Search:

Type: Posts; User: Jurand of Cracow; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.22 seconds.

  1. Replies
    46
    Views
    2,371

    Re: SCANDINAVIA (Denmark & Norway)

    After second thoughts, I think that Bondir, the unit signifying free farmers (actually, petty landowners), should be a spearmen unit, in the type of spear militia or spearmen (weak on armour, but...
  2. Re: Scripts that are or will be in the SSHIP

    Frankly speaking, I don't know. It's not my piece of cake, and I've already have a lot on my plate.


    They're also recruitable from the Tourney buildings and from Professional buildings.

    In the...
  3. Re: Medieval warfare - clips, materials, discussions

    Thanks, @Alberdo!
    very interesting indeed, I think it'll be useful for @kostic for the modifications of the units.

    I must admit I haven't paid attention to the pictures from the book you're...
  4. Replies
    4,447
    Views
    498,099

    Sticky: Re: Bugs Reports & Technical Help

    If you haven't finished a single turn, it must be a problem of installation.
    But you've managed to run the mod, so it's promising.
    I usually play on lower settings. You may check if you'd got past...
  5. Re: 098 teaser: WONDERS (or unique buildings)

    I thought you'd be more interested in something in the Iberian Penninsula ;-)
    Blachernae - I doubt it'd be made for there're already 3 wonders in the City (Hagia Sophia, Aqueduct of Valens, the...
  6. Re: 098 teaser: WONDERS (or unique buildings)

    Hmmmm, is it really closer the langue d'oei (or rather the regional) name than the current one?
  7. Re: 098 teaser: WONDERS (or unique buildings)

    A new wonder has been added to the SSHIP list:
    https://i.imgur.com/QBCHd6d.jpg
  8. Re: Medieval warfare - clips, materials, discussions

    Very interesting opinion. I've got this book and I find it very well researched. This is also very trustworthy university, and the author is held in high esteem. It'd be very good if you could point...
  9. Replies
    6
    Views
    190

    Re: Retro Remix!

    For Sicily, you may use a new building from our mod.

    For Strzelcy - good choice, it's really overpowered (and also not historical) for an early game.
  10. Re: Medieval warfare - clips, materials, discussions

    we actually have this altar in-game. It's inside this building:
    https://i.imgur.com/J4tr1Wr.jpg
  11. Re: 098 teaser: HANSA TEUTONICA in the next version

    The Hanseatic League mechanism will serve also other goals if this is historically justified.
    For instance, it's a condition for the evolution of the Danish military:
  12. Replies
    6,346
    Views
    785,192

    Re: SSHIP - General Discussion

    Some new coding to assist the AI:

    * knights: for those recruited from Landowners building (see few entries below) the AI will get additional poll-refill for every level (this is needed because the...
  13. Re: Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    for fans of the Sudan/Nubia part of the world: playing Makuria in Broken Crescent gives a lot of fun!
  14. Replies
    820
    Views
    155,332

    Re: UNITS ROSTERS discussion

    We're working a bit on the Scandinavian roster. This is to be taken into account.
  15. Replies
    4,447
    Views
    498,099

    Sticky: Re: Bugs Reports & Technical Help

    good to know, thanks!
    Yes, @Belovese has run it and fixed the issues.

    It may well be true, it's an issue I've experienced eg in BtfB with the Norwegian king.
    Perhaps @kostic would have a look...
  16. Re: R3's Nabataean Trade Monopoly script is an amazing fusion of historical immersion and gameplay

    Perhaps even later. If you're interested in the current state of knowledge you may watch a lecture of Valerie Hansen (and read her book, it's both interesting and perfect scholarly). If you're pro at...
  17. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I've made it to 1217 as Makuria.
  18. Replies
    6,346
    Views
    785,192

    Re: SSHIP - General Discussion

    It's because there're no Saxons yet - you must be before Ostsiedlung.

    ; only for province Transilvania - so called Saxons: recruit_pool "Transilvanian Peasants" 1 0.04 2 0 requires...
  19. Replies
    4,447
    Views
    498,099

    Sticky: Re: Bugs Reports & Technical Help

    Yep, it's been fixed some time ago for the ver. 098:

    ;------------------------------------------
    Trigger Far_Loyalty_Minus_HappyAway
    WhenToTest CharacterTurnEnd


    Condition IsGeneral
    ...
  20. Replies
    5
    Views
    179

    Re: Reorganize units into the army

    I move units to an adjacent space one (or more) by one. You don't need a general in the army (as in Rome2) so it can be done (in Rome2 you need to have another army beforehand).
  21. Replies
    5
    Views
    179

    Re: Reorganize units into the army

    I don't think the Med2 engine allows for such automatic re-organisation. I actually like this way - I hate Rome2 or Attila "self-reorganization" where you cannot decide on your own the order of the...
  22. Re: 098 teaser: WONDERS (or unique buildings)

    Another wonder revamped:
    https://i.imgur.com/7Hsylj6.jpg
  23. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    my note on the negative conditions are as follows:

    ​; NEGATIVE CONDITIONS; (I) as conditions for a building level a trick must be employed:
    ; -- hungary_core requires factions { hungary, } and...
  24. Replies
    4,447
    Views
    498,099

    Sticky: Re: Bugs Reports & Technical Help

    Re-installing everything but the saves does cannot change anything because the script.txt is read at the beginning for the game and stored in the save. So you're using the same script if you use the...
  25. Replies
    37
    Views
    2,059

    Re: SERBIA

    Guys,
    if there'd be a Serbian fan willing to write the descriptions of the events, then it would be quite helpful.



    ...
  26. Replies
    6,346
    Views
    785,192

    Re: SSHIP - General Discussion

    Perhaps he's added during work on ver. 098 over the last couple of months. The code I've added is from my working version, so he'll be there in the 098.
  27. Replies
    6,346
    Views
    785,192

    Re: SSHIP - General Discussion

    Hm, you're right. The diplomats are recruited from City Halls, and at the very first level, but in the current version it's not available in the castles:

    building city_hall{
    levels town_hall...
  28. Replies
    6,346
    Views
    785,192

    Re: SSHIP - General Discussion

    I've also been a great fan of BGR, but I have played BGRV only once because for me the traits are essential and Byg disabled all but his for that version. And I have other issues with BGR - @Kilgore,...
  29. Replies
    6,346
    Views
    785,192

    Re: SSHIP - General Discussion

    I'm not sure the suicidal generals are a problem of the SSHIP. I haven't seen a general just charging before the army. If I recall problems, it's rather the generals who chase a unit and being drawn...
  30. Re: New research on Welsh Medieval Military History

    Very interesting indeed! Thanks!
  31. Replies
    6,346
    Views
    785,192

    Re: SSHIP - General Discussion

    Good catch.
    Actually, I was looking for a way to slow down an unrealistic recruitment a bit. A faction should not be able to conscript knights just after a foreign land is taken. Having this 25%...
  32. Sticky: Re: RTR: Imperium Surrectum Developer Diary 1

    That's absolutely true - but to give some info to the fans about the current work you don't need to upload it to TWC directly. I doubt anybody does it.
  33. Sticky: Re: RTR: Imperium Surrectum Developer Diary 1

    I actually find uploading pictures quite easy on the TWC. I just post them on Imgur, then there's one click "Copy link" (it comes already with [IMG] prefix), then in the TWC post I click "Paste", and...
  34. Sticky: Re: RTR: Imperium Surrectum Developer Diary 1

    Indeed, great! If you would post here, on TWC, occasional updates, it would also make us happy. I've subscribed to many discord channels and I've ended up not looking at them...
  35. Replies
    6,346
    Views
    785,192

    Re: PICS & ICONS for Buildings / Units UI and Info Cards

    Guys,
    I've been working on the Landowners building: producing pics, recoding the building line, recoding recruitment.
    I've finished pics for NE and SE, and recoded knights' recruitment for...
  36. Replies
    2,365
    Views
    332,284

    Sticky: Re: Fans suggestion thread for future releases

    Thanks, @Gigantus, @Quintus, @z3n, @Dooz.
    I confirms my observations from the past (@Dooz: this is my source): having seen depleted AI armies roaming for long time on the map. I haven't paid...
  37. Re: Scripts that are or will be in the SSHIP

    Modders are always welcome to the team, so maybe somebody would make it - if it could be separated.

    I'm runnng a test version of 098 and at turn 60 the turn times are still below 50 second. It is,...
  38. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    You may find this discussion useful.
  39. Re: Scripts that are or will be in the SSHIP

    Well, @Belovese spent a lot of time in pruning and economizing on the scripts - see below "merging or terminating monitors" in his entry. On my computer, at some point he achieved something like 28...
  40. Replies
    2,365
    Views
    332,284

    Sticky: Re: Fans suggestion thread for future releases

    I think this is a fair and decisive point.


    This is my understanding of the Med2 engine. What would you say, @Gigantus, @Quintus?
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4