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  1. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Some units (especially in Spain) seem to lack armor (they are see though). The same can be seen with some leaders in the diplomatic screen. No other mods have been installed ever for rome II on my PC...
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    Re: DaC - Official Dol Guldur Discussion

    I know the spiders are an iconic of Mirkwood. However, from my perspective the Med II engine just can’t really handle units that have not been in the base game. If I recall correctly the spider...
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    Re: DaC - Official Angmar Discussion

    They look really great!!! However a cape would be extremely hindering when fighting with a two handed close-combat weapon. (yea I know the ND and many other units do it too :-D ). Maybe one of the...
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    Re: DaC - Official Angmar Discussion

    Maybe snowtrolls could be given to Angmar if they capture Gundabad? (So that the backstabbing dose not only go one way :-D ).
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    Re: DaC - Official Dol Guldur Discussion

    Maybe some of the forest goblins could have stolen woodsmen shields? :-) possibly with some dents and cuts in them.
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    Re: DaC - Official Angmar Discussion

    While I do like the new units selection for Angmar (although I would still love to see one super cheap orc trash unit) I am unsure how all the skirmish cav they will have will work against their...
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    Re: DaC - Official Angmar Discussion

    Will it be possible to put orc units in most rebel settlements in the north? I believe that the rangers of the north are supposed to fight against orcs and with making Angmar mostly human they would...
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    Re: DaC - Official Angmar Discussion

    I love the way this is going!

    I would love to see is the militia tear to be orks (When playing as Angmar in BfME II I always sow the orks as being mostly slaves). Having them as cheap militia...
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    Re: DaC - Official Dol Guldur Discussion

    I am not sure that stealth (on the battlemap) really ever worked well in med II. The AI dose not really know how to use it against the player, and when the player uses it against the AI if often...
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    Re: DaC - Previews and Announcements

    I really love to look of BEORN'S HALLS! Will the model change when you upgrade the town? Is the AI able to handle the siege map? And will you be able to deploy some troops outside the town? (the idea...
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    Re: DaC - Previews and Announcements

    Is it possible to change the color of mercenaries after they are recruited by a fraction?
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    Re: DaC - Previews and Announcements

    Really nice! who will be able to command them?
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    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    So the 1.6 (downloaded from here) is working. I did try the vampire counts but with the patch I get the "Chaos is taking over" message. I reinstalled the basic mod (1.6) and it worked then i...
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    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    Hey Gigantus,

    If I want to reinstall the mod can I just delete it from the mod folder or do i have to reinstall the whole game?
  15. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    What more will you be adding to the new release aside from the already mentioned stuff (bug fixing, new unit stats and cost, unofficial patch)? And what about giving the ND the option to have elf...
  16. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    I think that they said it will be changed in the next patch...
  17. Re: Divide and Conquer - Full Public Beta Release - New Patch Released 17/12/13

    Anthala ranger captain is a ghost (for Dorwion)
    The Urukhai captain has a problem with his hand (it flying around him... :-))
  18. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    The choice comes later in game cca 10 to 20 turns fear not :-)
  19. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Strange... do you have the other scripts working? (lets say is the dwarf of KD campaign working?)
    I think it is not possible to avoid the choosing by ending the turn so you might have a corruption...
  20. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Did you make the decision between elf/men and war/trade?
    And I might be wrong but you do not get the elite units if choosing trade (not sure about this though)
  21. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Do you have the required level barracks? And did you already get the required military report?
  22. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Is it possible to make the shieldwall ability to make the unit which is using it more tough against arrows from the front? (while slowing the movement down). Could be a nice thing for the Dol Guldur...
  23. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Uruk-hai captain has a arm animation problem if with the trolls... might be all the uruk-hai captains
    Maybe change the officers of Mirkwood elfs sow they do not have the same model as the captain...
  24. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    I can not agree more with your option about VoA (Radegast is a real need to have). Have you been able to play sieges at Rhosgobel without the AI doing stupid things?
  25. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    Rhosgobel-
    The costume settlement for Rhosgobel is really hard for the AI to fight on... When the AI attacks he is only able to get one unite to the center of the "town". Also it is really hard to...
  26. Re: Divide and Conquer - Full Public Beta Release (Hotfix on Page 8!!!)

    The neutral general of the two troll battalions in the Hills of Rhaudar is a orc but when I zoom out he has a Troll "ghost". (I do not know the name for the small animated figure)
  27. Re: MOS, the ultimate TATW experience.. version 1.6.1 for Third Age 3.2 released 7th Oct

    Does MOS add any files to any other location than the main medieval II folder? For after i have uninstalled MOS I can not run Third age anymore (and it still tells me i can continue my mos campaign)....
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    Re: Unofficial patch [PERMISSION FOR GONDORIAN AND ELVEN SETTLEMENTS RELEASE RECEIVED!]

    I am not really sure about new units from the hobbit film(s). If I remember correctly in the book the Elfs of Mirkwood are described as quite rough people (heavy drinking, ranger like something...
  29. Re: Divide and Conquer (Looking for unit balancers and experienced scripters!)

    I have to say this mod looks really great!
    Might I ask what the main tactic for Dale will be? I guess trying to save Dorwinion?
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