Hi, I recently came back to playing Third Age TW after a long time and decided to go with some old modding ideas I had. I made some progress and wanted to create some historic events for the campaign...
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Hi, I recently came back to playing Third Age TW after a long time and decided to go with some old modding ideas I had. I made some progress and wanted to create some historic events for the campaign...
@leo yes, I found the balance to be very good. With the random generator I honestly don't know which one is better or why, it is out of my knowledge. As for the music, it's true it adds more music...
Such a great news! Happy Christmas and happy new year and cheers for all the team of this great mod!
Dear Leo,
Merry Christmas! I hope everything is going good for you. I recently could return to play a bit of third age and was displeased because MOS which I used to played is still discontinued...
such a shame that it is also hardcoded. I also dislike the defensiveness of orc encampments. I will think of it further, but I guess there isn't really much anything to do. Thankyou for the feedback...
I see. The main objective was to lower the upgrade of a city. As far as I know it isn't possible to revert upgrades of city or castle (from huge city to village or whatever). But I was wondering that...
thats interesting, thanks!
Its appreciated that you take care of the thread.
Reunited Kingdom 2.0 and DCI:LA both seem extraordinary mods, I am really looking forward to their release! Talking about
DCI:LA, we are...
thanks for the info! What I was thinking would be player only, so you think is possible to simulate the player's mouse click? I guess I side effect will be that castle to city conversion should be...
Thanks for the reply! will a unit atribute affect in the campaign map as well? Would it be possible then to use a sea terrain (restricts to boats only) inland with ground textures showing on the...
very detailed explanation, thankyou for the insight. Its a shame MOS halted development. Luckily, I think Veteran maintains the thread.
Hi! I was just brainstorming about a possible mod and I was wondering several things regarding campaign map terrain:
- Is there a way to make a terrain where somehow armies are hidden while moving...
I was just wondering if it is possible to convert a city to castle and viceversa via script. Any help appreciated!
How is DACs AI and general difficulty? I remember choosing MOS time ago because DAC was said to be very easy, and because of some out of lore content. Has this changed?
How is it not working? Is the army created but not attacking? Is it not created? If the problem is attacking, perhaps you could try attacking in a different script. I did this for the extended Fires...
Thanks! I will try that. +rep
Very impressive and thrilling! Great work, looking forward for more! +rep
First: how can I edit Hattori deployment area on maps?
Second: how can I edit the location of
capture flags of towers in castles?
I will appreciate any help you can provide!
Thank you all for your replies and suggestions, I really appreciate it!! I was unfortunately not able to play yet but I am eager to do so and try your suggesion! They are great mods and now I have a...
Hi! After a long time I would want to play Empire tw again but I cannot find a proper mod to play with. I played vanilla a lot in the past, and Darthmod and EmpireHG aswell. I would like a mod with...
Wonderful! +rep
Is there a mod (or how can I mod it if not) that puts the tower control banners in their propper place? There's a type of high tier casttle with two walls where the towers placed on the inner Wall...
Thanks, I think this will do!
Hi lequintal69. Thanks for reporting. I have added the necessary entries in the EDB and reuploaded. It should work correctly now :)
You can either install the Third Age file as usual or add this...
those are great news. Looking forward to it!
Thank you for the detailed answer. I cannot test at the moment. So the visuals will remain, but what about the effects? Will they dissapear with the building?
On another note, can you take track of...
The use I may give the command may be factionwise, so that may not be an issue. So in order to destroy them I should errase the hinterlands entry on EDB?
Thanks
Thank you both for your answers. That's a shame, I would like to downgrade settlements. If I understood you corectly this cannot be achived, can't it? Maybe just destroy buildings and lower...
Hello all. Here are the questions:
- Is it posible to destroy your own walls building via script?
- Is it possible to revert a settlement reducing its level, from large city to town for example?
...
Awesome preview, thanks for sharing! And it's very interesting how you explain the lore. Looking forward to the reléase!
Very nice! well done!
Glad you're loving it. Enjoy, my Lord Saruman! :)
Awesome! that looks great! What units are you planning to do re-skin? +rep
They do look awesome, it would be great if it's posible to reupload
They look really good! Looking forward for the reléase!
This is looking really nice! I like the idea of a First Age mod. It woud be fun to play First Age first, then after succeding playing Third Age. Best of luck!
I see. Maybe it would be more realistic lowering damage. Though perhaps is not the best option, as sometimes AI takes it's (incredibly long) time to break down all walls haha. Thanks!
Thanks! What console command should we use to that porpuse?
I don't know how ballista damage works but, could it be possible to modify and lesser the damage against stone? Or increase stonewall's hitpoints?
I now it is possible to control two factions (playing hotseat offline). Is it possible to start controlling two factions and drop one of them at some point so that the AI gains control of that...