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  1. Re: Which faction as of 2.35 is the most "complete/incomplete"?

    Regarding the broken textures that got mentioned for the Parthians, they're actually fine. Some of the units just don't display properly if your unit details are set to anything below "high". I think...
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    Re: What more would you want to add to EBII?

    I'd have two things I'd like to see, personally, but they're more changes than additions. (Addition-wise I'd love a more "fleshed-out" neutral faction, maybe using a faction slot for better...
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    Re: Tactical and realistic stat approach

    It's a good point though, Med2 requires, shall we say, workarounds to make some units function at all, and this makes it hard to standardise things.

    Pikemen are a notorious issue: their secondary...
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    Re: What's EB team opinion on Imperator: Rome

    Speaking of soundtracks, the EBII one is so very good. I love the authenticity of it. Even those ear-splitting Parthian horns are a great addition, they really draw me into the harsh and unpleasant...
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    Re: What's EB team opinion on Imperator: Rome

    Ah, that's a shame. Oh well, I was always gonna get Imperator on sale anyway... one day, haha.

    The DLC thing is imo a mixed bag. On the one hand, Paradox never stop developing their games so...
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    Re: What's EB team opinion on Imperator: Rome

    I'm not really sure I agree with the idea that smart concentration of force being rewarded is somehow broken, tbh. I usually have "symmetrical" armies that can be split into two (and later four)...
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    Re: What's EB team opinion on Imperator: Rome

    I actually love PDX games so I'm genuinely excited for Imperator. In EU4 the movement mechanics where you try to catch an enemy in favourable terrain are imo acceptable because they're only decisive...
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    Re: Javelin foot skirmishers

    I just want to throw in my 2 cents here and say that javelin foot skirmishers universally have the best possible score when it comes to my stat of choice for skirmishers - cost.

    Other people in...
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    Re: The thread for horrible suggestions

    Wait, I have a potentially decent horrible suggestion. How would you guys feel about the Wilhelm scream making it into the combat soundscape?
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    Unique building bug

    Hi guys,

    Just noticed that the "Hyrcanian Wall" unique building present in Asaak and Zadrakarta doesn't fully work for Parthia. It should give a bonus to happiness and trade goods for the...
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    Re: The thread for horrible suggestions

    I think you guys should take a leaf out of TW:Three Kingdoms' book and include an alternative EBII based on "myths" or historical misconceptions. Brendan Fraser Mummy-style Egyptians, Roman Arcani...
  12. Re: The Devs of this mod should be ashamed and all tw devs should question their jobs !!!

    haha when you said "ashamed" I assume you meant "proud" ;)
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    Re: [Submod] Defensive Siege Artillery

    I don't really know about autoresolve since I never autoresolve sieges and I'm not even sure how autoresolve works. Someone more knowledgeable about autoresolve could tell you whether or not it takes...
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    Re: Dialectics in EB

    Elaborating on your mention a Germanic/Gaulish conquest of the Mediterranean, I would actually love for there to be some sort of ahistorical-but-plausible options for empires to develop that go...
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    Re: Dialectics in EB

    I know what you mean - seeing my empire develop over time into new and exciting forms is part of the joy of a campaign for me.

    Mostly this seems to be communicated in EBII via reforms - if you...
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    Re: Request for Early Game Advice

    Something to bear in mind is that there is a difference between "buildings" (in the Medieval 2 engine) and "construction" (in the historical sense). Lots of things in the building tree represent...
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    Re: Request for Early Game Advice

    Consolidation is the name of the game with the EBII early game. Remember the campaign is 1000 turns long and it very much appears to be designed to last you all the way through - my longest campaign...
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    Re: [Submod] Defensive Siege Artillery

    Ah, I promised screenshots and then completely forgot about it - let me remedy that.

    So the first three screenshots show a (for me, anyway) typical garrison force defending a large settlement and...
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    Re: [Submod] Defensive Siege Artillery

    I'd be delighted if the team decides to incorporate the submod! I'm also happy to hand over "ownership" of the mod to the team if they want to incorporate it and iterate on it in the future.

    Of...
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    Re: Hellenistic reforms

    The Bosporans specifically are considered something of a cultural backwater iirc and they get reform units later than the other Hellenistic factions (I think once the thorax reform hits around turn...
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    Re: [Submod] Defensive Siege Artillery

    Based on my testing, the AI will do what it's always done and focus its entire army on a single side of the settlement. In the past this was not optimal (I'd always attack from three sides and got...
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    [Submod] Defensive Siege Artillery

    So I was reading an interesting Osprey book about Greek and Roman fortifications and artillery in the Hellenistic period and thought to myself: man, real shame that something similar doesn't exist in...
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    Re: How to use chariots effectively?

    I just wanna echo LusitanianWolf's elephant advice. Elephants are incredible battering rams that can and will break whole armies, but they are hard countered by focused missile fire (in particular...
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    Re: Artillery Towers?

    Sure, I'll take a look at that this evening and release it as a submod when I've reached a balance I'm happy with.

    EDIT: This would only be for large and huge cities, wooden walls and the first...
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    Re: Artillery Towers?

    So just a quick update for those who might be interested - it saddened me somewhat to essentially never get the chance to deploy arrow-projectors in defense of fortifications (particularly since I...
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    Re: Artillery Towers?

    Hm, fair enough. I do half-fondly remember the machine gun towers of Rome 1. Those things were lethal.
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    Artillery Towers?

    So from my understanding of the oxybeles in particular is that it was mainly a weapon used in sieges by defenders - the siege of Tyre by Alexander apparently featured the walls of the island-fortress...
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    Re: EB-Twitter updates Discussion

    Wow, those Lugians look fantastic! I really like the swords in particular, I can practically hear them slicing through the air.
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    Re: [Basic Guide, EB 2.3] Baktria

    Thanks for the speedy response!
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    Re: [Basic Guide, EB 2.3] Baktria

    My question is: how can you get the Metropolis in Baktria in 2.35, now that you can't build a helcol_three there anymore? Is the helcol_ref locked behind the thorax reform or do I need Baktria to be...
  31. Re: What was the point of Rome keeping many of it's poorer citizens?

    IIRC there were several programs around the time of Caesar's campaigns in Gaul that wanted to give agrarian land to the urban poor in Rome so they could actually make a living but many of these were...
  32. Poll: Re: [30th Faction slot] What would you like to see?

    I'm torn. I would love Syracuse as a formal faction, but then the scripting solution seems like it would have more of a positive impact on the game.
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    Re: How to use javelin throwing troops properly?

    Light javelin cavalry is great for:

    - harassing enemy units, causing light casualties and potentially drawing units into traps
    - running down fleeing units (way more important than you might...
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    Re: How to use chariots effectively?

    It depends.

    Celtic chariots are imho garbage. Don't even bother.

    Scythed chariots are actually great for flank/rear charges because they can cause genuinely impressive damage (I've had them...
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    Re: Pahlava unit roster question

    Wasn't the historical Parthian army a mix of feudal heavy cavalry with a large number of local infantry levies? IIRC the standing heavy (Daylami) infantry units were mostly a feature of the later...
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    Re: Best temples traits for v2.35

    Tbh I build temples based on their effects more than trait triggers, I feel the academy has much more of an influence on educating FMs than a temple.
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    Re: Modfolder EBII 2.35? Can it be done?

    Well, EBII is mod-foldered so I don't see why other mod-foldered mods like e.g. Stainless Steel wouldn't work. At a glance it doesn't look like EBII messes with the Medieval 2 root directory beyond...
  38. Re: What's your acceptable casualty rate after a battle?

    Casualties are a fact of life imo. I just accept that my armies will get worn down with time. After a certain point I just start merging units together and supplementing the force with mercenaries,...
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    Re: Modfolder EBII 2.35? Can it be done?

    I have Steam Medieval II and the game automatically installs as a modfolder for me. What seems to be your problem?
  40. Re: Now that v2.35 has dropped, what are you doing with it?

    Having a blast so far with my "crush the machimoi, hellenise Aigyptos, break the Theban priesthood" inward-looking Ptolemaioi campaign. Exchanged all of my Anatolian holdings for peace and alliances,...
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