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  1. Re: Rome Remastered Patch 2.0.4 beta launched.

    Only thing I am sad about is them saying this is the last major patch which makes me think we won't get another like it but for what it has done for modding and further improving the game Feral...
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    Re: Princes, Kings and Heroes

    This looks cool. I never heard of the mod before so could you give a basic run down on what it has specifically and what is changing due to it's move to RR?
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    Re: Low Effort Remaster Definition

    I came back after weeks of spending time elsewhere in life so to everyone else pardon me if I want to catch up after being gone for the last 3 weeks.


    >says I am the toxic one here
    >belittles...
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    Re: Low Effort Remaster Definition

    Since when do game studios not care about making money? Do you think they just live off of good will from any amount of people still playing their games? And the point was that the Remaster doing...
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    Re: Low Effort Remaster Definition

    I sure as hell don't know. You would think a remaster of a Pre-Warscape engine game doing poorly would make him worried since it would only push CA to go further into the newer titles fantasy ability...
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    Re: Total War Rome: Remastered

    I made a thread for this in the general back in July.
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    Re: New Patch 2.0.2

    The fact we even have the ability to recruit multiple units in a turn at all is huge and opens the door to more development in the future. If you talk with Feral about this on one of the Discords...
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    New Patch 2.0.2

    Since we have had nothing to really talk about in a while and I know many have been disappointed in the Remaster I hope this can turn your eyes and ears and give you some good news after so long.
    ...
  9. Re: How Do Merchants Work in RTW Remastered?

    I need to ask then is the Trade Value the Merchant has with a particular resource just it's own income and the trade of a particular settlement that the Merchant is improving it's own separate thing,...
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    Re: Disaapointment

    Not in this case when the UI is one of the most talked about issues people have with the Remaster.

    That was never my point and it seems you read something only you see in my post. I stated since...
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    Re: Disaapointment

    You can like it if you want but the issue is for people who grew up with the original and wanted an updated look and performance it's very annoying that for all the things they gave options for they...
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    Re: Total War Rome: Remastered

    Is anyone gonna talk about the game not being compatible with anything but the latest version of win 10?
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    Re: Total War Rome: Remastered

    Hope this turns out to be true and even more so.
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    Re: Rome I Remastered.

    I don't "want 30 factions" I simply said adding that much would breath new life into the modding community which it would since just having 10 more factions to add would be nice and allow more...
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    Re: Rome I Remastered.

    Yeah if they can just up the faction limit count by 10 and the regions and units by a 100 that would be good enough to breath new life into the modding community.
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    Re: Total War Rome: Remastered

    This early access video shows that there are brand new intros for the previously unplayable factions. Some still seem to be in development. Interesting.

    https://youtu.be/Y8zA8vWBrSY
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    Re: Total War Rome: Remastered

    The 360 bit has been known for a while.
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    Re: Total War Rome: Remastered

    It also means in the event they remaster Med 2 the same can go for the Mongols and Timurids which removes the issue of getting them to be playable. But I still kinda hoped for different time period...
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    Re: Total War Rome: Remastered

    We just got this (link only because getting videos to work on TWcenter is a :wub:)

    https://youtu.be/Yo5_2a5Vhw0

    The most interesting bit related to BI is our first look at the faction selection...
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    Re: Rome I Remastered.

    Yeah like I expect the Remaster to be so different that we won't be able to instantly port over mods like EB and RTR unless the original Rome 1 is compatible with workshop. However nothing tells us...
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    Re: Rome I Remastered.

    Why are you assuming modding maps will be as hard as current Total War titles? Since when were Warscape mods said to be limited from Modders being lazy and not from the engine being limited and...
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    Sorry is I am misunderstanding the situation here but even if I wanted to could I not be able to use my activation key to buy Rome off Steam because it is being held back for when the Remaster comes...
  23. Poll: Re: Which feature would you most like to see in Rome Total War Remastered?

    They actually said they are going to remove hardcoded limits and make it even more moddable than before. It remains to be seen but it leads us to hope it might happen.


    As for me I agree with...
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    It has been a long, long time since I have been here which should tell you how much this news has gotten my attention. There is a lot I want to say but feels like I would be talking too much to the...
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    Re: Wheels Controversy

    So essentially just another episode of an over his head worker's ego getting too big for his pants acting like a unprofessional schmuck thinking he can just insult his critics only for it to blow up...
  26. Re: New Historical total war era - Total War: Three Kingdoms!

    "Shock" is the key word here, if cavalry was meant more as a force to strike quickly and decisively to attack a unit in it's flanks and rout it I would understand since that was the original purpose...
  27. Re: New Historical total war era - Total War: Three Kingdoms!

    It's not as you have already been shown. Pikemen and Warband were common infantry units.

    This is an excuse because even when we see things from a view that was more on Med 2's it still looks like...
  28. Re: New Historical total war era - Total War: Three Kingdoms!

    Wrong, Roman First cohorts, Barbarian warband, along with plenty of others had 240.

    Not for the Ikkō-ikki so again wrong.

    So once again graphics engine not up to snuff.

    Just goes along with...
  29. Re: New Historical total war era - Total War: Three Kingdoms!

    Well I have to applaud CA for finally increasing the size of units being 240 again(tho that number is anything but extreme when it was in Rome 1 and Shogun 2 so it should really be standard huge)...
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    Re: Games i would like to see

    Gonna be honest I have no excitement for a pre gunpowder game is we are going to still be stuck with this same engine we have had for ten years. No matter what the melee combat is going to suck or...
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    Re: Records Mode Gameplay Reveal

    Yeah I know this is kinda necroing a thread almost a month old but it has been a while since I have posted here so I just wanted to say what my thoughts on this is.

    Got what I expected and still...
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    Re: Total War: Three Kingdoms Video Thread

    By this point it does not even matter if it is fantasy or not, the game is still using the same outdated engine it has been using for almost a decade and it is already showing it's age in the...
  33. Poll: Re: The TW series is dead. Everything after Medieval II sucks!

    Mods have degraded since Med 2, just look at the various kinds of mods you can get in just that game and see how limited the newer games are.
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    Re: Total War: Three Kingdoms Video Thread

    Outside of the music sounding good for once( really don't think it's beddow since the composition and percussion sounds far stronger then what he usually does) the combat between units looks like ass...
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    Sticky: Re: Thrones of Britannia: Criticism Thread

    Shut the hell up. If you are going to call anyone retarded just for one thing they said they disliked then you are clearly too sensitive to handle criticism chuckles. Not having navy units is stupid...
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    Re: Handling Cavalry

    How does SS make the Pikes and Gunners more effective than Vanilla? because I know all too well of how buggy the pike and shot units were in the original Med 2.
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    Re: Handling Cavalry

    Well nice to know Pikes are great against all but the most powerful cavalry units. Do gunpowder units do well too if they have support to keep them from getting hit?
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    Re: Total War Saga: Thrones of Britannia

    Wrong it is if you are just going to decided that even Vikings will build churches despite the more likely fact that most of them were not christian enough to care to build them.

    You also have...
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    Re: Handling Cavalry

    I now want to ask, do Pikes do a lot better vs Cavalry?
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    Re: Total War Saga: Thrones of Britannia

    There is literally no evidence that Vikings or Nords who settled around England in this time period became fully christian and no evidence of their being no resistance when everything about the...
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