Does this method works for map_data.esf unpack? Regards.
Type: Posts; User: Starsmil; Keyword(s):
Does this method works for map_data.esf unpack? Regards.
@ChaosRobie, great work! Btw could you please make small Video tutorial how to work with ready ship model in your script?
If progenitor (set true) is your faction leader and he is alive, it necessary to make wife for him in Akit. If u don't do it, your new wifes will die in game very often as Morticia Iunia Bruti...
Its just old variantmeshdefinitions text files here in rar archive.
Great Tutor! But it does not work with Emperor campaign. For example there are completely no strings of factions' objectives in export_advice.lua. Could you please make such Tutorial for Augustus...
Hey man! Great prog! Could you please make export of rigid model to DAE format as editable poly (not mesh) with model's rig (weights) saving?
This one works for 3D Max 2018
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I think this game has low replayability because of generally identical units and factions and a non-native strategic map for European people. But CA marketing works well!
@Greek Strategos, Hello man! I think this mod is done on 99%. Of course we always can improve something, but the proverb says: "The best is an enemy of good" ;D So now I'm working on my Medieval mod...
Thanks for some review, man! Glad that you like my mod! Play next campaign on Hard! It will be even more fun :) And also u will see that population growth is slower. Btw visit my Sub-mods thread -...
Yes, cause in ancient times it needed many tens of years to convert cities but walls usually stayed the same for centuries.You can still build your culture buildings. And this is much more historical...
Thanks man!
- Now romans, greeks and east factions need to BUILD their cities from clear spot on barb lands.
- In vanilla it was unreal when u capture 8m wooden barb city and could make 16m...
Play on Normal or Easy level, man, and u will be fine! On harder levels AI has money, diplomacy and PO buffs. All other rules are the same for Player and AI.
AI recruit unit if it has building for this unit. Or its other province mercenary.
4 full stacks of units? Its Very Hard man, enjoy :)
Allies consume your food? It happened in real history, u know....
You might have Bad public order in PULPUDEVA (like - 80), so u dont have any recruitment points. Increase your public order to hire units! Or maybe u just reached the limit of certain units to hire....
Hey Jake! You will find many good ideas if play my mod one day! :)
Hey! Recruitment points is how many units u can recruit at this turn: 3 means 3 units. If u can't recruit on 1st turn - it can be game bug and it will be ok on 2nd turn.
Bad public order affects...
@Hoplite of Ilis, Thanks for more reviews man! I hope you will strart next campaign on Hard difficulty and for faction with 1 or 2 regions. Its completely another feeling when u need think more about...
Smaller garrison sub mod works well. You need to enable out of date mods in Mod Manager! Also you can find sub mods for easier diplomacy and generals effects!
Different Unit Cards? I don't have time...
Mod updated. Added Latin religion requirement for Triarii and Principes hiring.
@Sarkiss, btw Rem has population system (modified POR2 mod) in all campaigns except ROTR. Also all armies consume 1 food in region where they are located. Famous generals get additional food supply,...
Thanks man! Hope you write more detailed review after playing 20-30 hours. Btw u can use smaller garrisons sub mod:
http://www.twcenter.net/forums/showthread.php?779759-REM-sub-mods
Hey Jake! Its gonna be great! :)
Mod updated. Changelog:
1. Increased pikes damage.
2. Increased unit limits for Greek pikes, Carthagian and Libyan hoplites.
3. Changed Rem’s main wallpaper for...
@Hoplite of Ilis, Not in my power to change this :)
@curro123, WOS campaign is buggy unfortunately. I never moved to turn 100 without game crashes. Not in my plans anyway.
Thanks for good words about the mod, guys!
@Sarkiss, this mod does not contain population or logistics features, but if you subscribe to my global overhaul REM, you will get tens of new features...
Thanks man! Could you please make some short video with de-synchronizing animations?
https://c.radikal.ru/c00/1812/9b/f582cd864a8e.png
Greetings! This mod will make you Pyrrhus, king of Epirus, in the year 279 BC when he had dilemma: help Syracuse against Carthage or continue...
You could not demolish them, cause there are no rational need to demolish existing stone walls. Carthago city was maybe the one sad example :)
Btw game engine don't allow to make city's conversion...
@Hoplite of Ilis, Thanks a lot man for your personal review! I think you should try play again as Rome on Very Hard, cause I managed to further improve CAI for last 10 days.
- About walled...
Finally the problem solved! Huge regard to @KNDC!
https://forums.totalwar.com/discussion/226022/assembly-kit-problem
"Alright, I think I've found a workaround. Before generating a startpos, go...
Try use this mod and check mark "Hide bodies".
https://steamcommunity.com/sharedfiles/filedetails/?id=1497171886
You need to subscribe the whole collection to play my mod, man!
https://steamcommunity.com/workshop/filedetails/?id=932430047
Btw u are first subscriber of mod's 3000+, that claim on perfomance.. I...
Hello man! This mod is usual, some people wrote me that they have better perfomance with it than with vanilla.
Sometimes Rome 2 game start lag without reason for me. Try update your drivers or use...
@Kambe, "Copyright issues" don't allow me to do that.
Mod updated. Reskinned some greek units and units of ED campaign (thanks A. Boyarsky!)
Mod updated. Made CAI even more dangerous.
Mod...
Mod updated. Changelog:
1. Fixed technology requirements for buildings of Desert DLC factions.
2. Lowered PO penalties for cultural differences of imperium growth.
3. Improved CAI recruiting and...
By compatible you mean make such map (startpos) for DEI?
Yes, it is. Also Rem brings many new units to all campaigns. Hope you will like it!
Ok! Just wait two months more :)
This is old info and rumors about what CA will do.
I'm really upset that CA could not fix some Akit bug with startpos creating for 35 days already. Lets wait more. Maybe they will write something...
Could you please write in my thread on CA forum that u have the same issue? More people will react - less possibility that CA ignore this!
So Assembly kit is broken for all mod makers by CA for 1...