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  1. [Tutorial] Re: Using ESFviaXML to Unpack Startpos and Save Games into Text Files

    Does this method works for map_data.esf unpack? Regards.
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    [Tool] Re: S2TW Ship Builder

    @ChaosRobie, great work! Btw could you please make small Video tutorial how to work with ready ship model in your script?
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    [Tutorial] Re: Family Tree Tutorial

    If progenitor (set true) is your faction leader and he is alive, it necessary to make wife for him in Akit. If u don't do it, your new wifes will die in game very often as Morticia Iunia Bruti...
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    Re: Nonexisting Hannibal cinematic model?

    Its just old variantmeshdefinitions text files here in rar archive.
  5. [Tutorial] Re: How to Create Custom Chapter Missions and Intros for Any Faction

    Great Tutor! But it does not work with Emperor campaign. For example there are completely no strings of factions' objectives in export_advice.lua. Could you please make such Tutorial for Augustus...
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    [Tool] Re: RigidModel(v2) Editor 0.2.1a BETA

    Hey man! Great prog! Could you please make export of rigid model to DAE format as editable poly (not mesh) with model's rig (weights) saving?
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    Re: Alternatives to 3Ds MAX exporter?

    This one works for 3D Max 2018

    359239
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    Re: The Popularity of Three Kingdoms

    I think this game has low replayability because of generally identical units and factions and a non-native strategic map for European people. But CA marketing works well!
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    @Greek Strategos, Hello man! I think this mod is done on 99%. Of course we always can improve something, but the proverb says: "The best is an enemy of good" ;D So now I'm working on my Medieval mod...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Thanks for some review, man! Glad that you like my mod! Play next campaign on Hard! It will be even more fun :) And also u will see that population growth is slower. Btw visit my Sub-mods thread -...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Yes, cause in ancient times it needed many tens of years to convert cities but walls usually stayed the same for centuries.You can still build your culture buildings. And this is much more historical...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Thanks man!

    - Now romans, greeks and east factions need to BUILD their cities from clear spot on barb lands.
    - In vanilla it was unreal when u capture 8m wooden barb city and could make 16m...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Play on Normal or Easy level, man, and u will be fine! On harder levels AI has money, diplomacy and PO buffs. All other rules are the same for Player and AI.
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    AI recruit unit if it has building for this unit. Or its other province mercenary.
    4 full stacks of units? Its Very Hard man, enjoy :)
    Allies consume your food? It happened in real history, u know....
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    You might have Bad public order in PULPUDEVA (like - 80), so u dont have any recruitment points. Increase your public order to hire units! Or maybe u just reached the limit of certain units to hire....
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Hey Jake! You will find many good ideas if play my mod one day! :)
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Hey! Recruitment points is how many units u can recruit at this turn: 3 means 3 units. If u can't recruit on 1st turn - it can be game bug and it will be ok on 2nd turn.
    Bad public order affects...
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    Re: Playing campaigns with REM

    @Hoplite of Ilis, Thanks for more reviews man! I hope you will strart next campaign on Hard difficulty and for faction with 1 or 2 regions. Its completely another feeling when u need think more about...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Smaller garrison sub mod works well. You need to enable out of date mods in Mod Manager! Also you can find sub mods for easier diplomacy and generals effects!
    Different Unit Cards? I don't have time...
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    Re: Pyrrhus the Great (ROTR)

    Mod updated. Added Latin religion requirement for Triarii and Principes hiring.
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    Re: Pyrrhus the Great (ROTR)

    @Sarkiss, btw Rem has population system (modified POR2 mod) in all campaigns except ROTR. Also all armies consume 1 food in region where they are located. Famous generals get additional food supply,...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Thanks man! Hope you write more detailed review after playing 20-30 hours. Btw u can use smaller garrisons sub mod:
    http://www.twcenter.net/forums/showthread.php?779759-REM-sub-mods
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Hey Jake! Its gonna be great! :)

    Mod updated. Changelog:
    1. Increased pikes damage.
    2. Increased unit limits for Greek pikes, Carthagian and Libyan hoplites.
    3. Changed Rem’s main wallpaper for...
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    Re: Proposals for mod's development

    @Hoplite of Ilis, Not in my power to change this :)
    @curro123, WOS campaign is buggy unfortunately. I never moved to turn 100 without game crashes. Not in my plans anyway.
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    Re: Pyrrhus the Great (ROTR)

    Thanks for good words about the mod, guys!
    @Sarkiss, this mod does not contain population or logistics features, but if you subscribe to my global overhaul REM, you will get tens of new features...
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    Re: Proposals for mod's development

    Thanks man! Could you please make some short video with de-synchronizing animations?
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    Pyrrhus the Great (ROTR)

    https://c.radikal.ru/c00/1812/9b/f582cd864a8e.png



    Greetings! This mod will make you Pyrrhus, king of Epirus, in the year 279 BC when he had dilemma: help Syracuse against Carthage or continue...
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    Re: Playing campaigns with REM

    You could not demolish them, cause there are no rational need to demolish existing stone walls. Carthago city was maybe the one sad example :)
    Btw game engine don't allow to make city's conversion...
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    Re: Playing campaigns with REM

    @Hoplite of Ilis, Thanks a lot man for your personal review! I think you should try play again as Rome on Very Hard, cause I managed to further improve CAI for last 10 days.
    - About walled...
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    Re: Assembly Kit problem

    Finally the problem solved! Huge regard to @KNDC!
    https://forums.totalwar.com/discussion/226022/assembly-kit-problem

    "Alright, I think I've found a workaround. Before generating a startpos, go...
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    Re: Bugs and technical problems

    Try use this mod and check mark "Hide bodies".
    https://steamcommunity.com/sharedfiles/filedetails/?id=1497171886
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    Re: Bugs and technical problems

    You need to subscribe the whole collection to play my mod, man!
    https://steamcommunity.com/workshop/filedetails/?id=932430047
    Btw u are first subscriber of mod's 3000+, that claim on perfomance.. I...
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    Re: Bugs and technical problems

    Hello man! This mod is usual, some people wrote me that they have better perfomance with it than with vanilla.
    Sometimes Rome 2 game start lag without reason for me. Try update your drivers or use...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    @Kambe, "Copyright issues" don't allow me to do that.

    Mod updated. Reskinned some greek units and units of ED campaign (thanks A. Boyarsky!)

    Mod updated. Made CAI even more dangerous.

    Mod...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Mod updated. Changelog:

    1. Fixed technology requirements for buildings of Desert DLC factions.
    2. Lowered PO penalties for cultural differences of imperium growth.
    3. Improved CAI recruiting and...
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    By compatible you mean make such map (startpos) for DEI?
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Yes, it is. Also Rem brings many new units to all campaigns. Hope you will like it!
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    Re: Assembly Kit problem

    Ok! Just wait two months more :)
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    Re: Assembly Kit problem

    This is old info and rumors about what CA will do.
    I'm really upset that CA could not fix some Akit bug with startpos creating for 35 days already. Lets wait more. Maybe they will write something...
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    Re: Assembly Kit problem

    Could you please write in my thread on CA forum that u have the same issue? More people will react - less possibility that CA ignore this!

    So Assembly kit is broken for all mod makers by CA for 1...
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