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  1. Re: How do I edit shared.sd, strategy.sd and battle.sd?

    Skip - it can be very fast if the faction consists only of basic elements, like only FL and one settlement.
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    Re: faction symbols

    If you have a Steam version then you need to leave the old SD files in there - do not delete them after editing the XML file! The custom tga page needs to be present as well.
    Same holds true for...
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    Re: faction symbols

    The symbols in the 'roll over' are the symbols\FE_buttons_48 files. A 'cutoff' will happen if the file(s) used has dimensions that exceed the default measurement (59*59)

    banner_symbol files: like...
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    Re: unspecified error CTD

    Most likely the recovery is not complete: lots of errors with unit ownership as well as trying to place the wrong armies\characters into settlements. The two lines actually look as if the...
  5. Re: How do I edit shared.sd, strategy.sd and battle.sd?

    The issue here is most likely how to get the custom page into play in the first place, eg add it to the list of pages at the top. From there it's a simple matter to define the symbol area (those four...
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    Re: Great Heathen Army event

    Let me know if you run into issues.
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    Re: Stainless Steel 6.4 for Android/iOS

    You should find some info on how to set up mods for Mac\Linux here. My repack for Stainless Steel is a simple 'click through' affair so from that angle you shouldn't have an issue other then perhaps...
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    Re: Medieval 2 won't start.

    Try my desktop shortcuts.
  9. Re: Export_Buildings.txt File Stopped Showing Changes

    SS can be a bit weird with all it's file shuffling\amending. I would suggest to use the BinEditor to import and then export the TXT file to make sure the formatting is fine and then delete...
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    Re: Great Heathen Army event

    That shouldn't be too difficult. First spawn the army, then move it, then besiege. And then use the 'auto_win' command when attacking the settlement. Note that the 'label' entry is crucial here. And...
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    Re: Can't Do Widescreen

    A very sensible assumption, hence most likely why it distorts screenshots.
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    [Resource] Re: Creating a World - Bare Geomod

    Use my unpacker - it will unpack outside the game's directory.
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    [Resource] Re: Creating a World - Bare Geomod

    That's 01, you need 00. Bottom center on 01 are the unit background tiles, for custom battles I think.
    If it is not present then look in the other culture's directories.

    Best way would be to...
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    [Resource] Re: Creating a World - Bare Geomod

    No - I am talking about the actual TGA file. Like data\ui\southern_european\interface\sharedpage_00.tga
  15. Re: Broken Crescent 2.4 cannot find kingdoms exe

    Late, but anyhow - could be that the mod path in the mod's CFG file was invalid.
    Or that you have an entry in your Steam custom launch properties.
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    [Resource] Re: Creating a World - Bare Geomod

    That's on the sharedpage_00.tga file in the interface directories, bottom right element.
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    [Resource] Re: Creating a World - Bare Geomod

    Please elaborate on the SS background issue, maybe a screenshot?
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    Sticky: [Tutorial] Re: Crashes and how to fix them

    I don't know if that mod has got all the descr_sounds and export_descr_sounds text files in the data directory, please check.
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    [Resource] Re: Creating a World - Bare Geomod

    Counting stuff - Notepad++ has an option to count search results. Simply search for ownership, click count and then remove 1 for the info at top. Which then gives you 413
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    [Resource] Re: Creating a World - Bare Geomod

    It was established a while ago that running mods via the old 'DLC folder' method will indeed allow for 4 trade fleets. It's not been confirmed why that would be.
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    Sticky: Re: Bugs Reports & Technical Help

    Was it the last remaining settlement of another faction? If so then it might be the 'BecomesFactionLeader' bug.

    In that case proceed as follows:
    1. make a copy of export_descr_character _traits...
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    Sticky: [Tutorial] Re: Crashes and how to fix them

    Follow these steps:

    1. In Bare Geomod (my set up) edit the descr_sounds_accents.txt file : move the faction to an accent of your choice, save.
    2. In Bare Geomod go to the data\sounds directory...
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    [Resource] Re: Creating a World - Bare Geomod

    'exists: missing' is basically the same as 'found' - there will be a prior message only with missing.
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    Re: Royal family members do not get married.

    The limit is 4 children - increasing that value in descr_campaign_db leads to a crash.

    And the 'age' and 'dead' values in the character_record section can reach amazing numbers as to enable proper...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .


    Just told my trainee to order 50% less of a particular part.
    Gets back to me on Whatsapp.
    Wants to know if I am messing with him:
    We only order 40 pieces of that item
    so if he deducts 50...
  26. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Doesn't make any sense, really :tongue:

    It makes more sense if you copy the original data folder (better yet the whole SS6.3 directory) somewhere as backup: select SS6.3 directory, press Ctlr+C...
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    [Resource] Re: Creating a World - Bare Geomod

    Correct - if you have 'missing' followed by 'found' then it's just a routine entry = missing in mod, found in main game. If it's followed by [error] then you have an issue. Hence simply ignore...
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    Sticky: [Tutorial] Re: Crashes and how to fix them

    You reassign the faction to another culture in the descr_sounds_accents file. The file is not present in the default set up, but you can try that out in my mod set up. Simply make the change in there...
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    [Resource] Re: Creating a World - Bare Geomod

    You've got 2 warnings in that section which is perfectly normal: the files mentioned are not present in the mod's folder. If they are then not present in either the default directory or the pack...
  30. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Please explain 'switching out'.
  31. Re: Triggger regulation, mutli-building unit reqs, and specific retraining

    Well, then it's a standard recruiting entry with the XP (last number) elevated.

    First number - automatic pool when the building gets constructed
    Second number - max pool
    Third number - pool...
  32. Re: Triggger regulation, mutli-building unit reqs, and specific retraining

    A monitor will never terminate on it's own, it has to be terminated. Otherwise it will get checked again every time the event (FactionTurnStart) happens - which can be up to 31 times per round in...
  33. Re: Triggger regulation, mutli-building unit reqs, and specific retraining

    The 'and' issue is fairly simple if you look at the 'normal' way of writing the code:

    monitor_event FactionTurnStart and I_TurnNumber > 9
    ifand RandomPercent = 3
    ...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .


    Isn't it great to wake up in the morning
    and the first thing you see
    is the one you love most in the world.

    Now why didn't I
    put the mirror next to the bed earlier?
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    Re: Highway Textures Bugged

    That's possible. I wonder if the same issue existed in RTW? After all they had highways there.
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    Sticky: Re: Bugs Reports & Technical Help

    The CFG file was the next option if things didn't work out.

    Glad you got it solved.
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    Re: Highway Textures Bugged

    A possible solution might be to add the highways via first turn script - don't add other roads in descr_strat as you will most likely end up with two types of road otherwise.
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    Sticky: Re: Bugs Reports & Technical Help

    When you start the mod go into video options, there set the screen resolution (battle and campaign) to the same resolution as your desktop.
  39. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    One is glad to be of service :buba:
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    Re: Volga Bulgaria Preview

    Thank you, hopefully you will hear from Curt soon.
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