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    Re: Looking for a battle script

    the problem i am having is how to actually script it, been looking at some tutorials but havent learnt anything useful for what i am trying to do, those tutorials only teach basic scripts

    do you...
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    Re: Looking for a battle script

    can you give me any further direction ?

    cause i am sitting here looking back and forth between that code you posted and g5's script trying to figure out how to do it but still no idea how exactly,...
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    Re: SSHIP - General Discussion

    i dont use schiltron in defense sieges, i tried some times and it just got overwhelmed by the AI pushing all his army in the city, didnt seem to make a difference at holding the enemy at the gate to...
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    Re: SSHIP - General Discussion

    there's been updates since then, i've already reduced the spear bonus to previous values because of the buff to spears stat_pri

    cavalry IS dominant as long as you dont throw it at a heavily...
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    Re: Death of George Floyd and Subsequent Riots.

    https://i.imgur.com/BY0gvMV.jpg
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    Re: Combat Balance Overhaul minimod

    i've ran a few tests now again with the armored sergeants and light men at arms, by default their balance is great but once you factor in the upgrades swords do seem to suffer quite badly

    finding...
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    Re: Combat Balance Overhaul minimod

    yea light_spear adds a bonus to defense against cavalry, from my tests it does also add the -3 vs infantry, "spear" probably has more severe penalties against infantry

    why do you find them too...
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    Re: Combat Balance Overhaul minimod

    updated

    somewhat undecided on elite spear units such as dismounted knights of jerusalem, in the end i decided to to take away light_spear but to leave them the +4 vs cavalry

    it just seemed...
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    Re: Combat Balance Overhaul minimod

    armored sergeants vs light men at arms, on average swordsmen suffered 20 casualties while spearman suffered 100

    after increasing spearman's attack from 3 to 6, swordsmen suffered 50 casualties and...
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    Re: Combat Balance Overhaul minimod

    noted, i will look into it, will test and see what can be done

    which units did you test ? what were the results
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    Re: Combat Balance Overhaul minimod

    :D

    mistakes are bound to happen when you deal with all these numbers
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    Re: Combat Balance Overhaul minimod

    the mass is always the third number



    soldier Sergeant_Spearmen, 80, 0, 0.95, 0.30


    not the last one, the last one is for something else, i dont remember what it was about, only...
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    Re: Combat Balance Overhaul minimod

    you need to use battle_config too, or just set the melee hit rate to 1.0 yourself, that's the setting this balance is optimized for, a faster combat speed version is on the way however which will be...
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    Re: SSHIP - General Discussion

    https://i.imgur.com/mtRJkH8.jpg

    check out the last update on my minimod :D
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    Re: SSHIP - General Discussion

    with a few critical tweaks i like SSHIP the most

    dont know if comparison to EBII is valid (or De Bello Mundi which i am playing a lot nowadays), cavalry in ancient times isnt really supposed to be...
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    Re: SSHIP - General Discussion

    a trillion times this, i have no words to express how much i agree with this

    looking at 6.4's RC or any of its spreadsheets it looks like it's all so well balanced and thought out, but then you...
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    Re: SSHIP - General Discussion

    good thread

    however i have a few problems with the testing he did, tests involving melee units should not be dragged til the end, they should be stopped at a certain point

    the reason is that...
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    Re: SSHIP - General Discussion

    no and i dont remember ever seeing any thread with proper testing or anything concrete about them either

    the values you posted make sense tho and are somewhat in line with my overall observations
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    Re: SSHIP - General Discussion

    i will probably miss a bit the current byzantine units, yea they are not accurate and whatever but they are aesthetic af
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    Re: Combat Balance Overhaul minimod

    update bump
  21. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    1.75 hit rate is perfect setting, i've actually played about a year with this setting and i liked it a lot, i'd say it was one of the best balances i achieved with it, only problem was that infantry...
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    Re: SSHIP - General Discussion

    i am saying from my experience stamina penalties are negligible, RC2 says they are "too great", so i am merely questioning what exactly makes them great, how big are they that they are deemed "too...
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    Re: SSHIP - General Discussion

    i know for sure exhaustion decreases speed and morale, maybe some other stats like defense skill, but if an armored unit gets tired so does the unit that is curently fighting against

    then you also...
  24. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    levies are supposed to bolster numbers in defence of settlements and shouldnt be relied upon on in the field nor should they be made to, sergeants and men at arms are, levies getting trashed is...
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    Re: Death of George Floyd and Subsequent Riots.

    are ypipo not listening to us because we commit far more crime than them ? nah dey just wasis n' :wub:


    https://i.imgur.com/Dv9mC66.jpg
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    Re: SSHIP - General Discussion

    ofc, i use the same sword animation for all sword units, i would have noticed right away if it was different
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    Re: SSHIP - General Discussion

    yea and the reason is that they thought it does something

    ran a new series of tests, DFK vs DCK (foot chivalric vs feudal knights), same exact stats, same formation same mass etc, one with 10...
  28. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    doesnt do anything from what i've seen and what i've tested, i used the value 10 and 90, dismounted feudal knights vs varangian guard, always stopped the battle when one unit was down to 80 men, in...
  29. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    [/LIST]


    https://media0.giphy.com/media/gOkawaguYNiSI/200.gif
    nice work on everything else aswell
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    Re: Combat Balance Overhaul minimod

    didnt really need all the vanilla animations so i didnt implement them all, just the mtw2_swordsman, mtw2_2hswordsman, mtw2_halberd and spear and maybe a few ones i cant remember, i made sure only...
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    Re: Combat Balance Overhaul minimod

    no i havent changed mercenaries recruitment cost or any recruitment cost on any unit, only upkeep

    balance reasons mainly, too much armor penetration around trivializing armor a bit too much,...
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    Combat Balance Overhaul minimod

    This is my personal take on SSHIP combat balance and medieval 2 in general

    list of files you should backup, first backup both animations folders

    Medival II Total War/mods/SS6.3/data/animations ...
  33. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    i dont think hit rate is overly complex, you're right that it sets the pace of battle but the important thing is that it affects cav charges aswell, one can choose not to use it but i think it's...
  34. Re: Sillygoy's Unit Stats Standardization, so you don't get annihilated by General's Bodyguards

    it wasnt always bad, in one version of SSHIP militias were viable at stoping most cavalry and spearmen were dropping cav like flies, i dont remember exactly which version it was since it was quite a...
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    Re: SSHIP - General Discussion

    afaik armor protects from all sides, defense skill protects only from the front and only from melee attacks, shield protects all sides except from behind
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    Re: SSHIP - General Discussion

    i believe so, again it was a long time ago, eventually i just set all cav secondary attack to 1 and it's much better but i think chevrons affect secondary attack so 9 chevrons cavalry can still do...
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    Re: SSHIP - General Discussion

    this something i've been looking at aswell last few days, i've messed around with that value in the past and i dont remember it having any noticeable impact, will look into it again
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    Re: SSHIP - General Discussion

    generally cav moves to fast to give javelinmen time to pelt them, flanking with javelins should be effective tho, once the cav is pinned down ofc
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    Re: SSHIP - General Discussion

    yea, well maybe i shouldnt have said fixes since this is basically my personal take on balance, there might be people who like cavalry thrashing everything so it's not a "fix" for everyone

    -huge...
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    Re: SSHIP - General Discussion

    i am curently working on a rebalance minimod for SSHIP which fixes most of these issues, primarily the cavalry problem but there will be several options, there will be a slow combat version and a...
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