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  1. Replies
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    Thank you! The only other mods I am running are the submods from the first post.
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    Lord Snow,

    Thank you for your continued support of this mod. I performed a completely new installation of Empire and your mod, and it seems like the new startpos file causes a crash after the...
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    Excited to try the new update!
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    I hope you don't abandon this! By far the best current mod for Empire that keeps the original aspects of the game and doesn't introduce a ton of unnecessary units.
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    I am glad to hear you are back working on your mod. I like having Bohemia. One of the issues that I have run into is having Prussia basically be super passive, and Austria dominating the European...
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    I checked the regiment of horse units with the ultra setting and you are correct, it is a vanilla bug. I guess I need to learn how to modify models to get it fixed!
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    Thanks for the quick reply. I will take a look and see if I notice this graphical bug with the vanilla regiment of horse models and report back.
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    This is hands down one of the best mods for ETW right now. It keeps the original feeling of the game but improves so much, including line formations in battles, the campaign AI and the textures of...
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    I am really enjoying the mod. Is there any way you can change the recruitable land based British marines in the next release to be the same as the British marines in naval battles? It looks like the...
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    Poll: [Released] Re: Succession - A Total War: Empire Revival Mod

    Great mod, I have only played it for a short time, but I am glad folks are still working on Empire and I hope you continue to work on your mod.

    Thank you!
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    [Released] Re: Completo Revisione - Graphics Overhaul

    Oreoman, do you have any future plans on modifying the marines and other sailors on the ships? Thanks in advance
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    [Released] Re: Completo Revisione - Graphics Overhaul

    Great, thank you for the information. I really appreciated empire realism, but i did not like the early uniforms. I am glad you have this mod that adds later uniforms in.
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    [Released] Re: Completo Revisione - Graphics Overhaul

    Thanks for the explanation. Also, can I use this one with the realism mod? I noticed the link to the one you have on the realism mod is down. Are they the same thing?
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    [Released] Re: Completo Revisione - Graphics Overhaul

    Thank you for this mod. Quick question. The script only has the second .pack identified. Do I need to go in and add .pack 1 and 3?
  15. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I believe there may be a bug with the description for metalled roads. While playing as britain, the name is missing for metalled roads, it is just blank. Everything else looks fine.

    Thanks!
  16. Re: The American Revolution Mod v3.0 10th Anniversary Preview (release coming very soon!)

    Hip63, is it possible to mod the flag for individual regiments? Something that has always bothered me is that Hessian regiments have the British battle flags, and not their own Hessian ones. The same...
  17. Re: The American Revolution Mod v3.0 10th Anniversary Preview (release coming very soon!)

    Very excited for 3.0. This is one of my favorite mods and has been for many years. Thank you for coming back to polish this off!
  18. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Great work on the mod so far. I wanted to report two bugs that i have noticed. The "Spanish South American Militia" unit and the "Spanish Colonial Caribbean Militia" both have strange textures.
  19. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    My apologies, in the future i will post to the technical thread. The items i mentioned are issues appearing in rise of the republic, the most recent version.

    Thanks!
  20. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I am enjoying the mod and update. I wanted to ask about and provide feedback on a couple things.

    1. The flag of Spain on the campaign map is solid red.
    2. The British general unit seems to have a...
  21. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Great Beta patch, I am really enjoying it. I noticed playing as Prussia that some of the elite units still fire by rank. I wanted to make sure that was intended.

    Thanks
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    Re: Surely, we must be MAD....

    Thank you for your continued hard work on this! One of the best mods out there and makes the game playable.
  23. Sticky: Re: >>DOWNLOAD

    Thank you for releasing this update! This was always one of my favorite mods. I am glad that some of the more problematic bugs were addressed in v2. I hope you continue to support so it can get out...
  24. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Hello, I am at the year 1802 playing as Britain and I am stuck on the Russian turn. I left my computer to do other things and came back about 30 minutes later and it was still stuck on Russia. It...
  25. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Hi Quintus, to answer your questions: i reloaded the autosave a few times and finally it did not crash and allowed me to continue my game; Also, i have not run into the long russian turn issue either
  26. Re: British South American Colonial Line Infantry

    Thank you for the ongoing support for this great mod. Based on some additional research of the early Imperial Splendour Mod, it looks like it is the unit from the early era. I do not believe there is...
  27. British South American Colonial Line Infantry

    While playing ROTR as Britain, I noticed that the British Colonial Line Infantry uniforms are a tan with granadier mitre caps. I am not sure if this is intended or if the unit has just not been...
  28. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Hi, playing as Britain on turn 47 i am getting a Russian crash to desktop. No error messages or anything.

    Thanks
  29. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    This is a great mod and has allowed me to get back into Empire Total War. Something i have noticed while playing the most recent version is that some of the armies, in particular France have strange...
  30. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Excellent thank you Lordsith, really looking forward to the late campaign.
  31. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Have the use of trade nodes been eliminated entirely? I cannot build trade ships and it does not appear that any other ships create a trade route?
  32. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Have the use of trade nodes been eliminated entirely? I cannot build trade ships and it does not appear that any other ships create a trade route?
  33. Thread: Am I blind?

    by batty1234
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    Re: Am I blind?

    You are correct; in the latest version Lordsith removed all religious conversion, religious buildings, and religion agents from the game. It makes the game unplayable due to the fact that it is...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Hello Bran, I installed a fresh copy of Darthmod to a new install of ETW. When I added your BSM and darthmod file as instructed, the soldiers do not volley fire. I am playing on the late campaign....
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Bran, if I download the NAP Effects and install it as you say, will it affect the projectiles or anything else?
  36. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I believe he said in an earlier post that it was intentional. Unfortunately, I cannot play the game until the unrest situation is under control.
  37. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Yes, churches have been disabled, as well as priests, etc. It makes it impossible to control the unrest, since the bawdy houses and pleasure gardens only help the middle and upper classes, not the...
  38. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Keeping your population happy is way too difficult. I find that regular tax rate is impossible to maintain, and if I lower the tax rate, I do not have enough money to for upkeep of my armies to...
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    Re: Cannot Research Socket Bayonets

    Disregard this; in order to research socket bayonets you have to research the technology below it. The technology is simply not in order in terms of prerequisites.

    Thanks
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    Cannot Research Socket Bayonets

    I cannot research socket bayonets despite researching the stated prerequisite and building the necessary building. I am playing as Britain.

    Thanks
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