attila updates. show CA...
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    Total War Attila - Optimization & Updates

    Good Afternoon All,

    As members of Ancient Empires mod team we would like to ask the ROM community to help us out. Where trying to raise awareness from CA with a request for attila updates. show...
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    Re: Hotfix Native Discontent Roman Republic

    place it in your steamapps\common\Total War Attila\data folder.
    and offcourse activate it in the modloader
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    Hotfix Native Discontent Roman Republic

    If you start a new campaign with update from today (29 june) you will notice that the native discontent for Roman Republic is quite intense. This is a temporary fix, in our next update this will be...
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    Re: Much more aggressive AI

    thx we will work on a fix for it and also try something new to make the AI occupation decision less random and more historical correct.
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    Re: Rebellion in capital on Turn 1 - Nabatea

    well to be fair i do not think this is true. i just launched a new campaign and did a turn. the native discontent is very low for Nabatea at start since the culture is very dominant there....
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    Re: Rebellion in capital on Turn 1 - Nabatea

    will look at this asap. thx for the info
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    Re: Slow AI Turn times

    do you have an good cpu and a SSD drive? thats speeds it up quite alot
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    Re: What's missing from AE?

    So peeps is you live in the same area as causeless then please start mowing his lawn and do some weeding so he can do the good stuff. :thumbsup2
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    Re: STATE INFLUENCE???

    Well actually it is. My cultural Tension mod you probably know from DEI is part of the game. it has been expendid heavily and made more complex. some factions share buildings so we needed to use...
  24. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update May 23rd - 1.0.1g

    thats the point. they don't have it and make it our problem. we probably get a very nice fake explanation why not and so but i don't buy it. just pirateboys
  25. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update May 23rd - 1.0.1g

    maybe this helps? after that your able to download the mod.
    link: https://www.g2play.net/catalogsearch/result/index/?q=attila+total+war
  26. Re: Something is wrong with the campaign design of this mod (and recent historical TW in general)

    some religions share buildings chains. So for these factions the culture influence is called state culture. The mod will take a look at which culture is bound to that faction and starts multiplying...
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    Re: CTD after the End Turn process

    just tried your savegame and i do not get a crash. maybe an other mod you use that shouldn't be there?
  28. Re: Something is wrong with the campaign design of this mod (and recent historical TW in general)

    Hi Armen,

    I’m the developer on cultural tension for AE so maybe i can help you a little. the starting religion for Armenia is 100% this is something that will be changed in coming updates. no...
  29. Re: I know this has probably been asked before but is there seriously no way to mod Attila's music.

    This guy "Causeless" really needs a standing ovation from the community. You really have no idea how friking HARD its been to create this. least we can do is +Rep and :worship::worship:
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    Re: Crashes after 29 turns at "Colchian Nobles"

    ouch. well offer still stance then. but it shouldn't be that hard to fix:)
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    Re: Crashes after 29 turns at "Colchian Nobles"

    this is how the stats should be for this faction to make them passive without a turncrash.

    Faction Array 180
    screenshot link: https://drive.google.com/open?id=1QmlHomLOozJFY9krDtS3QzQJx2FE2-pT
    ...
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    Re: Crashes after 29 turns at "Colchian Nobles"

    fixt it. here is your modded savefile

    https://drive.google.com/open?id=1bvDtpguJ356wDj78poLpvuADa-PX4oE4
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    Re: [Tutorial] How to ... The Romans

    nice work man!
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    Re: Crashes after 29 turns at "Colchian Nobles"

    upload your savegame and ill try to fix it today. really matters on how fast you will provide the save
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    Re: [submod] De AI Arbitriis

    i no longer work on RTWII mods since im a developer @ Ancient Empires mod on Attila. feel free to take over the project.
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    Sticky: Re: [Submod] Ancient Empires Softcore (Optional)

    The biggest eco problem come's from unhappy regions. when this goes down rapidly then your taxes will be at zero. this is what you should do when you start a campaign.

    1: start with rome less hard...
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    Sticky: Re: [Submod] Ancient Empires Softcore (Optional)

    done!
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    Re: public order question

    correct synagas!. also wealthy regions attracts foreigners like traders etc. they bring there own culture so there will always be some sort of discontent.
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    Sticky: [Submod] Ancient Empires Softcore (Optional)

    This submod has been developed because some players having a hard time dealing with our AE economic and Public order system.
    x2 version: 2 times easier than original AE
    x4 version: 4 times easier...
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    Re: public order question

    yes and build buildings that increase your culture.
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