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    Re: Family Matters and Politicians

    just check the ancillary, there is one defining the spouse with name and surname.

    no, children are for ruling party guys (inside family tree) only.
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Thx, if any of you is interested into contributing, doors are open wide.
    Still too early now but if you think you'll have time in autumn then there will surely be some easy tasks to do. :yes:
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Thx JoC :thumbsup2
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    slow but steady :ninjagun:
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    Re: Britannia?

    There is no map except the released ones by CA.
    So, the only British Isles maps anyone has are those GC ones with 6-7 settlements.
    And CiG's 3.

    Not much sense for something British custom.
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    Re: How to disable pirates?

    they are db events (you can spawn both via events and scripts, there are different pros and cons for both)
    if you use rpfm you can just write pirates in the search bar

    db...
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    Sticky: Re: [Support] 1.2 Bug Reports

    that's for remembering you won't have any more a -4 PO (or some similar value) for being docked
  8. [WIP] Re: Rise of the Republic All Factions Mod

    have fun then :)
  9. [WIP] Re: Rise of the Republic All Factions Mod

    hey man, why don't you join this project?
    https://www.twcenter.net/forums/showthread.php?805581-Submod-Plan-Rise-of-Rome-666-(WIP)&p=15928526#post15928526

    about spawns, we already talked about...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    thx :thumbsup2
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    Re: DeI Multiplayer (experiences?)

    I wish I could play on VH with N battles like I do in single player.
    this is more or less doable, the only thing you have to do is lowering various things via db and then play normal
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    Sticky: Re: Rome II Mod Questions & Recommendations

    maybe this?
    https://www.twcenter.net/forums/showthread.php?805581-Submod-Plan-Rise-of-Rome-666-(WIP)
    but don't expect anything before 2021
  13. Re: Gift regions through diplomatic agreements

    nope, I'll probably do it for RoR which means not before autumn.
    maybe i'll do it before for testudo, don't think so though, testudo has other priorities right now.
    there will be a DeI vanilla...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Can't say much about rosters yet, mardukammon has built a lot of reskins to start building the first template and have the material to think about.
    What I can tell is that is always a matter of...
  15. Re: Gift regions through diplomatic agreements

    there will be, there will be, have some patience... :yes:

    @cachulfaian
    "I remember the Diplomatic options mod for vanilla Rome 2 had that option, but it doesn't work out with DeI"
    There is any...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Thanks :thumbsup2
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Thanks
    What do you mean by... interested?
    Just about playing it in the future or...
    Do you mean you would be interested into helping us, anyway you would decide?
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Sure thing Gyros,
    I'll feel free to ask you startpos questions
    and you may feel free to ask me script ones :thumbsup2
    Give and take style!
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    < CONTINUE



    The Rise Of Rome 666 Planning Team:

    mardukammon (Italian college student of ancient history): original ideas, specific ideas, historical researches, rosters
    Jake Armitage...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    < CONTINUE


    https://i.imgur.com/hHJw6Dh.png





    A FIRST DRAFT(with images) OF THE ROSTERS WILL COME OUT SOON
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    < CONTINUE


    https://i.imgur.com/hHJw6Dh.png


    RoR 666 PLANNED FEATURES
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    [Submod Plan] Rise of Rome 666 (WIP)

    https://i.imgur.com/X7UHOX6.png


    Welcome to the Rise of Rome 666 (bc) first public presentation

    Inside this thread we will unveil the basics of our plans
    They are more or less just...
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    Re: Political influence and gravitas

    nowhere
    download PIGS (or testudo since its pigs is more updated) and you can check the tables involved
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    Re: Question about towers

    never seen any fort defence tower which wasn't firing, never had that issue, both me vs AI and vice versa, are you sure they haven't been captured and became neutral?
    yep small towns do not have nor...
  25. Re: Troy Badges Competition - Discussion & Suggestions Thread

    ok perfect
    maybe i just chosed to be too pragmatical too early...
  26. Re: [SUBMOD] Vanilla Spotting Distance for DEI

    you've spawn a lot of submods, yaxl3y, well done :thumbsup2
  27. Re: Representing the diarchy: the two kings of Sparta

    yep, probably is a cdir hardcoded feature
  28. Re: Troy Badges Competition - Discussion & Suggestions Thread

    Badges MUST remain within the 175 pixels wide and 60 pixels tall. They MUST NOT be animated. PNG files are preferred, in order to maintain a high degree of graphical fidelity. Maximum file size is...
  29. Re: Representing the diarchy: the two kings of Sparta

    ah cool... now i see how you solved the issue...
    there is a party leader condition...

    could be that gen_cnd_owns might mean that the character has to own something and in this case an army?
    ...
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    Re: [Request] 12 TPY research rate

    you have a lot of custom slower-paced packs inside testudo thread, they should work with latest beta but i'm not 100% sure if dresden did something actually new (besides rebalancements) regarding...
  31. Re: Representing the diarchy: the two kings of Sparta

    great notes there
    i remember i downloaded it once but really forgot about your implementations
  32. Re: Representing the diarchy: the two kings of Sparta

    ah ok, now i fully get it
    glad you and valerius solved that
  33. Re: Representing the diarchy: the two kings of Sparta

    i... honestly lost the point of what you want to do exactly, i still was at the point where you were trying to simulate a party leader as the faction leader

    anyway, if you're working on WoS, why...
  34. Re: Representing the diarchy: the two kings of Sparta

    just a s a note, one way to apply traits/skills/army effects to a specific character is to check the name and the surname
    you won't be able to do that via cdir though
  35. Re: Representing the diarchy: the two kings of Sparta

    well... i'm not a coder... my real life job is completely different actually
    my guess is that the "is_leader" thing is defined somewhere inside some political script, hopefully
    this means that you...
  36. Re: Representing the diarchy: the two kings of Sparta

    actually, these two functions inside politics_traits_defs are retrieving the leadership...
    can't say how to use them outside vanilla political scripts though

    --...
  37. Re: Representing the diarchy: the two kings of Sparta

    yeah, afaik you can't track down the political position inside a party (except for faction leader and maybe his sons)
    there is a "polit_trait_common_party_leader_dies_in_battle" but it's pretty...
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    Re: Political influence and gravitas

    2 things to keep in mind

    1) it seems that (at least someone said so months ago and he was probably right) that the 3rd other party has inherited some hardcoded bonuses coming form per political...
  39. Re: Representing the diarchy: the two kings of Sparta

    the rotr script about government actions and the scripts regarding family/political titles are all hardcoded
    you won't find them anywhere
  40. Re: Older Silver Shields and Ability and Ability to upgrade Triple Gold Chevron Bronze Shields to Silver

    Also, would it be possible to upgrade triple gold/triple silver chevron Chalkaspides (the Bronze Shield Pikemen) to Silver Shields?
    no there is no way for doing that
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